j.foucher 2588883a1c Fix perception to separate Pawn (team checks) from ThreatTarget (aiming)
Split ResolveToPawn into FindOwningPawn + GetThreatTarget so non-Pawn
actors (PS_AimTargetActor) are properly resolved for team/attitude checks
while still being used as BB target. Add attack range hysteresis (10%
buffer), target persistence (80% threshold), melee no-cooldown chase,
ranged midpoint approach. New files: CoverShootCycle task, CheckCombatType
decorator, MinAttackRange/MaxAttackRange in PersonalityProfile.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-27 20:20:42 +01:00
2026-03-27 08:11:03 +01:00
V1
2026-03-03 14:01:26 +01:00
V1
2026-03-03 14:01:26 +01:00
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