From 4082d1960b04346d444047a7e0d8cee7b80e8d67 Mon Sep 17 00:00:00 2001 From: "j.foucher" Date: Thu, 2 Jul 2026 17:29:08 +0200 Subject: [PATCH] initial Commit --- .gitignore | 4 + Config/DefaultEditor.ini | 0 Config/DefaultEngine.ini | 84 + Config/DefaultGame.ini | 6 + Config/DefaultInput.ini | 84 + PS_Replay.sln | 3440 +++++++++++++++++ PS_Replay.uproject | 22 + Plugins/PS_ReplaySystem/ReplaySystem.uplugin | 28 + Plugins/PS_ReplaySystem/Resources/Icon128.png | Bin 0 -> 3520 bytes .../Private/DeleteReplayObject.cpp | 24 + .../Private/GetSavedReplaysObject.cpp | 45 + .../ReplaySystem/Private/GoToTimeObject.cpp | 118 + .../Private/ModifyReplayObject.cpp | 32 + .../Private/RenameReplayObject.cpp | 32 + .../ReplaySystem/Private/ReplayDataObject.cpp | 984 +++++ .../ReplaySystem/Private/ReplayObject.cpp | 48 + .../Private/ReplayPlayerController.cpp | 10 + .../ReplaySystem/Private/ReplaySystem.cpp | 24 + .../Private/ReplaySystemBPLibrary.cpp | 490 +++ .../Private/RequestEventsObject.cpp | 47 + .../ReplaySystem/Public/DeleteReplayObject.h | 35 + .../Public/GetSavedReplaysObject.h | 37 + .../ReplaySystem/Public/GoToTimeObject.h | 43 + .../ReplaySystem/Public/ModifyReplayObject.h | 35 + .../ReplaySystem/Public/RenameReplayObject.h | 35 + .../ReplaySystem/Public/ReplayDataObject.h | 242 ++ .../ReplaySystem/Public/ReplayDelegates.h | 27 + .../Source/ReplaySystem/Public/ReplayObject.h | 51 + .../Public/ReplayPlayerController.h | 39 + .../ReplaySystem/Public/ReplayStructs.h | 371 ++ .../Source/ReplaySystem/Public/ReplaySystem.h | 15 + .../Public/ReplaySystemBPLibrary.h | 308 ++ .../ReplaySystem/Public/RequestEventsObject.h | 33 + .../Source/ReplaySystem/ReplaySystem.Build.cs | 54 + .../CrashReportClient.ini | 9 + Saved/Logs/PS_Replay.log | 943 +++++ Saved/UnrealBuildTool/BuildConfiguration.xml | 3 + Source/PS_Replay.Target.cs | 15 + Source/PS_Replay/PS_Replay.Build.cs | 23 + Source/PS_Replay/PS_Replay.cpp | 6 + Source/PS_Replay/PS_Replay.h | 6 + Source/PS_ReplayEditor.Target.cs | 15 + 42 files changed, 7867 insertions(+) create mode 100644 .gitignore create mode 100644 Config/DefaultEditor.ini create mode 100644 Config/DefaultEngine.ini create mode 100644 Config/DefaultGame.ini create mode 100644 Config/DefaultInput.ini create mode 100644 PS_Replay.sln create mode 100644 PS_Replay.uproject create mode 100644 Plugins/PS_ReplaySystem/ReplaySystem.uplugin create mode 100644 Plugins/PS_ReplaySystem/Resources/Icon128.png create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/DeleteReplayObject.cpp create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/GetSavedReplaysObject.cpp create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/GoToTimeObject.cpp create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ModifyReplayObject.cpp create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/RenameReplayObject.cpp create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ReplayDataObject.cpp create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ReplayObject.cpp create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ReplayPlayerController.cpp create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ReplaySystem.cpp create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ReplaySystemBPLibrary.cpp create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/RequestEventsObject.cpp create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/DeleteReplayObject.h create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/GetSavedReplaysObject.h create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/GoToTimeObject.h create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ModifyReplayObject.h create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/RenameReplayObject.h create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplayDataObject.h create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplayDelegates.h create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplayObject.h create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplayPlayerController.h create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplayStructs.h create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplaySystem.h create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplaySystemBPLibrary.h create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/RequestEventsObject.h create mode 100644 Plugins/PS_ReplaySystem/Source/ReplaySystem/ReplaySystem.Build.cs create mode 100644 Saved/Config/CrashReportClient/UECC-Windows-36F8C42B45F3F6FAC0605DBD9FB7DC47/CrashReportClient.ini create mode 100644 Saved/Logs/PS_Replay.log create mode 100644 Saved/UnrealBuildTool/BuildConfiguration.xml create mode 100644 Source/PS_Replay.Target.cs create mode 100644 Source/PS_Replay/PS_Replay.Build.cs create mode 100644 Source/PS_Replay/PS_Replay.cpp create mode 100644 Source/PS_Replay/PS_Replay.h create mode 100644 Source/PS_ReplayEditor.Target.cs diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..b335875 --- /dev/null +++ b/.gitignore @@ -0,0 +1,4 @@ +.vs/ +.vsconfig +Binaries/ +Intermediate/ diff --git a/Config/DefaultEditor.ini b/Config/DefaultEditor.ini new file mode 100644 index 0000000..e69de29 diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini new file mode 100644 index 0000000..fea0477 --- /dev/null +++ b/Config/DefaultEngine.ini @@ -0,0 +1,84 @@ + + +[/Script/EngineSettings.GameMapsSettings] +GameDefaultMap=/Engine/Maps/Templates/OpenWorld + +[/Script/Engine.RendererSettings] +r.AllowStaticLighting=False + +r.GenerateMeshDistanceFields=True + +r.DynamicGlobalIlluminationMethod=1 + +r.ReflectionMethod=1 + +r.SkinCache.CompileShaders=True + +r.RayTracing=True + +r.RayTracing.RayTracingProxies.ProjectEnabled=True + +r.Substrate=True + +r.Substrate.ProjectGBufferFormat=0 + +r.Shadow.Virtual.Enable=1 + +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True + +r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8 + +r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8 + +[/Script/WindowsTargetPlatform.WindowsTargetSettings] +DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 +DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 +-D3D12TargetedShaderFormats=PCD3D_SM5 ++D3D12TargetedShaderFormats=PCD3D_SM6 +-D3D11TargetedShaderFormats=PCD3D_SM5 ++D3D11TargetedShaderFormats=PCD3D_SM5 +Compiler=Default +AudioSampleRate=48000 +AudioCallbackBufferFrameSize=1024 +AudioNumBuffersToEnqueue=1 +AudioMaxChannels=0 +AudioNumSourceWorkers=4 +SpatializationPlugin= +SourceDataOverridePlugin= +ReverbPlugin= +OcclusionPlugin= +CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) +CacheSizeKB=65536 +MaxChunkSizeOverrideKB=0 +bResampleForDevice=False +MaxSampleRate=48000.000000 +HighSampleRate=32000.000000 +MedSampleRate=24000.000000 +LowSampleRate=12000.000000 +MinSampleRate=8000.000000 +CompressionQualityModifier=1.000000 +AutoStreamingThreshold=0.000000 +SoundCueCookQualityIndex=-1 + +[/Script/LinuxTargetPlatform.LinuxTargetSettings] +-TargetedRHIs=SF_VULKAN_SM5 ++TargetedRHIs=SF_VULKAN_SM6 + +[/Script/MacTargetPlatform.MacTargetSettings] +-TargetedRHIs=SF_METAL_SM5 ++TargetedRHIs=SF_METAL_SM6 +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=EHardwareClass::Desktop +DefaultGraphicsPerformance=EGraphicsPreset::Maximum + +[/Script/WorldPartitionEditor.WorldPartitionEditorSettings] +CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' + +[/Script/Engine.UserInterfaceSettings] +bAuthorizeAutomaticWidgetVariableCreation=False +FontDPIPreset=Standard +FontDPI=72 + +[/Script/Engine.Engine] ++ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/PS_Replay") ++ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/PS_Replay") diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini new file mode 100644 index 0000000..50a1a77 --- /dev/null +++ b/Config/DefaultGame.ini @@ -0,0 +1,6 @@ + +[/Script/CommonUI.CommonUISettings] +CommonButtonAcceptKeyHandling=TriggerClick + +[/Script/EngineSettings.GeneralProjectSettings] +ProjectID=602745A74504534FD4858694961F9541 diff --git a/Config/DefaultInput.ini b/Config/DefaultInput.ini new file mode 100644 index 0000000..a919105 --- /dev/null +++ b/Config/DefaultInput.ini @@ -0,0 +1,84 @@ +[/Script/Engine.InputSettings] +-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) ++AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +bAltEnterTogglesFullscreen=True +bF11TogglesFullscreen=True +bUseMouseForTouch=False +bEnableMouseSmoothing=True +bEnableFOVScaling=True +bCaptureMouseOnLaunch=True +bEnableLegacyInputScales=True +bEnableMotionControls=True +bFilterInputByPlatformUser=False +bShouldFlushPressedKeysOnViewportFocusLost=True +bAlwaysShowTouchInterface=False +bShowConsoleOnFourFingerTap=True +bEnableGestureRecognizer=False +bUseAutocorrect=False +DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown +DefaultViewportMouseLockMode=LockOnCapture +FOVScale=0.011110 +DoubleClickTime=0.200000 +DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput +DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent +DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks +-ConsoleKeys=Tilde ++ConsoleKeys=Tilde + diff --git a/PS_Replay.sln b/PS_Replay.sln new file mode 100644 index 0000000..8ea372f --- /dev/null +++ b/PS_Replay.sln @@ -0,0 +1,3440 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.0.31314.256 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Automation", "Automation", "{0BFBE63A-B98A-3411-8EEB-8918FEC737B3}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{233774A8-CC9D-3FA9-86D1-90573E92B704}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Programs", "Programs", "{A338B9E2-A559-34BE-A46D-F789DD488FAD}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Rules", "Rules", "{C2F57ECE-B26F-39D8-BDA7-C1D40BD8F180}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Shared", "Shared", "{57713676-9DBE-331C-AD10-26632AC9EE0C}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "UnrealBuildTool.Plugins", "UnrealBuildTool.Plugins", "{7B5CFB44-F0FB-31DF-AE62-C3C096A29A7B}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PS_ReplayModuleRules", "Intermediate\Build\BuildRulesProjects\PS_ReplayModuleRules\PS_ReplayModuleRules.csproj", "{AF37B8A7-1A68-3F63-BB08-84961205D2DB}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PS_Replay", "Intermediate\ProjectFiles\PS_Replay.vcxproj", "{873E0276-B8AA-358F-8371-8C9AFB300952}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE5", "Intermediate\ProjectFiles\UE5.vcxproj", "{6D29B8F1-3A63-3555-8668-DE7CF355FCE2}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MarketplaceRules", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Intermediate\Build\BuildRulesProjects\MarketplaceRules\MarketplaceRules.csproj", "{436A8ABF-8AFA-3884-9530-30A86F73E095}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UE5ProgramRules", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Intermediate\Build\BuildRulesProjects\UE5ProgramRules\UE5ProgramRules.csproj", "{D5E55057-974E-3732-8057-41F4D7DAB7EE}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UE5Rules", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Intermediate\Build\BuildRulesProjects\UE5Rules\UE5Rules.csproj", "{59ED41D2-B726-37B3-93FD-95CBB473F508}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VisionOS.