Files
PS_ReplaySystem/Saved/Logs/PS_Replay.log
2026-07-02 17:29:08 +02:00

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Log file open, 07/02/26 17:26:45
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=38828)
LogWindows: Enabling Tpause support
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: PS_Replay
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogCore: No trace connection. Tracing to in-memory cache.
LogTrace: Display: Control listening on port 35583
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.7-CL-51494982"
LogCsvProfiler: Display: Metadata set : engineversion="5.7.4-51494982+++UE5+Release-5.7"
LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.7.4"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (25H2) [10.0.26200.7171] "
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|12th Gen Intel(R) Core(TM) i9-12900H"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : mergedmodules="0"
LogCsvProfiler: Display: Metadata set : commandline="" C:\ASTERION\GIT\PS_ReplaySystem\PS_Replay\PS_Replay.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=9fa71e90c40a4dc88f1ea09d29826566 -AUTH_TYPE=exchangecode -epicapp=UE_5.7 -epicenv=Prod -EpicPortal -epicusername=Asterion_VR -epicuserid=2f7b7ff5607d4cd796afc096af9aba6f -epiclocale=fr -epicsandboxid=ue""
LogCsvProfiler: Display: Metadata set : loginid="5440aecf4e36dfe9905193a4742566fb"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 0.433571
LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-36F8C42B45F3F6FAC0605DBD9FB7DC47
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Looking for build plugins target receipt
LogAssetRegistry: Display: No AssetDiscovery cache present at ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/CachedAssetRegistryDiscovery.bin. AssetRegistry discovery of files will be uncached.
LogPluginManager: Found matching target receipt: ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Binaries/Win64/PS_ReplayEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Found matching target receipt: ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Binaries/Win64/PS_ReplayEditor.target
LogConfig: Display: Loading Android ini files took 0.09 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.10 seconds
LogConfig: Display: Loading Mac ini files took 0.10 seconds
LogConfig: Display: Loading IOS ini files took 0.11 seconds
LogConfig: Display: Loading Unix ini files took 0.11 seconds
LogPluginManager: Mounting Engine plugin AudioInsights
LogPluginManager: Mounting Engine plugin BaseMaterial
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosInsights
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin IoStoreInsights
LogPluginManager: Mounting Engine plugin MassInsights
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin CompositeCore
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin DataValidation
LogConfig: Display: Loading TVOS ini files took 0.13 seconds
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogConfig: Display: Loading Windows ini files took 0.13 seconds
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogConfig: Display: Loading VisionOS ini files took 0.13 seconds
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin GeometryMode
LogConfig: Display: Loading Linux ini files took 0.14 seconds
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GlobalConfigurationData
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin GeometryDataflow
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
LogPluginManager: Mounting Engine plugin SequenceNavigator
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin GPUReshape
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin NamingTokens
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin ProjectLauncher
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin Cascade
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NiagaraPreviewContent
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin EaseCurveTool
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin TweeningUtils
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin SequenceValidator
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Project plugin ReplaySystem
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
LogStudioTelemetry: Started StudioTelemetry Session
LogNFORDenoise: NFORDenoise function starting up
LogStudioTelemetry: Started StudioTelemetry Session
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogEOSShared: Loaded "C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll"
LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.19.0.3-49960398
LogInit: Using libcurl 8.12.1
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - CVarHttpCurlReuseConnectionEnabled = true - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 256 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.7-CL-51494982
LogInit: Platform=WindowsEditor
LogInit: MachineId=5440aecf4e36dfe9905193a4742566fb
LogInit: DeviceId=
LogInit: Engine Version: 5.7.4-51494982+++UE5+Release-5.7
LogInit: Compatible Engine Version: 5.7.0-47537391+++UE5+Release-5.7
LogInit: Net CL: 47537391
LogInit: OS: Windows 11 (25H2) [10.0.26200.7171] (), CPU: 12th Gen Intel(R) Core(TM) i9-12900H, GPU: Intel(R) Iris(R) Xe Graphics
LogInit: CPU Model ID: 69a3, microcode revision: 43b
LogInit: Compiled (64-bit): Mar 6 2026 12:43:05
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.44.35223.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.7
LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=9fa71e90c40a4dc88f1ea09d29826566 -AUTH_TYPE=exchangecode -epicapp=UE_5.7 -epicenv=Prod -EpicPortal -epicusername=Asterion_VR -epicuserid=2f7b7ff5607d4cd796afc096af9aba6f -epiclocale=fr -epicsandboxid=ue
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 225
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 61
LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.setres:1280x720]]
