j.foucher 6cac56fa06 Fix network audio: raw PCM fallback when Opus codecs unavailable
UE5 5.5's FVoiceModule returns NULL encoder/decoder, breaking
Opus-based audio replication. This adds a transparent fallback:
- Server sends raw PCM when OpusEncoder is null (~32KB/s, fine for LAN)
- Client accepts raw PCM when OpusDecoder is null
- Changed MulticastReceiveAgentAudio from Unreliable to Reliable
  to handle larger uncompressed payloads without packet loss
- Added OnlineSubsystemNull config for future Opus compatibility
- Removed premature bAgentSpeaking=true from MulticastAgentStartedSpeaking
  to fix race condition with audio initialization

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-02 14:58:21 +01:00
2026-03-01 12:46:26 +01:00
2026-02-20 15:18:03 +01:00
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Eleven Labs Integration for Unreal Engine 5.5
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