Log file open, 07/02/26 17:26:45 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=38828) LogWindows: Enabling Tpause support LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: PS_Replay LogCore: UTS: Unreal Trace Server launched successfully LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogCore: No trace connection. Tracing to in-memory cache. LogTrace: Display: Control listening on port 35583 LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.7-CL-51494982" LogCsvProfiler: Display: Metadata set : engineversion="5.7.4-51494982+++UE5+Release-5.7" LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.7.4" LogCsvProfiler: Display: Metadata set : os="Windows 11 (25H2) [10.0.26200.7171] " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|12th Gen Intel(R) Core(TM) i9-12900H" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : mergedmodules="0" LogCsvProfiler: Display: Metadata set : commandline="" C:\ASTERION\GIT\PS_ReplaySystem\PS_Replay\PS_Replay.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=9fa71e90c40a4dc88f1ea09d29826566 -AUTH_TYPE=exchangecode -epicapp=UE_5.7 -epicenv=Prod -EpicPortal -epicusername=Asterion_VR -epicuserid=2f7b7ff5607d4cd796afc096af9aba6f -epiclocale=fr -epicsandboxid=ue"" LogCsvProfiler: Display: Metadata set : loginid="5440aecf4e36dfe9905193a4742566fb" LogCsvProfiler: Display: Metadata set : llm="0" LogStats: Stats thread started at 0.433571 LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280" LogCsvProfiler: Display: Metadata set : systemresolution.resy="720" LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-36F8C42B45F3F6FAC0605DBD9FB7DC47 Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogAudio: Display: Pre-Initializing Audio Device Manager... LogAudio: Display: AudioInfo: 'OPUS' Registered LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogAudio: Display: AudioInfo: 'OGG' Registered LogAudio: Display: AudioInfo: 'ADPCM' Registered LogAudio: Display: AudioInfo: 'PCM' Registered LogAudio: Display: AudioInfo: 'BINKA' Registered LogAudio: Display: AudioInfo: 'RADA' Registered LogAudio: Display: Audio Device Manager Pre-Initialized LogPluginManager: Looking for build plugins target receipt LogAssetRegistry: Display: No AssetDiscovery cache present at ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/CachedAssetRegistryDiscovery.bin. AssetRegistry discovery of files will be uncached. LogPluginManager: Found matching target receipt: ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Binaries/Win64/PS_ReplayEditor.target LogPluginManager: Looking for enabled plugins target receipt LogPluginManager: Found matching target receipt: ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Binaries/Win64/PS_ReplayEditor.target LogConfig: Display: Loading Android ini files took 0.09 seconds LogConfig: Display: Loading VulkanPC ini files took 0.10 seconds LogConfig: Display: Loading Mac ini files took 0.10 seconds LogConfig: Display: Loading IOS ini files took 0.11 seconds LogConfig: Display: Loading Unix ini files took 0.11 seconds LogPluginManager: Mounting Engine plugin AudioInsights LogPluginManager: Mounting Engine plugin BaseMaterial LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosInsights LogPluginManager: Mounting Engine plugin ChaosVD LogPluginManager: Mounting Engine plugin CmdLinkServer LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Mounting Engine plugin Fab LogPluginManager: Mounting Engine plugin IoStoreInsights LogPluginManager: Mounting Engine plugin MassInsights LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin RenderGraphInsights LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin UbaController LogPluginManager: Mounting Engine plugin WorldMetrics LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin EngineCameras LogPluginManager: Mounting Engine plugin CompositeCore LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin ColorGrading LogPluginManager: Mounting Engine plugin DataValidation LogConfig: Display: Loading TVOS ini files took 0.13 seconds LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogConfig: Display: Loading Windows ini files took 0.13 seconds LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogConfig: Display: Loading VisionOS ini files took 0.13 seconds LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin GeometryMode LogConfig: Display: Loading Linux ini files took 0.14 seconds LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin UMGWidgetPreview LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin AdvancedRenamer LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin EditorDataStorage LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures LogPluginManager: Mounting Engine plugin EditorPerformance LogPluginManager: Mounting Engine plugin EditorTelemetry LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin GlobalConfigurationData LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin LowLevelNetTrace LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin GeometryDataflow LogPluginManager: Mounting Engine plugin NFORDenoise LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin RuntimeTelemetry LogPluginManager: Mounting Engine plugin SequenceNavigator LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin ComputeFramework LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyBindingUtils LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin StateTree LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin GPUReshape LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin NamingTokens LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin ProjectLauncher LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin Cascade LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin NiagaraPreviewContent LogPluginManager: Mounting Engine plugin NiagaraSimCaching LogPluginManager: Mounting Engine plugin InterchangeAssets LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin MetaHumanSDK LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin EOSShared LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin ControlRigModules LogPluginManager: Mounting Engine plugin DeformerGraph LogPluginManager: Mounting Engine plugin EaseCurveTool LogPluginManager: Mounting Engine plugin GameplayInsights LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin RigLogic LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools LogPluginManager: Mounting Engine plugin TweeningUtils LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin SequenceValidator LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin NNEDenoiser LogPluginManager: Mounting Engine plugin NNERuntimeORT LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin XInputDevice LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Project plugin ReplaySystem SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine] LogStudioTelemetry: Started StudioTelemetry Session LogNFORDenoise: NFORDenoise function starting up LogStudioTelemetry: Started StudioTelemetry Session LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogEOSShared: Loaded "C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll" LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.19.0.3-49960398 LogInit: Using libcurl 8.12.1 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.3 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_TLSAUTH_SRP LogInit: CURL_VERSION_HTTP2 LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - CVarHttpCurlReuseConnectionEnabled = true - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread LogInit: Creating http thread with maximum 256 concurrent requests LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.7-CL-51494982 LogInit: Platform=WindowsEditor LogInit: MachineId=5440aecf4e36dfe9905193a4742566fb LogInit: DeviceId= LogInit: Engine Version: 5.7.4-51494982+++UE5+Release-5.7 LogInit: Compatible Engine Version: 5.7.0-47537391+++UE5+Release-5.7 LogInit: Net CL: 47537391 LogInit: OS: Windows 11 (25H2) [10.0.26200.7171] (), CPU: 12th Gen Intel(R) Core(TM) i9-12900H, GPU: Intel(R) Iris(R) Xe Graphics LogInit: CPU Model ID: 69a3, microcode revision: 43b LogInit: Compiled (64-bit): Mar 6 2026 12:43:05 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.44.35223.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.7 LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=9fa71e90c40a4dc88f1ea09d29826566 -AUTH_TYPE=exchangecode -epicapp=UE_5.7 -epicenv=Prod -EpicPortal -epicusername=Asterion_VR -epicuserid=2f7b7ff5607d4cd796afc096af9aba6f -epiclocale=fr -epicsandboxid=ue LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 36 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 225 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 61 LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created [2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created [2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.setres:1280x720]] [2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created [2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created [2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.VSync:0]] [2026.07.02-15.26.46:244][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate.SheenQuality:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.RayTracing:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate.ProjectGBufferFormat:0]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] [2026.07.02-15.26.46:244][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2026.07.02-15.26.46:244][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2026.07.02-15.26.46:244][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2026.07.02-15.26.46:245][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] [2026.07.02-15.26.46:245][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2026.07.02-15.26.46:246][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2026.07.02-15.26.46:246][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2026.07.02-15.26.46:246][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1536" [2026.07.02-15.26.46:246][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="864" [2026.07.02-15.26.46:247][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2026.07.02-15.26.46:247][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2026.07.02-15.26.46:247][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2026.07.02-15.26.46:247][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2026.07.02-15.26.46:248][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.DetailMode:3]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]] [2026.07.02-15.26.46:248][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2026.07.02-15.26.46:248][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2026.07.02-15.26.46:248][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] [2026.07.02-15.26.46:252][ 0]LogRHI: Using Default RHI: D3D12 [2026.07.02-15.26.46:252][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2026.07.02-15.26.46:252][ 0]LogRHI: Loading RHI module D3D12RHI [2026.07.02-15.26.46:255][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2026.07.02-15.26.46:255][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2026.07.02-15.26.46:740][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 