- AIController: auto uncrouch when leaving Fleeing/TakingCover state - FleeFrom: uncrouch at start of flee (civilian was still crouched from HidingSpot) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- AIController: auto uncrouch when leaving Fleeing/TakingCover state - FleeFrom: uncrouch at start of flee (civilian was still crouched from HidingSpot) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>