- Fix two-step body animation: head overflow now checked against TargetBodyWorldYaw (body TARGET) instead of current body position, preventing head overcompensation during body interpolation. - Fix ARKit eye curve normalization: curves now normalized by fixed physical range (30°/20°) instead of configurable MaxEye thresholds. MaxEye controls cascade threshold only, not visual deflection. - Fix diagonal head tilt: full FQuat pipeline (no FRotator round-trip) + swing-twist decomposition using bone's actual tilt axis (accounts for MetaHuman ~11.5° reference pose rotation on head bone). - Clean up diagnostic logging: reduced to Log level, removed verbose per-frame quaternion dumps from investigation phase. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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