- Silence gate: skip sending silent mic audio over network RPCs on clients (~256 Kbits/s saved when not speaking, fixes chaotic teleporting) - Lazy init: defer InteractionComponent mic creation from BeginPlay to TickComponent with IsLocallyControlled guard (fixes "No owning connection" from server-side replicas of remote pawns) - Body tracking: use bNetIsConversing as fallback for IsConnected() on clients where WebSocket doesn't exist - EvaluateBestAgent: null-check NetConversatingPawn before comparison - MicCaptureComponent: use TWeakObjectPtr in AsyncTask lambda to prevent FMRSWRecursiveAccessDetector race on component destruction Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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