- Skip mic buffer flush during collision avoidance (bAgentGenerating guard in StopListening) to prevent sending audio to a mid-generation server which caused both sides to stall permanently - Add OnAgentPartialResponse event: streams LLM text fragments from agent_chat_response_part in real-time (opt-in via bEnableAgentPartialResponse), separate from the existing OnAgentTextResponse (full text at end) - French agent server drop after 3 turns is a server-side issue, not client Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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