j.foucher 250ae5e04d Posture: fix cascade two-step, ARKit normalization, diagonal tilt
- Fix two-step body animation: head overflow now checked against
  TargetBodyWorldYaw (body TARGET) instead of current body position,
  preventing head overcompensation during body interpolation.
- Fix ARKit eye curve normalization: curves now normalized by fixed
  physical range (30°/20°) instead of configurable MaxEye thresholds.
  MaxEye controls cascade threshold only, not visual deflection.
- Fix diagonal head tilt: full FQuat pipeline (no FRotator round-trip)
  + swing-twist decomposition using bone's actual tilt axis (accounts
  for MetaHuman ~11.5° reference pose rotation on head bone).
- Clean up diagnostic logging: reduced to Log level, removed verbose
  per-frame quaternion dumps from investigation phase.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 14:41:03 +01:00
2026-02-19 12:44:26 +01:00
2026-02-19 17:42:18 +01:00
2026-02-20 15:18:03 +01:00
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