41900991ef2d4f1290a198c37f5b91712269fbb0
The project had no [Voice] section, so the engine default bEnabled=false left FVoiceModule::CreateVoiceEncoder() returning null (Encoder/Decoder NULL). Networked agent audio then fell back to raw PCM in large reliable multicast RPCs, overflowing the reliable buffer and dropping VR client connections the moment the avatar spoke. Enabling Voice lets Opus compress (~13-20x), keeping RPCs small. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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