j.foucher 33ec54150f Add bActive with smooth blend and auto-activation to all 3 AnimNode components
- Posture, FacialExpression, LipSync: bActive + ActivationBlendDuration for
  smooth alpha blend in/out (linear interp via FInterpConstantTo).
- Auto-activation: components bind to OnAgentConnected/OnAgentDisconnected,
  starting inactive and blending in when conversation begins.
- Without an agent component, bActive defaults to true (backward compatible).
- Add BlueprintFunctionLibrary with SetPostProcessAnimBlueprint helper
  (wraps UE5.5 SetOverridePostProcessAnimBP for per-instance BP setup).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 15:24:57 +01:00
2026-02-19 12:44:26 +01:00
2026-03-01 12:46:26 +01:00
2026-02-20 15:18:03 +01:00
Description
Eleven Labs Integration for Unreal Engine 5.5
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