j.foucher 011bfcf62a Add uncrouch on state change and flee: civilians stand up when leaving cover
- AIController: auto uncrouch when leaving Fleeing/TakingCover state
- FleeFrom: uncrouch at start of flee (civilian was still crouched from HidingSpot)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 17:59:22 +02:00
2026-03-27 08:11:03 +01:00
V1
2026-03-03 14:01:26 +01:00
V1
2026-03-03 14:01:26 +01:00
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Eleven Labs Integration for Unreal Engine 5.5
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