Rework latency HUD: base all measurements on first user_transcript
Previous approach used TurnEndTime (from StopListening) which was never set in Server VAD mode. Now all latency measurements are anchored to TurnStartTime, captured when the first user_transcript arrives from the ElevenLabs server — the earliest client-side confirmation of user speech. Timeline: [user speaks] → STT → user_transcript(=T0) → agent_response_started → audio → playback Metrics shown: - Transcript>Gen: T0 → generation start (LLM think time) - Gen>Audio: generation start → first audio chunk (LLM + TTS) - Total: T0 → first audio chunk (full pipeline) - Pre-buffer: wait before playback - End-to-Ear: T0 → playback starts (user-perceived) Removed UserSpeechMs (unmeasurable without client-side VAD). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
parent
56b072c45e
commit
0b190c3149
@ -166,9 +166,9 @@ void UPS_AI_ConvAgent_ElevenLabsComponent::TickComponent(float DeltaTime, ELevel
|
||||
AudioPlaybackComponent->Play();
|
||||
}
|
||||
PlaybackStartTime = FPlatformTime::Seconds();
|
||||
if (TurnEndTime > 0.0)
|
||||
if (TurnStartTime > 0.0)
|
||||
{
|
||||
CurrentLatencies.EndToEarMs = static_cast<float>((PlaybackStartTime - TurnEndTime) * 1000.0);
|
||||
CurrentLatencies.EndToEarMs = static_cast<float>((PlaybackStartTime - TurnStartTime) * 1000.0);
|
||||
}
|
||||
if (PreBufferStartTime > 0.0)
|
||||
{
|
||||
@ -279,7 +279,6 @@ void UPS_AI_ConvAgent_ElevenLabsComponent::TickComponent(float DeltaTime, ELevel
|
||||
bHardTimeoutFired = bHardTimeout && !bAgentResponseReceived;
|
||||
bAgentSpeaking = false;
|
||||
bPreBuffering = false; // Cancel pending pre-buffer to prevent stale OnAudioPlaybackStarted.
|
||||
TurnStartTime = FPlatformTime::Seconds(); // Mark start of next potential user turn.
|
||||
bAgentResponseReceived = false;
|
||||
SilentTickCount = 0;
|
||||
bShouldBroadcastStopped = true;
|
||||
@ -1018,6 +1017,20 @@ void UPS_AI_ConvAgent_ElevenLabsComponent::HandleAudioReceived(const TArray<uint
|
||||
|
||||
void UPS_AI_ConvAgent_ElevenLabsComponent::HandleTranscript(const FPS_AI_ConvAgent_TranscriptSegment_ElevenLabs& Segment)
|
||||
{
|
||||
// In Server VAD mode, user_transcript is the first server confirmation that the
|
||||
// user spoke. Capture the time of the FIRST transcript this turn as TurnStartTime.
|
||||
// This is after STT completes (not real speech start), but it's the best client-side
|
||||
// approximation. The gap between TurnStartTime and GenerationStartTime then measures
|
||||
// the LLM think time (transcript received → agent starts generating).
|
||||
if (Segment.Speaker == TEXT("user"))
|
||||
{
|
||||
// "First transcript this turn" = TurnStartTime hasn't been updated since last generation.
|
||||
if (GenerationStartTime <= 0.0 || TurnStartTime <= GenerationStartTime)
|
||||
{
|
||||
TurnStartTime = FPlatformTime::Seconds();
|
||||
}
|
||||
}
|
||||
|
||||
if (bEnableUserTranscript)
|
||||
{
|
||||
OnAgentTranscript.Broadcast(Segment);
|
||||
@ -1091,13 +1104,16 @@ void UPS_AI_ConvAgent_ElevenLabsComponent::HandleAgentResponseStarted()
|
||||
|
||||
// Reset all latency measurements — new response cycle starts here.
|
||||
CurrentLatencies = FDebugLatencies();
|
||||
if (TurnStartTime > 0.0 && TurnEndTime > TurnStartTime)
|
||||
|
||||
// Transcript→Gen: time between first user_transcript received and generation start.
|
||||
// In Server VAD, this captures the LLM "think time" after STT completed.
|
||||
// TurnStartTime is set in HandleTranscript when the first user_transcript arrives.
