UE5 5.5's FVoiceModule returns NULL encoder/decoder, breaking Opus-based audio replication. This adds a transparent fallback: - Server sends raw PCM when OpusEncoder is null (~32KB/s, fine for LAN) - Client accepts raw PCM when OpusDecoder is null - Changed MulticastReceiveAgentAudio from Unreliable to Reliable to handle larger uncompressed payloads without packet loss - Added OnlineSubsystemNull config for future Opus compatibility - Removed premature bAgentSpeaking=true from MulticastAgentStartedSpeaking to fix race condition with audio initialization Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
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