Ti Laptop GPU (VendorId: 10de, DeviceId: 2460, SubSysId: b271028, Revision: 00a1 [2026.07.02-15.26.46:740][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2026.07.02-15.26.46:740][ 0]LogD3D12RHI: Adapter has 16173MB of dedicated video memory, 0MB of dedicated system memory, and 16219MB of shared system memory, 1 output[s], UMA:false [2026.07.02-15.26.46:740][ 0]LogD3D12RHI: Driver Version: 596.36 (internal:32.0.15.9636, unified:596.36) [2026.07.02-15.26.46:740][ 0]LogD3D12RHI: Driver Date: 4-23-2026 [2026.07.02-15.26.46:822][ 0]LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available. [2026.07.02-15.26.46:841][ 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) Iris(R) Xe Graphics (VendorId: 8086, DeviceId: 46a6, SubSysId: b271028, Revision: 000c [2026.07.02-15.26.46:841][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 unsupported [2026.07.02-15.26.46:841][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 16219MB of shared system memory, 0 output[s], UMA:true [2026.07.02-15.26.46:841][ 0]LogD3D12RHI: Driver Version: 32.0.101.7084 (internal:32.0.101.7084, unified:101.7084) [2026.07.02-15.26.46:841][ 0]LogD3D12RHI: Driver Date: 1-15-2026 [2026.07.02-15.26.46:849][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 [2026.07.02-15.26.46:849][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2026.07.02-15.26.46:849][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16219MB of shared system memory, 0 output[s], UMA:true [2026.07.02-15.26.46:850][ 0]LogD3D12RHI: D3D10Warp Version: 10.0.26100.7019 [2026.07.02-15.26.46:850][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. [2026.07.02-15.26.46:850][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2026.07.02-15.26.46:850][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2026.07.02-15.26.46:850][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2026.07.02-15.26.46:850][ 0]LogHAL: Display: Platform has ~ 32 GB [34015080448 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2026.07.02-15.26.46:851][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2026.07.02-15.26.46:851][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2026.07.02-15.26.46:851][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] [2026.07.02-15.26.46:851][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] [2026.07.02-15.26.46:851][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2026.07.02-15.26.46:851][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] [2026.07.02-15.26.46:851][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2026.07.02-15.26.46:851][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2026.07.02-15.26.46:851][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] [2026.07.02-15.26.46:851][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2026.07.02-15.26.46:851][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]] [2026.07.02-15.26.46:851][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Saved/Config/WindowsEditor/Editor.ini] [2026.07.02-15.26.46:851][ 0]LogInit: Computer: ASTERION_VR_01 [2026.07.02-15.26.46:851][ 0]LogInit: User: jfoucher [2026.07.02-15.26.46:851][ 0]LogInit: CPU Page size=4096, Cores=14 [2026.07.02-15.26.46:851][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2026.07.02-15.26.46:851][ 0]LogInit: Handheld Device: 0 [2026.07.02-15.26.46:851][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits [2026.07.02-15.26.46:851][ 0]LogMemory: Memory total: Physical=31.7GB (32GB approx) Virtual=65.2GB [2026.07.02-15.26.46:851][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2026.07.02-15.26.46:851][ 0]LogMemory: Process Physical Memory: 583.54 MB used, 628.89 MB peak [2026.07.02-15.26.46:851][ 0]LogMemory: Process Virtual Memory: 593.23 MB used, 593.23 MB peak [2026.07.02-15.26.46:851][ 0]LogMemory: Physical Memory: 21035.20 MB used, 11404.11 MB free, 32439.31 MB total [2026.07.02-15.26.46:851][ 0]LogMemory: Virtual Memory: 37920.27 MB used, 28839.77 MB free, 66760.05 MB total [2026.07.02-15.26.46:851][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2026.07.02-15.26.46:854][ 0]LogWindows: WindowsPlatformFeatures enabled [2026.07.02-15.26.46:856][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector [2026.07.02-15.26.46:856][ 0]LogChaosDD: Chaos Debug Draw Startup [2026.07.02-15.26.46:856][ 0]LogInit: Physics initialised using underlying interface: Chaos [2026.07.02-15.26.46:857][ 0]LogInit: Overriding language with editor language configuration option (en). [2026.07.02-15.26.46:857][ 0]LogInit: Using OS detected locale (fr-FR). [2026.07.02-15.26.46:867][ 0]LogInit: Setting process to per monitor DPI aware [2026.07.02-15.26.47:606][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2026.07.02-15.26.47:606][ 0]LogWindowsTextInputMethodSystem: - Français (France) - (Keyboard). [2026.07.02-15.26.47:606][ 0]LogWindowsTextInputMethodSystem: - Français (France) - Correction de l’entrée tactile (TSF IME). [2026.07.02-15.26.47:606][ 0]LogWindowsTextInputMethodSystem: Activated input method: Français (France) - (Keyboard). [2026.07.02-15.26.47:616][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity [2026.07.02-15.26.47:624][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. [2026.07.02-15.26.47:629][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2026.07.02-15.26.47:629][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2026.07.02-15.26.47:809][ 0]LogRHI: Using Default RHI: D3D12 [2026.07.02-15.26.47:809][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2026.07.02-15.26.47:809][ 0]LogRHI: Loading RHI module D3D12RHI [2026.07.02-15.26.47:809][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2026.07.02-15.26.47:809][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2026.07.02-15.26.47:809][ 0]LogD3D12RHI: Integrated GPU (iGPU): false [2026.07.02-15.26.47:809][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 [2026.07.02-15.26.47:811][ 0]LogWindows: Attached monitors: [2026.07.02-15.26.47:811][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1020), device: '\\.