- Replace FInterpConstantTo with FInterpTo (exponential ease-out) in all 4 anim components - Apply SmoothStep to crossfade alphas for smooth animation transitions - Add SpeechBlendAlpha to LipSync: fades out mouth curves when not speaking, letting FacialExpression emotion curves (including mouth) show through - Remove LipSync AnimNode grace period zeroing to avoid overwriting emotion curves - Revert BodyExpression to override mode (additive broken with full-pose anims) - Default ExcludeBones = neck_01 to prevent Gaze/Posture conflicts - Fix mid-crossfade animation pop in BodyExpression SwitchToNewAnim - Add Neutral emotion fallback in Body and Facial expression components - Add SendTextToSelectedAgent convenience method on InteractionComponent - Add debug HUD display for BodyExpression component - Update CoreRedirects for Posture → Gaze rename Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
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