j.foucher 25abd59512 Fix EQS firing position: invalid BB vector check, AlreadyAtGoal fallback
- LastKnownTargetPosition check now filters FLT_MAX/InvalidLocation (not just zero)
- EQS result with AlreadyAtGoal triggers fallback advance instead of no-op
- bProjectGoal enabled for EQS move to handle NavMesh projection

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 11:14:04 +02:00
2026-03-27 08:11:03 +01:00
V1
2026-03-03 14:01:26 +01:00
V1
2026-03-03 14:01:26 +01:00
Description
Eleven Labs Integration for Unreal Engine 5.5
3.5 GiB
Languages
C++ 90%
Python 4.8%
HTML 4.3%
Batchfile 0.6%
C# 0.3%