Packaged build fixes: - Use EvaluateCurveData() for emotion and lip sync curves (works with compressed/cooked data instead of raw FloatCurves) - Add FMemMark wrapper for game-thread curve evaluation (FBlendedCurve uses TMemStackAllocator) - Lazy binding in AnimNodes and LipSyncComponent for packaged build component initialization order - SetIsReplicatedByDefault(true) instead of SetIsReplicated(true) - Load AudioCapture module explicitly in plugin StartupModule - Bundle cacert.pem for SSL in packaged builds - Add DirectoriesToAlwaysStageAsNonUFS for certificates - Add EmotionPoseMap and LipSyncPoseMap .cpp implementations Body tracking: - Body tracking now activates on conversation start (HandleAgentResponseStarted) instead of on selection, creating a natural notice→engage two-step: eyes+head track on selection, body turns when agent starts responding - SendTextMessage also enables body tracking for text input Cleanup: - Remove all temporary [DIAG] and [BODY] debug logs - Gate PostureComponent periodic debug log behind bDebug flag - Remove obsolete editor-time curve caches (CachedCurveData, RebuildCurveCache, FPS_AI_ConvAgent_CachedEmotionCurves, FPS_AI_ConvAgent_CachedPoseCurves) from EmotionPoseMap and LipSyncPoseMap — no longer needed since EvaluateCurveData() reads compressed curves directly at runtime Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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