[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate.SheenQuality:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate.ProjectGBufferFormat:0]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2026.07.02-15.26.46:244][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2026.07.02-15.26.46:244][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2026.07.02-15.26.46:245][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2026.07.02-15.26.46:245][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2026.07.02-15.26.46:246][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2026.07.02-15.26.46:246][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2026.07.02-15.26.46:246][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1536"
[2026.07.02-15.26.46:246][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="864"
[2026.07.02-15.26.46:247][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.07.02-15.26.46:247][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2026.07.02-15.26.46:248][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2026.07.02-15.26.46:252][ 0]LogRHI: Using Default RHI: D3D12
[2026.07.02-15.26.46:252][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.07.02-15.26.46:252][ 0]LogRHI: Loading RHI module D3D12RHI
[2026.07.02-15.26.46:255][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2026.07.02-15.26.46:255][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.07.02-15.26.46:740][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 Ti Laptop GPU (VendorId: 10de, DeviceId: 2460, SubSysId: b271028, Revision: 00a1
[2026.07.02-15.26.46:740][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.07.02-15.26.46:740][ 0]LogD3D12RHI: Adapter has 16173MB of dedicated video memory, 0MB of dedicated system memory, and 16219MB of shared system memory, 1 output[s], UMA:false
[2026.07.02-15.26.46:740][ 0]LogD3D12RHI: Driver Version: 596.36 (internal:32.0.15.9636, unified:596.36)
[2026.07.02-15.26.46:740][ 0]LogD3D12RHI: Driver Date: 4-23-2026
[2026.07.02-15.26.46:822][ 0]LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available.
[2026.07.02-15.26.46:841][ 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) Iris(R) Xe Graphics (VendorId: 8086, DeviceId: 46a6, SubSysId: b271028, Revision: 000c
[2026.07.02-15.26.46:841][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 unsupported
[2026.07.02-15.26.46:841][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 16219MB of shared system memory, 0 output[s], UMA:true
[2026.07.02-15.26.46:841][ 0]LogD3D12RHI: Driver Version: 32.0.101.7084 (internal:32.0.101.7084, unified:101.7084)
[2026.07.02-15.26.46:841][ 0]LogD3D12RHI: Driver Date: 1-15-2026
[2026.07.02-15.26.46:849][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2026.07.02-15.26.46:849][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.07.02-15.26.46:849][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16219MB of shared system memory, 0 output[s], UMA:true
[2026.07.02-15.26.46:850][ 0]LogD3D12RHI: D3D10Warp Version: 10.0.26100.7019
[2026.07.02-15.26.46:850][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2026.07.02-15.26.46:850][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2026.07.02-15.26.46:850][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.07.02-15.26.46:850][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2026.07.02-15.26.46:850][ 0]LogHAL: Display: Platform has ~ 32 GB [34015080448 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.07.02-15.26.46:851][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.07.02-15.26.46:851][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.07.02-15.26.46:851][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2026.07.02-15.26.46:851][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2026.07.02-15.26.46:851][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.07.02-15.26.46:851][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2026.07.02-15.26.46:851][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2026.07.02-15.26.46:851][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2026.07.02-15.26.46:851][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.07.02-15.26.46:851][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2026.07.02-15.26.46:851][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]]
[2026.07.02-15.26.46:851][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Saved/Config/WindowsEditor/Editor.ini]
[2026.07.02-15.26.46:851][ 0]LogInit: Computer: ASTERION_VR_01
[2026.07.02-15.26.46:851][ 0]LogInit: User: jfoucher
[2026.07.02-15.26.46:851][ 0]LogInit: CPU Page size=4096, Cores=14
[2026.07.02-15.26.46:851][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.07.02-15.26.46:851][ 0]LogInit: Handheld Device: 0
[2026.07.02-15.26.46:851][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2026.07.02-15.26.46:851][ 0]LogMemory: Memory total: Physical=31.7GB (32GB approx) Virtual=65.2GB
[2026.07.02-15.26.46:851][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2026.07.02-15.26.46:851][ 0]LogMemory: Process Physical Memory: 583.54 MB used, 628.89 MB peak
[2026.07.02-15.26.46:851][ 0]LogMemory: Process Virtual Memory: 593.23 MB used, 593.23 MB peak
[2026.07.02-15.26.46:851][ 0]LogMemory: Physical Memory: 21035.20 MB used, 11404.11 MB free, 32439.31 MB total
[2026.07.02-15.26.46:851][ 0]LogMemory: Virtual Memory: 37920.27 MB used, 28839.77 MB free, 66760.05 MB total
[2026.07.02-15.26.46:851][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2026.07.02-15.26.46:854][ 0]LogWindows: WindowsPlatformFeatures enabled
[2026.07.02-15.26.46:856][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector
[2026.07.02-15.26.46:856][ 0]LogChaosDD: Chaos Debug Draw Startup
[2026.07.02-15.26.46:856][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2026.07.02-15.26.46:857][ 0]LogInit: Overriding language with editor language configuration option (en).