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Platforms\VisionOS\Source\Programs\AutomationTool\VisionOS.Automation.csproj", "{25EBCDCE-AB98-3BCB-B235-F8D161B3A304}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ScriptGeneratorUbtPlugin.ubtplugin", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Plugins\ScriptPlugin\Source\ScriptGeneratorUbtPlugin\ScriptGeneratorUbtPlugin.ubtplugin.csproj", "{8EEC9766-720F-36CF-A965-9BF2FDDD43C7}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Android.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj", "{77B9875B-A3D9-3CCB-9C72-2FB6C557501A}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Apple.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\Apple\Apple.Automation.csproj", "{EDF49C44-19E2-3D2C-B5AF-559F7938BBEF}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutomationTool", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\AutomationTool.csproj", "{A3884547-FB88-37FC-A261-2632F33820A6}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutomationUtils.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj", "{9E40DBCF-DE56-3CDE-AB4F-A250BB6F8F25}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BuildGraph.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj", "{C26EED54-ACAF-32C4-8B1B-21A456BD148D}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CookedEditor.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\CookedEditor\CookedEditor.Automation.csproj", "{36EA6DB7-6C07-3E41-8D91-612C69A0DB09}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CrowdinLocalization.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\CrowdinLocalization\CrowdinLocalization.Automation.csproj", "{7F7C0C17-2C0F-3151-80DC-A3E76ED5F0A5}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Gauntlet.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj", "{1E1175B7-6A1E-35DA-A287-4B52809484D2}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Insights.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\Insights\Insights.Automation.csproj", "{45588A98-86D6-36A5-A76E-6AFC28606C61}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IOS.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj", "{53F05735-2263-3BA3-B517-AF4C655ED195}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Linux.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj", "{2B114F6F-E5BB-30DD-BEE2-05EF174FDD5B}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LiveLinkHub.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\LiveLinkHub\LiveLinkHub.Automation.csproj", "{F25794B7-13DF-3204-9730-E60C424D6C61}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Localization.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj", "{5A6B5921-D353-37F0-AD29-A2DDFEAE2445}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LowLevelTests.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\LowLevelTests\LowLevelTests.Automation.csproj", "{908C119C-94DE-35D9-869E-FB6A932F510B}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mac.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj", "{635093B5-E883-3532-AD80-F86B5B44B1D1}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mutable.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\Mutable\Mutable.Automation.csproj", "{002D5AC9-C253-3202-998D-5072D205D59D}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OneSkyLocalization.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj", "{B4A2FC89-41C9-37CF-9024-46AAE8140FAA}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutomationScripts.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj", "{6AAA880D-831C-34C7-B4B1-7EAC505C6685}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SmartlingLocalization.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\SmartlingLocalization\SmartlingLocalization.Automation.csproj", "{E8B369CA-770B-3526-8AAD-5FEA95A554E7}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SteamDeck.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\SteamDeck\SteamDeck.Automation.csproj", "{21602AE7-6D68-3390-81EA-99F30537AFE5}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Turnkey.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\Turnkey\Turnkey.Automation.csproj", "{8A1628F5-D9F7-391B-9C9B-18A0C48D650D}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TVOS.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj", "{7733FFEA-07CD-3515-99F8-1491E547D338}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Win.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj", "{B5BA33E2-D079-33C4-BFAB-E6C3FB46C683}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XLocLocalization.Automation", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj", "{1A1A503E-2F1A-370A-A610-C87844D10755}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.AspNet", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\Shared\EpicGames.AspNet\EpicGames.AspNet.csproj", "{35181FE2-AFD1-3950-B3FB-3755CA60F03B}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.BuildGraph", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\Shared\EpicGames.BuildGraph\EpicGames.BuildGraph.csproj", "{BFE5EF84-5599-34AC-8258-8D1364B538FE}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Build", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\Shared\EpicGames.Build\EpicGames.Build.csproj", "{FDACF885-54B8-3AF7-B0BA-C9D7C21921C4}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Core", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\Shared\EpicGames