152fc6196d12a126fd21de5b37657c391b17124c
Fix regression from v1.7.0 where agent couldn't hear user speech: - Restore AsyncTask game-thread dispatch for delegate broadcast (AddUObject weak pointer checks are not thread-safe from WASAPI thread) - Keep early echo suppression in WASAPI callback (before resampling) - Keep MicChunkMinBytes at 3200 (100ms) for lower latency - Add thread safety: std::atomic<bool> for bIsListening/bAgentSpeaking/bCapturing, FCriticalSection for MicSendLock and WebSocketSendLock - Add EchoSuppressFlag pointer from agent to mic component Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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