Raw PCM is split into 32KB sub-chunks for network transmission. On the client, these sub-chunks arrive nearly simultaneously, triggering the "second chunk arrived" fast-path which cancelled the pre-buffer after ~10ms instead of the intended 2000ms. Now the fast-path only applies on Authority (server) where chunks represent genuine separate TTS batches. Clients always wait the full pre-buffer duration via TickComponent timer. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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