[2026.07.02-15.26.46:857][ 0]LogInit: Using OS detected locale (fr-FR).
[2026.07.02-15.26.46:867][ 0]LogInit: Setting process to per monitor DPI aware
[2026.07.02-15.26.47:606][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2026.07.02-15.26.47:606][ 0]LogWindowsTextInputMethodSystem: - Français (France) - (Keyboard).
[2026.07.02-15.26.47:606][ 0]LogWindowsTextInputMethodSystem: - Français (France) - Correction de lentrée tactile (TSF IME).
[2026.07.02-15.26.47:606][ 0]LogWindowsTextInputMethodSystem: Activated input method: Français (France) - (Keyboard).
[2026.07.02-15.26.47:616][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
[2026.07.02-15.26.47:624][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2026.07.02-15.26.47:629][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2026.07.02-15.26.47:629][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2026.07.02-15.26.47:809][ 0]LogRHI: Using Default RHI: D3D12
[2026.07.02-15.26.47:809][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.07.02-15.26.47:809][ 0]LogRHI: Loading RHI module D3D12RHI
[2026.07.02-15.26.47:809][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.07.02-15.26.47:809][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.07.02-15.26.47:809][ 0]LogD3D12RHI: Integrated GPU (iGPU): false
[2026.07.02-15.26.47:809][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2026.07.02-15.26.47:811][ 0]LogWindows: Attached monitors:
[2026.07.02-15.26.47:811][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1020), device: '\\.\DISPLAY1' [PRIMARY]
[2026.07.02-15.26.47:811][ 0]LogWindows: Found 1 attached monitors.
[2026.07.02-15.26.47:811][ 0]LogWindows: Gathering driver information using Windows Setup API
[2026.07.02-15.26.47:811][ 0]LogRHI: RHI Adapter Info:
[2026.07.02-15.26.47:811][ 0]LogRHI: Name: NVIDIA GeForce RTX 3080 Ti Laptop GPU
[2026.07.02-15.26.47:811][ 0]LogRHI: Driver Version: 596.36 (internal:32.0.15.9636, unified:596.36)
[2026.07.02-15.26.47:811][ 0]LogRHI: Driver Date: 4-23-2026
[2026.07.02-15.26.47:811][ 0]LogD3D12RHI: GPU DeviceId: 0x2460 (for the marketing name, search the web for "GPU Device Id")
[2026.07.02-15.26.47:811][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2026.07.02-15.26.47:949][ 0]LogNvidiaAftermath: Aftermath initialized
[2026.07.02-15.26.47:949][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2026.07.02-15.26.48:201][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
[2026.07.02-15.26.48:201][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
[2026.07.02-15.26.48:201][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2026.07.02-15.26.48:201][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Bindless is supported. MaxNonSamplerDescriptors: 1000000, MaxSamplerDescriptors: 2048
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Raster order views are supported
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Legacy Barriers Present in Build: Yes
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Enhanced Barriers Present in Build: Yes
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Enhanced Barriers Driver Support: Yes
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Preferred Barrier Implementation Type: Legacy
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Chosen Barrier Implementation: D3D12LegacyBarriers
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Work Graphs are supported
[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Bindless is enabled (Configuration=RayTracing). Initializing allocators with 32768 Resource and 2048 Sampler descriptors
[2026.07.02-15.26.48:282][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002280F235380)
[2026.07.02-15.26.48:283][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002280F235640)
[2026.07.02-15.26.48:283][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002280F235900)
[2026.07.02-15.26.48:283][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2026.07.02-15.26.48:283][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2026.07.02-15.26.48:401][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering NOT supported!
[2026.07.02-15.26.48:401][ 0]LogD3D12RHI: NVIDIA Ray Tracing Cluster Operations supported and enabled
[2026.07.02-15.26.48:401][ 0]LogD3D12RHI: NVIDIA Extended ray tracing pipeline state applied.