.Core\EpicGames.Core.csproj", "{8CB2926B-E1FD-3E4E-AB0E-442CC232F750}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Horde", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\Shared\EpicGames.Horde\EpicGames.Horde.csproj", "{A311EABD-791B-3B3D-8AC3-F2E5F5D3A527}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.IoHash", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\Shared\EpicGames.IoHash\EpicGames.IoHash.csproj", "{3561086D-9C30-3A1F-A9FE-B970019445E8}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.MongoDB", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\Shared\EpicGames.MongoDB\EpicGames.MongoDB.csproj", "{95F6DDAF-FA45-32E6-B66E-EDBEA3EA18EA}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.MsBuild", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\Shared\EpicGames.MsBuild\EpicGames.MsBuild.csproj", "{DA1D4836-FD62-346D-A5BB-94F2087372AD}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.OIDC", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\Shared\EpicGames.OIDC\EpicGames.OIDC.csproj", "{5ED2C66D-F226-33A5-98BB-B7782DE9549D}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Oodle", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\Shared\EpicGames.Oodle\EpicGames.Oodle.csproj", "{2FB651BC-6B21-358B-A799-1979661418BC}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Perforce.Fixture", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\Shared\EpicGames.Perforce.Fixture\EpicGames.Perforce.Fixture.csproj", "{3400C2C9-7E1F-338B-AD46-602F23DC628B}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Perforce.Managed", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\Shared\EpicGames.Perforce.Managed\EpicGames.Perforce.Managed.csproj", "{90E594BB-BFB8-33B3-94D9-02668CE6E1C3}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Perforce", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\Shared\EpicGames.Perforce\EpicGames.Perforce.csproj", "{3544808A-AD8C-3A1E-A160-690176B99BCB}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.ProjectStore", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\Shared\EpicGames.ProjectStore\EpicGames.ProjectStore.csproj", "{B782D7C4-7C87-31E5-B573-0C1E8A009D6F}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Redis", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\Shared\EpicGames.Redis\EpicGames.Redis.csproj", "{A7BDFE2B-50D9-3697-A4FF-56CF6544CE67}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.ScriptBuild", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\Shared\EpicGames.ScriptBuild\EpicGames.ScriptBuild.csproj", "{211AA489-F463-3B31-A767-D58CABEC08C8}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Serialization", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\Shared\EpicGames.Serialization\EpicGames.Serialization.csproj", "{1CD8088F-D81F-33B5-8A2F-0C2A3EF259C5}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Slack", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\Shared\EpicGames.Slack\EpicGames.Slack.csproj", "{EB44729A-609D-3B32-A3F5-ADDE8208D8A3}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Tracing", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\Shared\EpicGames.Tracing\EpicGames.Tracing.csproj", "{0E6977FF-F33C-3F91-ADE9-90D875B39A5A}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.UBA", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\Shared\EpicGames.UBA\EpicGames.UBA.csproj", "{40E97530-F866-3B3F-8278-A4FF731E6378}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.UHT", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\Shared\EpicGames.UHT\EpicGames.UHT.csproj", "{6FDA034E-5649-32F5-BE3D-F86EBCA74CE2}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnrealBuildTool", "..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj", "{2C6AA198-F16F-3522-9549-25F151E6FB32}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}" + ProjectSection(SolutionItems) = preProject + ..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Extras\VisualStudioDebugging\Unreal.natvis = ..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Extras\VisualStudioDebugging\Unreal.natvis + ..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Extras\VisualStudioDebugging\Unreal.natstepfilter = ..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Extras\VisualStudioDebugging\Unreal.natstepfilter + ..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Extras\VisualStudioDebugging\Unreal.natjmc = ..\..\..\..\Program Files\Epic Games\UE_5.7\Engine\Extras\VisualStudioDebugging\Unreal.natjmc + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + DebugGame Editor|Android = DebugGame Editor|Android + DebugGame Editor|Android-arm64 = DebugGame Editor|Android-arm64 + DebugGame Editor|Android-x64 = DebugGame Editor|Android-x64 + DebugGame Editor|Win64 = DebugGame Editor|Win64 + DebugGame Editor|Win64-arm64 = DebugGame Editor|Win64-arm64 + DebugGame Editor|Win64-arm64ec = DebugGame Editor|Win64-arm64ec + DebugGame|Android = DebugGame|Android + DebugGame|Android-arm64 = DebugGame|Android-arm64 + DebugGame|Android-x64 = DebugGame|Android-x64 + DebugGame|Win64 = DebugGame|Win64 + DebugGame|Win64-arm64 = DebugGame|Win64-arm64 + DebugGame|Win64-arm64ec = DebugGame|Win64-arm64ec + Development Editor|Android = Development Editor|Android + Development Editor|Android-arm64 = Development Editor|Android-arm64 + Development Editor|Android-x64 = Development Editor|Android-x64 + Development Editor|Win64 = Development Editor|Win64 + Development Editor|Win64-arm64 = Development Editor|Win64-arm64 + Development Editor|Win64-arm64ec = Development Editor|Win64-arm64ec + Development|Android = Development|Android + Development|Android-arm64 = Development|Android-arm64 + Development|Android-x64 = Development|Android-x64 + Development|Win64 = Development|Win64 + Development|Win64-arm64 = Development|Win64-arm64 + Development|Win64-arm64ec = Development|Win64-arm64ec + Shipping|Android = Shipping|Android + Shipping|Android-arm64 = Shipping|Android-arm64 + Shipping|Android-x64 = Shipping|Android-x64 + Shipping|Win64 = Shipping|Win64 + Shipping|Win64-arm64 = Shipping|Win64-arm64 + Shipping|Win64-arm64ec = Shipping|Win64-arm64ec + EndGlobalSection + # UnrealVS Section + GlobalSection(ddbf523f-7eb6-4887-bd51-85a714ff87eb) = preSolution + AvailablePlatforms=Win64;Android + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame Editor|Android.