\DISPLAY1' [PRIMARY] [2026.07.02-15.26.47:811][ 0]LogWindows: Found 1 attached monitors. [2026.07.02-15.26.47:811][ 0]LogWindows: Gathering driver information using Windows Setup API [2026.07.02-15.26.47:811][ 0]LogRHI: RHI Adapter Info: [2026.07.02-15.26.47:811][ 0]LogRHI: Name: NVIDIA GeForce RTX 3080 Ti Laptop GPU [2026.07.02-15.26.47:811][ 0]LogRHI: Driver Version: 596.36 (internal:32.0.15.9636, unified:596.36) [2026.07.02-15.26.47:811][ 0]LogRHI: Driver Date: 4-23-2026 [2026.07.02-15.26.47:811][ 0]LogD3D12RHI: GPU DeviceId: 0x2460 (for the marketing name, search the web for "GPU Device Id") [2026.07.02-15.26.47:811][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2026.07.02-15.26.47:949][ 0]LogNvidiaAftermath: Aftermath initialized [2026.07.02-15.26.47:949][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2026.07.02-15.26.48:201][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: [2026.07.02-15.26.48:201][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking [2026.07.02-15.26.48:201][ 0]LogD3D12RHI: ID3D12Device1 is supported. [2026.07.02-15.26.48:201][ 0]LogD3D12RHI: ID3D12Device2 is supported. [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device3 is supported. [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device4 is supported. [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device5 is supported. [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device6 is supported. [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device7 is supported. [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device8 is supported. [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device9 is supported. [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device10 is supported. [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device11 is supported. [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device12 is supported. [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Bindless is supported. MaxNonSamplerDescriptors: 1000000, MaxSamplerDescriptors: 2048 [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Raster order views are supported [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Legacy Barriers Present in Build: Yes [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Enhanced Barriers Present in Build: Yes [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Enhanced Barriers Driver Support: Yes [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Preferred Barrier Implementation Type: Legacy [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Chosen Barrier Implementation: D3D12LegacyBarriers [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Work Graphs are supported [2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Bindless is enabled (Configuration=RayTracing). Initializing allocators with 32768 Resource and 2048 Sampler descriptors [2026.07.02-15.26.48:282][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002280F235380) [2026.07.02-15.26.48:283][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002280F235640) [2026.07.02-15.26.48:283][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002280F235900) [2026.07.02-15.26.48:283][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2026.07.02-15.26.48:283][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2026.07.02-15.26.48:401][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering NOT supported! [2026.07.02-15.26.48:401][ 0]LogD3D12RHI: NVIDIA Ray Tracing Cluster Operations supported and enabled [2026.07.02-15.26.48:401][ 0]LogD3D12RHI: NVIDIA Extended ray tracing pipeline state applied. [2026.07.02-15.26.48:401][ 0]LogRHI: Texture pool is 9705 MB (70% of 13864 MB) [2026.07.02-15.26.48:401][ 0]LogD3D12RHI: Async texture creation enabled [2026.07.02-15.26.48:401][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2026.07.02-15.26.48:421][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading [2026.07.02-15.26.48:424][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12" [2026.07.02-15.26.48:424][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12" [2026.07.02-15.26.48:424][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6" [2026.07.02-15.26.48:424][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6" [2026.07.02-15.26.48:424][ 0]LogInit: Initializing FReadOnlyCVARCache [2026.07.02-15.26.48:428][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyReport_0.log" -log="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyLog_0.log" -project="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" -platform=all' [2026.07.02-15.26.48:428][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.7/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyReport_0.log" -log="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyLog_0.log" -project="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" -platform=all" ] [2026.07.02-15.26.48:443][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded [2026.07.02-15.26.48:443][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2026.07.02-15.26.48:443][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2026.07.02-15.26.48:443][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2026.07.02-15.26.48:443][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2026.07.02-15.26.48:443][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2026.07.02-15.26.48:443][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.14 [2026.07.02-15.26.48:443][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.14.dll [2026.07.02-15.26.48:444][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2026.07.02-15.26.48:444][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXR' [2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXRClient' [2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2026.07.02-15.26.48:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2026.07.02-15.26.48:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2026.07.02-15.26.48:527][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2026.07.02-15.26.48:527][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2026.07.02-15.26.48:527][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2026.07.02-15.26.48:527][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2026.07.02-15.26.48:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2026.07.02-15.26.48:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' [2026.07.02-15.26.48:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2026.07.02-15.26.48:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2026.07.02-15.26.48:570][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2026.07.02-15.26.48:570][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2026.07.02-15.26.48:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2026.07.02-15.26.48:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2026.07.02-15.26.48:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2026.07.02-15.26.48:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2026.07.02-15.26.48:592][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2026.07.02-15.26.48:636][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_IOS [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_SM5_IOS [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_TVOS [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_SM5_TVOS [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_SM6 [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_SIM [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_ES3_1 [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: PCD3D_SM6 [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: PCD3D_SM5 [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: PCD3D_ES31 [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: VVM_1_0 [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 [2026.07.02-15.26.48:644][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1. [2026.07.02-15.26.48:644][ 0]LogRendererCore: Ray tracing shaders are enabled. [2026.07.02-15.26.48:647][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB [2026.07.02-15.26.48:647][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2026.07.02-15.26.48:647][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. [2026.07.02-15.26.48:647][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2026.07.02-15.26.48:647][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. [2026.07.02-15.26.48:998][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1729 MiB) [2026.07.02-15.26.48:998][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2026.07.02-15.26.48:998][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. [2026.07.02-15.26.48:998][ 0]LogZenServiceInstance: Found registry key GlobalDataCachePath UE-LocalDataCachePath=C:/TEMP/UE_DDC [2026.07.02-15.26.48:998][ 0]LogZenServiceInstance: Found registry key GlobalDataCachePath UE-LocalDataCachePath=C:/TEMP/UE_DDC [2026.07.02-15.26.48:998][ 0]LogZenServiceInstance: Found local data cache path=C:/TEMP/UE_DDC [2026.07.02-15.26.48:999][ 0]LogZenServiceInstance: Display: Launching zen utility 'C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/zen.exe service status'. [2026.07.02-15.26.49:153][ 0]LogZenServiceInstance: Display: Launching zen utility 'C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/zen.exe service status'. [2026.07.02-15.26.49:359][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/j_foucher/AppData/Local/UnrealEngine/5.7/Saved/Zen/zen.version', version: '5.7.6-202510061608-windows-x64-release-9a1ebb9' [2026.07.02-15.26.49:359][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/zenserver.exe' is '5.7.6-202510061608-windows-x64-release-9a1ebb9' [2026.07.02-15.26.49:359][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/j_foucher/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.07.02-15.26.49:359][ 0]LogZenServiceInstance: Installed version at 'C:/Users/j_foucher/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.07.02-15.26.49:359][ 0]LogZenServiceInstance: Display: Installed service at 'C:/Users/j_foucher/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date [2026.07.02-15.26.49:360][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance [2026.07.02-15.26.49:360][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/j_foucher/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/j_foucher/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/TEMP/UE_DDC/Zen', args '--port 8558 --data-dir C:\TEMP\UE_DDC\Zen --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --cache-bucket-limit-overwrites --quiet --http-forceloopback --owner-pid 65908 --child-id Zen_65908_Startup' [2026.07.02-15.26.49:667][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!. [2026.07.02-15.26.49:667][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.309 seconds [2026.07.02-15.26.49:671][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc