087c83018c01bdb11eef3655e5b854fdd31d5095
The agent-to-agent dialogue interrupt was detected only in FeedExternalAudio, which runs client-side for a remote player. On a DEDICATED server (no host player) no one could trigger the reliable VAD interrupt -- everyone fell back to the slower ElevenLabs transcript path. Also broadcast OnUserVoiceDetected from ServerSendMicAudioFromPlayer, where the player's mic (the host's OR a remote client's, relayed) always arrives on the server. Shares the LastUserVoiceOnset debounce so the host does not double-fire. The orchestrator still attributes the correct player (ResolveSpeakingPlayer finds the connected client via NetConnectedPawns). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
Languages
C++
90.8%
Python
4.3%
HTML
3.8%
Batchfile
0.5%
C#
0.4%
Other
0.2%