2588883a1c2ad07e9b5f07c9c276d6167373ac53
Split ResolveToPawn into FindOwningPawn + GetThreatTarget so non-Pawn actors (PS_AimTargetActor) are properly resolved for team/attitude checks while still being used as BB target. Add attack range hysteresis (10% buffer), target persistence (80% threshold), melee no-cooldown chase, ranged midpoint approach. New files: CoverShootCycle task, CheckCombatType decorator, MinAttackRange/MaxAttackRange in PersonalityProfile. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
Languages
C++
90.8%
Python
4.3%
HTML
3.8%
Batchfile
0.5%
C#
0.4%
Other
0.2%