j.foucher 41900991ef ConvAgent: enable Voice module so the Opus codec initializes
The project had no [Voice] section, so the engine default bEnabled=false left
FVoiceModule::CreateVoiceEncoder() returning null (Encoder/Decoder NULL).
Networked agent audio then fell back to raw PCM in large reliable multicast
RPCs, overflowing the reliable buffer and dropping VR client connections the
moment the avatar spoke. Enabling Voice lets Opus compress (~13-20x), keeping
RPCs small.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 19:52:48 +02:00
V1
2026-03-03 14:01:26 +01:00
V1
2026-03-03 14:01:26 +01:00
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Eleven Labs Integration for Unreal Engine 5.5
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