[2026.07.02-15.26.48:401][ 0]LogRHI: Texture pool is 9705 MB (70% of 13864 MB)
[2026.07.02-15.26.48:401][ 0]LogD3D12RHI: Async texture creation enabled
[2026.07.02-15.26.48:401][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2026.07.02-15.26.48:421][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
[2026.07.02-15.26.48:424][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12"
[2026.07.02-15.26.48:424][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12"
[2026.07.02-15.26.48:424][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6"
[2026.07.02-15.26.48:424][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6"
[2026.07.02-15.26.48:424][ 0]LogInit: Initializing FReadOnlyCVARCache
[2026.07.02-15.26.48:428][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyReport_0.log" -log="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyLog_0.log" -project="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" -platform=all'
[2026.07.02-15.26.48:428][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.7/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyReport_0.log" -log="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyLog_0.log" -project="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" -platform=all" ]
[2026.07.02-15.26.48:443][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
[2026.07.02-15.26.48:443][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2026.07.02-15.26.48:443][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2026.07.02-15.26.48:443][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2026.07.02-15.26.48:443][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2026.07.02-15.26.48:443][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2026.07.02-15.26.48:443][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.14
[2026.07.02-15.26.48:443][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.14.dll
[2026.07.02-15.26.48:444][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2026.07.02-15.26.48:444][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXR'
[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXRClient'
[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2026.07.02-15.26.48:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2026.07.02-15.26.48:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2026.07.02-15.26.48:527][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2026.07.02-15.26.48:527][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2026.07.02-15.26.48:527][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2026.07.02-15.26.48:527][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2026.07.02-15.26.48:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2026.07.02-15.26.48:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2026.07.02-15.26.48:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2026.07.02-15.26.48:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2026.07.02-15.26.48:570][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2026.07.02-15.26.48:570][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2026.07.02-15.26.48:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2026.07.02-15.26.48:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2026.07.02-15.26.48:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2026.07.02-15.26.48:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2026.07.02-15.26.48:592][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2026.07.02-15.26.48:636][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_IOS
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_SM5_IOS
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_TVOS
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_SM5_TVOS
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_ES3_1
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: PCD3D_SM6
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: PCD3D_SM5
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: PCD3D_ES31
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: VVM_1_0
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2026.07.02-15.26.48:644][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2026.07.02-15.26.48:644][ 0]LogRendererCore: Ray tracing shaders are enabled.
[2026.07.02-15.26.48:647][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2026.07.02-15.26.48:647][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2026.07.02-15.26.48:647][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2026.07.02-15.26.48:647][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2026.07.02-15.26.48:647][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2026.07.02-15.26.48:998][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1729 MiB)
[2026.07.02-15.26.48:998][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2026.07.02-15.26.48:998][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2026.07.02-15.26.48:998][ 0]LogZenServiceInstance: Found registry key GlobalDataCachePath UE-LocalDataCachePath=C:/TEMP/UE_DDC
[2026.07.02-15.26.48:998][ 0]LogZenServiceInstance: Found registry key GlobalDataCachePath UE-LocalDataCachePath=C:/TEMP/UE_DDC
[2026.07.02-15.26.48:998][ 0]LogZenServiceInstance: Found local data cache path=C:/TEMP/UE_DDC
[2026.07.02-15.26.48:999][ 0]LogZenServiceInstance: Display: Launching zen utility 'C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/zen.exe service status'.
[2026.07.02-15.26.49:153][ 0]LogZenServiceInstance: Display: Launching zen utility 'C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/zen.exe service status'.
[2026.07.02-15.26.49:359][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/j_foucher/AppData/Local/UnrealEngine/5.7/Saved/Zen/zen.version', version: '5.7.6-202510061608-windows-x64-release-9a1ebb9'
[2026.07.02-15.26.49:359][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/zenserver.exe' is '5.7.6-202510061608-windows-x64-release-9a1ebb9'
[2026.07.02-15.26.49:359][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/j_foucher/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2'
[2026.07.02-15.26.49:359][ 0]LogZenServiceInstance: Installed version at 'C:/Users/j_foucher/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2'
[2026.07.02-15.26.49:359][ 0]LogZenServiceInstance: Display: Installed service at 'C:/Users/j_foucher/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date
[2026.07.02-15.26.49:360][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
[2026.07.02-15.26.49:360][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/j_foucher/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/j_foucher/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/TEMP/UE_DDC/Zen', args '--port 8558 --data-dir C:\TEMP\UE_DDC\Zen --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --cache-bucket-limit-overwrites --quiet --http-forceloopback --owner-pid 65908 --child-id Zen_65908_Startup'
[2026.07.02-15.26.49:667][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!.
