j.foucher 152fc6196d v1.7.1: Fix mic not heard + latency optimizations + thread safety
Fix regression from v1.7.0 where agent couldn't hear user speech:
- Restore AsyncTask game-thread dispatch for delegate broadcast (AddUObject
  weak pointer checks are not thread-safe from WASAPI thread)
- Keep early echo suppression in WASAPI callback (before resampling)
- Keep MicChunkMinBytes at 3200 (100ms) for lower latency
- Add thread safety: std::atomic<bool> for bIsListening/bAgentSpeaking/bCapturing,
  FCriticalSection for MicSendLock and WebSocketSendLock
- Add EchoSuppressFlag pointer from agent to mic component

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 08:46:15 +01:00
2026-02-19 12:44:26 +01:00
2026-02-19 17:42:18 +01:00
2026-02-20 15:18:03 +01:00
Description
Eleven Labs Integration for Unreal Engine 5.5
3.5 GiB
Languages
C++ 90%
Python 4.8%
HTML 4.3%
Batchfile 0.6%
C# 0.3%