8.2 KiB
Session Log — 2026-02-19
Project: PS_AI_Agent (Unreal Engine 5.5)
Machine: Desktop PC (j_foucher)
Working directory: E:\ASTERION\GIT\PS_AI_Agent
Conversation Summary
1. Initial Request
User asked to create a plugin to use the ElevenLabs Conversational AI Agent in UE5.5.
Reference: existing Convai plugin (gRPC-based, more complex). Goal: simpler version using ElevenLabs.
Plugin name requested: PS_AI_Agent_ElevenLabs.
2. Codebase Exploration
Explored the Convai plugin source at ConvAI/Convai/ to understand:
- Module/settings structure
- AudioCapture patterns
- HTTP proxy pattern
- gRPC streaming architecture (to know what to replace with WebSocket)
- Convai already had
EVoiceType::ElevenLabsVoices— confirming the direction
3. Plugin Created
All source files written from scratch under:
Unreal/PS_AI_Agent/Plugins/PS_AI_Agent_ElevenLabs/
Files created:
PS_AI_Agent_ElevenLabs.upluginPS_AI_Agent_ElevenLabs.Build.csPublic/PS_AI_Agent_ElevenLabs.h— Module +UElevenLabsSettingsPublic/ElevenLabsDefinitions.h— Enums, structs, protocol constantsPublic/ElevenLabsWebSocketProxy.h+.cpp— WS session managerPublic/ElevenLabsConversationalAgentComponent.h+.cpp— Main NPC componentPublic/ElevenLabsMicrophoneCaptureComponent.h+.cpp— Mic capturePS_AI_Agent.uproject— Plugin registered
Commit: f0055e8
4. Memory Files Created
To allow context recovery on any machine (including laptop):
.claude/MEMORY.md— project structure + patterns (auto-loaded by Claude Code).claude/elevenlabs_plugin.md— plugin file map + API protocol details.claude/project_context.md— original ask, intent, short/long-term goals- Local copy also at
C:\Users\j_foucher\.claude\projects\...\memory\
Commit: f0055e8 (with plugin), updated in 4d6ae10
5. .gitignore Updated
Added to existing ignores:
Unreal/PS_AI_Agent/Plugins/*/Binaries/Unreal/PS_AI_Agent/Plugins/*/Intermediate/Unreal/PS_AI_Agent/*.sln/*.suo.claude/settings.local.jsongenerate_pptx.py
Commit: 4d6ae10, b114ab0
6. Compile — First Attempt (Errors Found)
Ran Build.bat PS_AI_AgentEditor Win64 Development. Errors:
WebSocketslisted in.uplugin— it's a module not a plugin → removedOpenDefaultCaptureStreamdoesn't exist in UE 5.5 → useOpenAudioCaptureStreamFOnAudioCaptureFunctioncallback usesconst void*notconst float*→ fixed castTArray::RemoveAt(0, N, false)deprecated → useEAllowShrinking::NoAudioCaptureis a plugin and must be in.upluginPlugins array → added
Commit: bb1a857
7. Compile — Success
Clean build, no warnings, no errors.
Output: Plugins/PS_AI_Agent_ElevenLabs/Binaries/Win64/UnrealEditor-PS_AI_Agent_ElevenLabs.dll
Memory updated with confirmed UE 5.5 API patterns. Commit: 3b98edc
8. Documentation — Markdown
Full reference doc written to .claude/PS_AI_Agent_ElevenLabs_Documentation.md:
- Installation, Project Settings, Quick Start (BP + C++), Components Reference, Data Types, Turn Modes, Security/Signed URL, Audio Pipeline, Common Patterns, Troubleshooting.
Commit: c833ccd
9. Documentation — PowerPoint
20-slide dark-themed PowerPoint generated via Python (python-pptx 1.0.2):
- File:
PS_AI_Agent_ElevenLabs_Documentation.pptxin repo root - Covers all sections with visual layout, code blocks, flow diagrams, colour-coded elements
- Generator script
generate_pptx.pyexcluded from git via .gitignore
Commit: 1b72026
Session 2 — 2026-02-19 (continued context)
10. API vs Implementation Cross-Check (3 bugs found and fixed)
Cross-referenced elevenlabs_api_reference.md against plugin source. Found 3 protocol bugs:
Bug 1 — Transcript fields wrong:
- Type:
"transcript"→"user_transcript" - Event key:
"transcript_event"→"user_transcription_event" - Field:
"message"→"user_transcript"
Bug 2 — Pong format wrong:
event_idwas nested inpong_event{}→ must be top-level
Bug 3 — Client turn mode messages don't exist:
"user_turn_start"/"user_turn_end"are not valid API types- Replaced: start →
"user_activity", end → no-op (server detects silence)
Commit: ae2c9b9
11. SendTextMessage Added
User asked for text input to agent for testing (without mic).
