Split ResolveToPawn into FindOwningPawn + GetThreatTarget so non-Pawn actors (PS_AimTargetActor) are properly resolved for team/attitude checks while still being used as BB target. Add attack range hysteresis (10% buffer), target persistence (80% threshold), melee no-cooldown chase, ranged midpoint approach. New files: CoverShootCycle task, CheckCombatType decorator, MinAttackRange/MaxAttackRange in PersonalityProfile. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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