27d0906d21e8ae7c3ae1637e18df454670ef98a4
Builds on the client-provided-key SaveGame work to actually secure usage: - Private agents: connect via a short-lived Signed URL fetched with the stored key (GET /v1/convai/conversation/get-signed-url), instead of a direct agent_id+header connection which ElevenLabs rejects for auth-enabled agents. Falls back to a direct connection only when no key is set (public agents). Enforces 'valid key required': no key -> no signed URL -> no conversation. - Force agent creation/update to private (platform_settings.auth.enable_auth=true) so a public, key-less agent can't be created by mistake. - Encrypt the API key at rest in the SaveGame (AES-256); plaintext kept only in the in-memory cache. - Redact signed-URL query (auth token) from logs. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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