|
||||
if (TurnStartTime > 0.0 && Now > TurnStartTime)
|
||||
{
|
||||
CurrentLatencies.UserSpeechMs = static_cast<float>((TurnEndTime - TurnStartTime) * 1000.0);
|
||||
CurrentLatencies.STTToGenMs = static_cast<float>((Now - TurnStartTime) * 1000.0);
|
||||
}
|
||||
|
||||
GenerationStartTime = Now;
|
||||
CurrentLatencies.STTToGenMs = static_cast<float>((Now - TurnEndTime) * 1000.0);
|
||||
|
||||
const double T = Now - SessionStartTime;
|
||||
const double LatencyFromTurnEnd = Now - TurnEndTime;
|
||||
@ -1378,8 +1394,8 @@ void UPS_AI_ConvAgent_ElevenLabsComponent::EnqueueAgentAudio(const TArray<uint8>
|
||||
SilentTickCount = 0;
|
||||
|
||||
// Latency capture (always, for HUD display).
|
||||
if (TurnEndTime > 0.0)
|
||||
CurrentLatencies.TotalMs = static_cast<float>((AgentSpeakStart - TurnEndTime) * 1000.0);
|
||||
if (TurnStartTime > 0.0)
|
||||
CurrentLatencies.TotalMs = static_cast<float>((AgentSpeakStart - TurnStartTime) * 1000.0);
|
||||
if (GenerationStartTime > 0.0)
|
||||
CurrentLatencies.GenToAudioMs = static_cast<float>((AgentSpeakStart - GenerationStartTime) * 1000.0);
|
||||
|
||||
@ -1422,9 +1438,9 @@ void UPS_AI_ConvAgent_ElevenLabsComponent::EnqueueAgentAudio(const TArray<uint8>
|
||||
AudioPlaybackComponent->Play();
|
||||
}
|
||||
PlaybackStartTime = FPlatformTime::Seconds();
|
||||
if (TurnEndTime > 0.0)
|
||||
if (TurnStartTime > 0.0)
|
||||
{
|
||||
CurrentLatencies.EndToEarMs = static_cast<float>((PlaybackStartTime - TurnEndTime) * 1000.0);
|
||||
CurrentLatencies.EndToEarMs = static_cast<float>((PlaybackStartTime - TurnStartTime) * 1000.0);
|
||||
}
|
||||
// No pre-buffer in this path (immediate playback).
|
||||
OnAudioPlaybackStarted.Broadcast();
|
||||
@ -1454,9 +1470,9 @@ void UPS_AI_ConvAgent_ElevenLabsComponent::EnqueueAgentAudio(const TArray<uint8>
|
||||
AudioPlaybackComponent->Play();
|
||||
}
|
||||
PlaybackStartTime = FPlatformTime::Seconds();
|
||||
if (TurnEndTime > 0.0)
|
||||
if (TurnStartTime > 0.0)
|
||||
{
|
||||
CurrentLatencies.EndToEarMs = static_cast<float>((PlaybackStartTime - TurnEndTime) * 1000.0);
|
||||
CurrentLatencies.EndToEarMs = static_cast<float>((PlaybackStartTime - TurnStartTime) * 1000.0);
|
||||
}
|
||||
if (PreBufferStartTime > 0.0)
|
||||
{
|
||||
@ -1517,7 +1533,6 @@ void UPS_AI_ConvAgent_ElevenLabsComponent::StopAgentAudio()
|
||||
SilentTickCount = 0;
|
||||
bWasSpeaking = true;
|
||||
Now = FPlatformTime::Seconds();
|
||||
TurnStartTime = Now; // Mark start of next potential user turn.