[2026.07.02-15.26.49:667][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.309 seconds
[2026.07.02-15.26.49:671][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc status: OK!.
[2026.07.02-15.26.49:671][ 0]LogDerivedDataCache: Local: Found registry key GlobalDataCachePath UE-LocalDataCachePath=C:/TEMP/UE_DDC
[2026.07.02-15.26.49:684][ 0]LogDerivedDataCache: C:/TEMP/UE_DDC: Speed tests took 0.01 seconds.
[2026.07.02-15.26.49:684][ 0]LogDerivedDataCache: Display: C:/TEMP/UE_DDC: Performance: Latency=0.03ms. RandomReadSpeed=745.60MBs, RandomWriteSpeed=83.60MBs. Assigned SpeedClass 'Local'
[2026.07.02-15.26.49:685][ 0]LogDerivedDataCache: Local: Using data cache path C:/TEMP/UE_DDC: DeleteOnly
[2026.07.02-15.26.49:685][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2026.07.02-15.26.49:685][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2026.07.02-15.26.49:686][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2026.07.02-15.26.49:686][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2026.07.02-15.26.49:686][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2026.07.02-15.26.49:686][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2026.07.02-15.26.49:687][ 0]LogShaderCompilers: Guid format shader working directory is -7 characters bigger than the processId version (../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/Shaders/WorkingDirectory/65908/).
[2026.07.02-15.26.49:687][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/j_foucher/AppData/Local/Temp/UnrealShaderWorkingDir/6C1F154C4299414049C699AC100A95B8/'.
[2026.07.02-15.26.49:688][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2026.07.02-15.26.49:688][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
[2026.07.02-15.26.49:688][ 0]LogShaderCompilers: Display: No distributed shader compiler controller found
[2026.07.02-15.26.49:688][ 0]LogShaderCompilers: Display: Using 10 local workers for shader compilation
[2026.07.02-15.26.49:691][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2026.07.02-15.26.49:691][ 0]LogShaderCompilers: Display: Failed to delete old shader autogen file: ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2026.07.02-15.26.49:692][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2026.07.02-15.26.49:692][ 0]LogShaderCompilers: Display: Shader autogen file written: ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2026.07.02-15.26.52:775][ 0]LogSlate: Using FreeType 2.10.0
[2026.07.02-15.26.52:775][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2026.07.02-15.26.52:790][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2026.07.02-15.26.52:790][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.07.02-15.26.52:790][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2026.07.02-15.26.52:790][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.07.02-15.26.52:824][ 0]LogAssetRegistry: FAssetRegistry took 0.0046 seconds to start up
[2026.07.02-15.26.52:827][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2026.07.02-15.26.52:917][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/CachedAssetRegistry_*.bin.
[2026.07.02-15.26.53:337][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2026.07.02-15.26.53:337][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2026.07.02-15.26.53:421][ 0]LogDeviceProfileManager: Active device profile: [00000228F31E1E00][00000228F3212800 82] WindowsEditor
[2026.07.02-15.26.53:421][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2026.07.02-15.26.53:428][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2026.07.02-15.26.53:430][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2026.07.02-15.26.53:430][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2026.07.02-15.26.53:430][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2026.07.02-15.26.53:446][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Valid, MinAllowed_Sdk=r27c, MaxAllowed_Sdk=r28c, Current_Sdk=r27c, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Support_FullSdk, Sdk_HasBestVersion")
[2026.07.02-15.26.53:446][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
[2026.07.02-15.26.53:448][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyReport_1.log" -log="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyLog_1.log" -project="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" -Device=Win64@ASTERION_VR_01'
[2026.07.02-15.26.53:448][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.7/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyReport_1.log" -log="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyLog_1.log" -project="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" -Device=Win64@ASTERION_VR_01" -nocompile -nocompileuat ]
[2026.07.02-15.26.53:498][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.07.02-15.26.53:498][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load
[2026.07.02-15.26.53:499][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.07.02-15.26.53:499][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.07.02-15.26.53:501][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load
[2026.07.02-15.26.53:501][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.07.02-15.26.53:502][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.07.02-15.26.53:508][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.07.02-15.26.53:510][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.07.02-15.26.53:511][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.07.02-15.26.53:515][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load
[2026.07.02-15.26.53:515][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.07.02-15.27.08:258][ 0]LogTurnkeySupport: Completed device detection: Code = 0