status: OK!. [2026.07.02-15.26.49:671][ 0]LogDerivedDataCache: Local: Found registry key GlobalDataCachePath UE-LocalDataCachePath=C:/TEMP/UE_DDC [2026.07.02-15.26.49:684][ 0]LogDerivedDataCache: C:/TEMP/UE_DDC: Speed tests took 0.01 seconds. [2026.07.02-15.26.49:684][ 0]LogDerivedDataCache: Display: C:/TEMP/UE_DDC: Performance: Latency=0.03ms. RandomReadSpeed=745.60MBs, RandomWriteSpeed=83.60MBs. Assigned SpeedClass 'Local' [2026.07.02-15.26.49:685][ 0]LogDerivedDataCache: Local: Using data cache path C:/TEMP/UE_DDC: DeleteOnly [2026.07.02-15.26.49:685][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' [2026.07.02-15.26.49:685][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. [2026.07.02-15.26.49:686][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2026.07.02-15.26.49:686][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. [2026.07.02-15.26.49:686][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2026.07.02-15.26.49:686][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. [2026.07.02-15.26.49:687][ 0]LogShaderCompilers: Guid format shader working directory is -7 characters bigger than the processId version (../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/Shaders/WorkingDirectory/65908/). [2026.07.02-15.26.49:687][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/j_foucher/AppData/Local/Temp/UnrealShaderWorkingDir/6C1F154C4299414049C699AC100A95B8/'. [2026.07.02-15.26.49:688][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2026.07.02-15.26.49:688][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled [2026.07.02-15.26.49:688][ 0]LogShaderCompilers: Display: No distributed shader compiler controller found [2026.07.02-15.26.49:688][ 0]LogShaderCompilers: Display: Using 10 local workers for shader compilation [2026.07.02-15.26.49:691][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2026.07.02-15.26.49:691][ 0]LogShaderCompilers: Display: Failed to delete old shader autogen file: ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2026.07.02-15.26.49:692][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2026.07.02-15.26.49:692][ 0]LogShaderCompilers: Display: Shader autogen file written: ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2026.07.02-15.26.52:775][ 0]LogSlate: Using FreeType 2.10.0 [2026.07.02-15.26.52:775][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2026.07.02-15.26.52:790][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. [2026.07.02-15.26.52:790][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2026.07.02-15.26.52:790][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. [2026.07.02-15.26.52:790][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2026.07.02-15.26.52:824][ 0]LogAssetRegistry: FAssetRegistry took 0.0046 seconds to start up [2026.07.02-15.26.52:827][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2026.07.02-15.26.52:917][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/CachedAssetRegistry_*.bin. [2026.07.02-15.26.53:337][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. [2026.07.02-15.26.53:337][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. [2026.07.02-15.26.53:421][ 0]LogDeviceProfileManager: Active device profile: [00000228F31E1E00][00000228F3212800 82] WindowsEditor [2026.07.02-15.26.53:421][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2026.07.02-15.26.53:428][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages [2026.07.02-15.26.53:430][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). [2026.07.02-15.26.53:430][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2026.07.02-15.26.53:430][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled [2026.07.02-15.26.53:446][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Valid, MinAllowed_Sdk=r27c, MaxAllowed_Sdk=r28c, Current_Sdk=r27c, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Support_FullSdk, Sdk_HasBestVersion") [2026.07.02-15.26.53:446][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") [2026.07.02-15.26.53:448][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyReport_1.log" -log="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyLog_1.log" -project="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" -Device=Win64@ASTERION_VR_01' [2026.07.02-15.26.53:448][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.7/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyReport_1.log" -log="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyLog_1.log" -project="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" -Device=Win64@ASTERION_VR_01" -nocompile -nocompileuat ] [2026.07.02-15.26.53:498][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2026.07.02-15.26.53:498][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load [2026.07.02-15.26.53:499][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2026.07.02-15.26.53:499][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2026.07.02-15.26.53:501][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load [2026.07.02-15.26.53:501][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2026.07.02-15.26.53:502][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2026.07.02-15.26.53:508][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2026.07.02-15.26.53:510][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2026.07.02-15.26.53:511][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2026.07.02-15.26.53:515][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load [2026.07.02-15.26.53:515][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2026.07.02-15.27.08:258][ 0]LogTurnkeySupport: Completed device detection: Code = 0