|
||||
}
|
||||
}
|
||||
|
||||
@ -2430,31 +2445,27 @@ void UPS_AI_ConvAgent_ElevenLabsComponent::DrawLatencyHUD() const
|
||||
return (Ms > 0.0f) ? FString::Printf(TEXT("%.0f ms"), Ms) : FString(TEXT("---"));
|
||||
};
|
||||
|
||||
// Title
|
||||
// Title — all times measured from first user_transcript received
|
||||
GEngine->AddOnScreenDebugMessage(BaseKey, DisplayTime, TitleColor,
|
||||
TEXT("=== Latency HUD ==="));
|
||||
TEXT("=== Latency (from transcript) ==="));
|
||||
|
||||
// 1. User speech duration
|
||||
// 1. Transcript → Generation: LLM think time after STT completed
|
||||
GEngine->AddOnScreenDebugMessage(BaseKey + 1, DisplayTime, ValueColor,
|
||||
FString::Printf(TEXT(" User speech: %s"), *Fmt(CurrentLatencies.UserSpeechMs)));
|
||||
FString::Printf(TEXT(" Transcript>Gen: %s"), *Fmt(CurrentLatencies.STTToGenMs)));
|
||||
|
||||
// 2. STT + Network: end of speech → server starts generating
|
||||
// 2. Generation → Audio: LLM + TTS processing
|
||||
GEngine->AddOnScreenDebugMessage(BaseKey + 2, DisplayTime, ValueColor,
|
||||
FString::Printf(TEXT(" STT + Network: %s"), *Fmt(CurrentLatencies.STTToGenMs)));
|
||||
FString::Printf(TEXT(" Gen>Audio: %s"), *Fmt(CurrentLatencies.GenToAudioMs)));
|
||||
|
||||
// 3. LLM + TTS: server generating → first audio chunk received
|
||||
GEngine->AddOnScreenDebugMessage(BaseKey + 3, DisplayTime, ValueColor,
|
||||
FString::Printf(TEXT(" LLM + TTS: %s"), *Fmt(CurrentLatencies.GenToAudioMs)));
|
||||
|
||||
// 4. Total round-trip: end of speech → first audio chunk
|
||||
GEngine->AddOnScreenDebugMessage(BaseKey + 4, DisplayTime, HighlightColor,
|
||||
// 3. Total: transcript → first audio chunk (full pipeline)
|
||||
GEngine->AddOnScreenDebugMessage(BaseKey + 3, DisplayTime, HighlightColor,
|
||||
FString::Printf(TEXT(" Total: %s"), *Fmt(CurrentLatencies.TotalMs)));
|
||||
|
||||
// 5. Pre-buffer wait before playback
|
||||
GEngine->AddOnScreenDebugMessage(BaseKey + 5, DisplayTime, ValueColor,
|
||||
// 4. Pre-buffer wait before playback
|
||||
GEngine->AddOnScreenDebugMessage(BaseKey + 4, DisplayTime, ValueColor,
|
||||
FString::Printf(TEXT(" Pre-buffer: %s"), *Fmt(CurrentLatencies.PreBufferMs)));
|
||||
|
||||
// 6. End-to-ear: end of speech → audio playback starts (user-perceived latency)
|
||||
GEngine->AddOnScreenDebugMessage(BaseKey + 6, DisplayTime, HighlightColor,
|
||||
// 5. End-to-ear: transcript → audio playback starts (user-perceived)
|
||||
GEngine->AddOnScreenDebugMessage(BaseKey + 5, DisplayTime, HighlightColor,
|
||||
FString::Printf(TEXT(" End-to-Ear: %s"), *Fmt(CurrentLatencies.EndToEarMs)));
|
||||
}
|
||||
|
||||
@ -640,17 +640,16 @@ private:
|
||||
double GenerationStartTime = 0.0; // Set in HandleAgentResponseStarted — server starts generating.
|
||||
double PlaybackStartTime = 0.0; // Set when audio playback actually starts (post pre-buffer).
|
||||
|
||||
// Current-turn latency measurements (ms). Reset when the user starts a new turn
|
||||
// (StopListening). Each field is populated as the corresponding event fires.
|
||||
// Current-turn latency measurements (ms). Reset in HandleAgentResponseStarted.
|
||||
// Each field is populated as the corresponding event fires.
|
||||
// Zero means "not yet measured this turn".
|
||||
struct FDebugLatencies
|
||||
{
|
||||
float UserSpeechMs = 0.0f; // How long the user spoke (TurnStart → TurnEnd)
|
||||
float STTToGenMs = 0.0f; // TurnEnd → server starts generating (network + STT)
|
||||
float GenToAudioMs = 0.0f; // Server generating → first audio chunk (LLM + TTS)
|
||||
float TotalMs = 0.0f; // TurnEnd → first audio chunk (full round-trip)
|
||||
float PreBufferMs = 0.0f; // Pre-buffer wait before playback
|
||||
float EndToEarMs = 0.0f; // TurnEnd → audio playback starts (user-perceived)
|
||||
float STTToGenMs = 0.0f; // First user_transcript → agent_response_started (LLM think time)
|
||||
float GenToAudioMs = 0.0f; // agent_response_started → first audio chunk (LLM + TTS)
|
||||
float TotalMs = 0.0f; // First user_transcript → first audio chunk (full pipeline)
|
||||
float PreBufferMs = 0.0f; // Pre-buffer wait before playback starts
|
||||
float EndToEarMs = 0.0f; // First user_transcript → audio playback starts (user-perceived)
|
||||
};
|
||||
FDebugLatencies CurrentLatencies;
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user