- Fix event_id filtering bug: reset LastInterruptEventId when new generation starts, preventing all audio from being silently dropped after an interruption - Match C++ sample API config: remove optimize_streaming_latency and custom_llm_extra_body overrides, send empty conversation_config_override in Server VAD mode (only send turn_timeout in Client mode) - Instant audio stop on interruption: call ResetAudio() before Stop() to flush USoundWaveProcedural's internal ring buffer - Lip sync reset on interruption/stop: bind OnAgentInterrupted (snap to neutral) and OnAgentStoppedSpeaking (clear queues) events - Revert jitter buffer (replaced by pre-buffer approach, default 2000ms) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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