Conversation lock no longer prevents switching to a different agent. When in an active conversation, the player can look at another nearby agent for ConversationSwitchDelay seconds (default 1s) to switch. Looking at empty space keeps the current agent selected (no deselect). Works in multiplayer — each player has independent switch tracking. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
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