- Add BehaviorStartAttack/BehaviorStopAttack to IPS_AI_Behavior_Interface - Attack task now calls interface instead of CombatComponent directly - Task stays InProgress permanently, Decorator Observer Aborts handles exit - Remove CombatComponent dependency from Attack task - Pawn handles actual aiming/shooting via its own systems Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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