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame Editor|Android.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame Editor|Android-arm64.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame Editor|Android-arm64.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame Editor|Android-x64.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame Editor|Android-x64.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame Editor|Win64.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame Editor|Win64.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame Editor|Win64-arm64.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame Editor|Win64-arm64.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame Editor|Win64-arm64ec.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame Editor|Win64-arm64ec.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame|Android.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame|Android.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame|Android-arm64.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame|Android-arm64.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame|Android-x64.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame|Android-x64.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame|Win64.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame|Win64.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame|Win64-arm64.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame|Win64-arm64.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame|Win64-arm64ec.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.DebugGame|Win64-arm64ec.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development Editor|Android.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development Editor|Android.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development Editor|Android-arm64.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development Editor|Android-arm64.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development Editor|Android-x64.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development Editor|Android-x64.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development Editor|Win64.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development Editor|Win64.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development Editor|Win64-arm64.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development Editor|Win64-arm64.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development Editor|Win64-arm64ec.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development Editor|Win64-arm64ec.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development|Android.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development|Android.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development|Android-arm64.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development|Android-arm64.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development|Android-x64.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development|Android-x64.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development|Win64.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development|Win64.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development|Win64-arm64.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development|Win64-arm64.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development|Win64-arm64ec.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Development|Win64-arm64ec.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Shipping|Android.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Shipping|Android.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Shipping|Android-arm64.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Shipping|Android-arm64.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Shipping|Android-x64.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Shipping|Android-x64.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Shipping|Win64.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Shipping|Win64.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Shipping|Win64-arm64.