j.foucher 65b86e2fbd Fix combat BT stuck on spline, LOS through target capsule, NoTeam targeting
- Attack/CoverShootCycle: de-escalate to Alerted on failure so decorator
  can re-trigger when threat returns (fixes BT stuck on spline branch)
- UpdateThreat: keep BB ThreatActor during brief perception gaps instead
  of clearing immediately (use LOS timeout for graceful degradation)
- HasLineOfSight: ignore actors up the attachment chain so trace doesn't
  hit the target Pawn's capsule when aiming at its AimTarget child actor
- NoTeam actors (spectators, editor pawns) treated as Neutral instead of
  Hostile, plus SpectatorPawn explicit filter in perception
- BB debug key ThreatPawnName shows owning Pawn name (resolved via
  perception's LastThreatOwningPawn) instead of cryptic AimTarget name
- FindOwningPawn promoted to public static on PerceptionComponent

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-28 11:03:27 +01:00
2026-03-27 08:11:03 +01:00
V1
2026-03-03 14:01:26 +01:00
V1
2026-03-03 14:01:26 +01:00
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