- LastKnownTargetPosition check now filters FLT_MAX/InvalidLocation (not just zero) - EQS result with AlreadyAtGoal triggers fallback advance instead of no-op - bProjectGoal enabled for EQS move to handle NavMesh projection Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
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