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Shipping|Win64-arm64.Build.0 = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Shipping|Win64-arm64ec.ActiveCfg = Development|Any CPU + {AF37B8A7-1A68-3F63-BB08-84961205D2DB}.Shipping|Win64-arm64ec.Build.0 = Development|Any CPU + {873E0276-B8AA-358F-8371-8C9AFB300952}.DebugGame Editor|Android.ActiveCfg = Invalid|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.DebugGame Editor|Android-arm64.ActiveCfg = Invalid|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.DebugGame Editor|Android-x64.ActiveCfg = Invalid|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.DebugGame Editor|Win64-arm64.ActiveCfg = Win64_arm64_DebugGame_Editor|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.DebugGame Editor|Win64-arm64.Build.0 = Win64_arm64_DebugGame_Editor|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.DebugGame Editor|Win64-arm64ec.ActiveCfg = Win64_arm64ec_DebugGame_Editor|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.DebugGame Editor|Win64-arm64ec.Build.0 = Win64_arm64ec_DebugGame_Editor|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.DebugGame|Android.ActiveCfg = Android_arm64_DebugGame|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.DebugGame|Android.Build.0 = Android_arm64_DebugGame|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.DebugGame|Android-arm64.ActiveCfg = Android_arm64_DebugGame|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.DebugGame|Android-arm64.Build.0 = Android_arm64_DebugGame|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.DebugGame|Android-x64.ActiveCfg = Android_x64_DebugGame|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.DebugGame|Android-x64.Build.0 = Android_x64_DebugGame|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.DebugGame|Win64.ActiveCfg = DebugGame|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.DebugGame|Win64.Build.0 = DebugGame|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.DebugGame|Win64-arm64.ActiveCfg = Win64_arm64_DebugGame|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.DebugGame|Win64-arm64.Build.0 = Win64_arm64_DebugGame|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.DebugGame|Win64-arm64ec.ActiveCfg = Win64_arm64ec_DebugGame|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.DebugGame|Win64-arm64ec.Build.0 = Win64_arm64ec_DebugGame|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Development Editor|Android.ActiveCfg = Invalid|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Development Editor|Android-arm64.ActiveCfg = Invalid|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Development Editor|Android-x64.ActiveCfg = Invalid|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Development Editor|Win64.ActiveCfg = Development_Editor|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Development Editor|Win64.Build.0 = Development_Editor|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Development Editor|Win64-arm64.ActiveCfg = Win64_arm64_Development_Editor|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Development Editor|Win64-arm64.Build.0 = Win64_arm64_Development_Editor|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Development Editor|Win64-arm64ec.ActiveCfg = Win64_arm64ec_Development_Editor|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Development Editor|Win64-arm64ec.Build.0 = Win64_arm64ec_Development_Editor|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Development|Android.ActiveCfg = Android_arm64_Development|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Development|Android.Build.0 = Android_arm64_Development|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Development|Android-arm64.ActiveCfg = Android_arm64_Development|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Development|Android-arm64.Build.0 = Android_arm64_Development|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Development|Android-x64.ActiveCfg = Android_x64_Development|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Development|Android-x64.Build.0 = Android_x64_Development|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Development|Win64.ActiveCfg = Development|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Development|Win64.Build.0 = Development|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Development|Win64-arm64.ActiveCfg = Win64_arm64_Development|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Development|Win64-arm64.Build.0 = Win64_arm64_Development|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Development|Win64-arm64ec.ActiveCfg = Win64_arm64ec_Development|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Development|Win64-arm64ec.Build.0 = Win64_arm64ec_Development|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Shipping|Android.ActiveCfg = Android_arm64_Shipping|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Shipping|Android.Build.0 = Android_arm64_Shipping|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Shipping|Android-arm64.ActiveCfg = Android_arm64_Shipping|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Shipping|Android-arm64.Build.0 = Android_arm64_Shipping|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Shipping|Android-x64.ActiveCfg = Android_x64_Shipping|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Shipping|Android-x64.Build.0 = Android_x64_Shipping|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Shipping|Win64.ActiveCfg = Shipping|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Shipping|Win64.Build.0 = Shipping|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Shipping|Win64-arm64.ActiveCfg = Win64_arm64_Shipping|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Shipping|Win64-arm64.Build.0 = Win64_arm64_Shipping|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Shipping|Win64-arm64ec.ActiveCfg = Win64_arm64ec_Shipping|x64 + {873E0276-B8AA-358F-8371-8C9AFB300952}.Shipping|Win64-arm64ec.Build.0 = Win64_arm64ec_Shipping|x64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.DebugGame Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.DebugGame Editor|Android-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.DebugGame