Added SendTextMessage(FString) to UElevenLabsWebSocketProxy and UElevenLabsConversationalAgentComponent.
Sends {"type":"user_message","text":"..."} — agent replies with audio + text.
Commit: b489d11
12. Binary WebSocket Frame Fix
User reported: "Received unexpected binary WebSocket frame" warnings.
Root cause: ElevenLabs sends ALL WebSocket frames as binary, never text.
OnMessage (text handler) never fires. OnRawMessage must handle everything.
Fix: Implemented OnWsBinaryMessage with fragment reassembly (BinaryFrameBuffer).
Commit: 669c503
13. JSON vs PCM Discrimination Fix
After binary fix: "Failed to parse WebSocket message as JSON" errors.
Root cause: Binary frames contain BOTH JSON control messages AND raw PCM audio.
Fix: Peek at byte[0] of assembled buffer:
'{'(0x7B) → UTF-8 JSON → route toOnWsMessage()- anything else → raw PCM audio → broadcast to
OnAudioReceived
Commit: 4834567
14. Documentation Updated to v1.1.0
Full rewrite of .claude/PS_AI_Agent_ElevenLabs_Documentation.md:
- Added Changelog section (v1.0.0 / v1.1.0)
- Updated audio pipeline (binary PCM path, not Base64 JSON)
- Added
SendTextMessageto all function tables and examples - Corrected turn mode docs, transcript docs,
OnAgentConnectedtiming - New troubleshooting entries
Commit: e464cfe
15. Test Blueprint Asset Updated
test_AI_Actor.uasset updated in UE Editor.
Commit: 99017f4
Git History (this session)
| Hash | Message |
|---|---|
f0055e8 |
Add PS_AI_Agent_ElevenLabs plugin (initial implementation) |
4d6ae10 |
Update .gitignore: exclude plugin build artifacts and local Claude settings |
b114ab0 |
Broaden .gitignore: use glob for all plugin Binaries/Intermediate |
bb1a857 |
Fix compile errors in PS_AI_Agent_ElevenLabs plugin |
3b98edc |
Update memory: document confirmed UE 5.5 API patterns and plugin compile status |
c833ccd |
Add plugin documentation for PS_AI_Agent_ElevenLabs |
1b72026 |
Add PowerPoint documentation and update .gitignore |
bbeb429 |
ElevenLabs API reference doc |
dbd6161 |
TestMap, test actor, DefaultEngine.ini, memory update |
ae2c9b9 |
Fix 3 WebSocket protocol bugs |
b489d11 |
Add SendTextMessage |
669c503 |
Fix binary WebSocket frames |
4834567 |
Fix JSON vs binary frame discrimination |
e464cfe |
Update documentation to v1.1.0 |
99017f4 |
Update test_AI_Actor blueprint asset |
Key Technical Decisions Made This Session
| Decision | Reason |
|---|---|
| WebSocket instead of gRPC | ElevenLabs Conversational AI uses WS/JSON; no ThirdParty libs needed |
AudioCapture in .uplugin Plugins array |
It's an engine plugin, not a module — UBT requires it declared |
WebSockets in Build.cs only |
It's a module (no .uplugin file), declaring it in .uplugin causes build error |
FOnAudioCaptureFunction uses const void* |
UE 5.3+ API change — must cast to float* inside callback |
EAllowShrinking::No |
Bool overload of RemoveAt deprecated in UE 5.5 |
USoundWaveProcedural for playback |
Allows pushing raw PCM bytes at runtime without file I/O |
| Silence threshold = 30 ticks | ~0.5s at 60fps heuristic to detect agent finished speaking |
| Binary frame handling | ElevenLabs sends ALL WS frames as binary; peek byte[0] to discriminate JSON vs PCM |
user_activity for client turn |
user_turn_start/user_turn_end don't exist in ElevenLabs API |
Next Steps (not done yet)
- Verify mic audio actually reaches ElevenLabs (enable Verbose Logging, test in Editor)
- Test
USoundWaveProceduralunderflow behaviour in practice (check for audio glitches) - Test
SendTextMessageend-to-end in Blueprint - Add lip-sync support (future)
- Add session memory / conversation history (future, matching Convai)
- Add environment/action context support (future)
- Consider Signed URL Mode backend implementation