- OnRep_ConversationState now sets PostureComponent TargetActor from replicated NetConversatingPlayer so remote clients see head/eyes tracking - Activate FacialExpressionComponent and LipSyncComponent on remote clients (OnAgentConnected never fires on clients since WebSocket is server-only) - Fix audio race condition: MulticastAgentStartedSpeaking no longer sets bAgentSpeaking prematurely, letting EnqueueAgentAudio handle the full first-chunk initialization (pre-buffer, Play(), state reset) - Add diagnostic logging to MulticastReceiveAgentAudio for silent failures (OpusDecoder invalid, LOD culling, decode failure) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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