PostureComponent: body no longer returns to original yaw when TargetActor is cleared — only head and eyes return to neutral. InteractionComponent: add AgentEyeLevelOffset (default 150cm) so the view cone check targets chest height instead of feet, preventing selection loss at close range. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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