- FacialExpressionComponent: add FCriticalSection around emotion curves to prevent race between TickComponent (game thread) and anim worker thread — root cause of EXCEPTION_ACCESS_VIOLATION at Evaluate_AnyThread - Remove deprecated FBlendedCurve::IsValid() guards (UE 5.5: always true) - Body tracking: replace AddActorWorldRotation() with animation-only pelvis bone rotation via AnimNode — eliminates replication tug-of-war that caused client-side saccades when server overwrote local rotation Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
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