j.foucher 11255db576 Fix network replication: head/eyes tracking, facial expressions, lip sync and audio on remote clients
- OnRep_ConversationState now sets PostureComponent TargetActor from
  replicated NetConversatingPlayer so remote clients see head/eyes tracking
- Activate FacialExpressionComponent and LipSyncComponent on remote clients
  (OnAgentConnected never fires on clients since WebSocket is server-only)
- Fix audio race condition: MulticastAgentStartedSpeaking no longer sets
  bAgentSpeaking prematurely, letting EnqueueAgentAudio handle the full
  first-chunk initialization (pre-buffer, Play(), state reset)
- Add diagnostic logging to MulticastReceiveAgentAudio for silent failures
  (OpusDecoder invalid, LOD culling, decode failure)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-02 14:17:49 +01:00
2026-03-01 12:46:26 +01:00
2026-02-20 15:18:03 +01:00
Description
Eleven Labs Integration for Unreal Engine 5.5
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