Editor|Android-x64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.DebugGame Editor|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.DebugGame Editor|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.DebugGame|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.DebugGame|Android-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.DebugGame|Android-x64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.DebugGame|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.DebugGame|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.Development Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.Development Editor|Android-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.Development Editor|Android-x64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.Development Editor|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.Development Editor|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.Development|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.Development|Android-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.Development|Android-x64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.Development|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.Development|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.Shipping|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.Shipping|Android-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.Shipping|Android-x64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.Shipping|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2}.Shipping|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame Editor|Android.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame Editor|Android.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame Editor|Android-arm64.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame Editor|Android-arm64.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame Editor|Android-x64.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame Editor|Android-x64.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame Editor|Win64.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame Editor|Win64.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame Editor|Win64-arm64.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame Editor|Win64-arm64.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame Editor|Win64-arm64ec.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame Editor|Win64-arm64ec.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame|Android.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame|Android.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame|Android-arm64.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame|Android-arm64.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame|Android-x64.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame|Android-x64.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame|Win64.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame|Win64.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame|Win64-arm64.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame|Win64-arm64.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame|Win64-arm64ec.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.DebugGame|Win64-arm64ec.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Development Editor|Android.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Development Editor|Android.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Development Editor|Android-arm64.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Development Editor|Android-arm64.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Development Editor|Android-x64.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Development Editor|Android-x64.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Development Editor|Win64.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Development Editor|Win64.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Development Editor|Win64-arm64.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Development Editor|Win64-arm64.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Development Editor|Win64-arm64ec.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Development Editor|Win64-arm64ec.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Development|Android.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Development|Android.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Development|Android-arm64.ActiveCfg = Development|Any CPU + 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{436A8ABF-8AFA-3884-9530-30A86F73E095}.Shipping|Android.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Shipping|Android-arm64.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Shipping|Android-arm64.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Shipping|Android-x64.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Shipping|Android-x64.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Shipping|Win64.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Shipping|Win64.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Shipping|Win64-arm64.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Shipping|Win64-arm64.Build.0 = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Shipping|Win64-arm64ec.ActiveCfg = Development|Any CPU + {436A8ABF-8AFA-3884-9530-30A86F73E095}.Shipping|Win64-arm64ec.Build.0 = 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{2C6AA198-F16F-3522-9549-25F151E6FB32}.Shipping|Android-x64.ActiveCfg = Development|Any CPU + {2C6AA198-F16F-3522-9549-25F151E6FB32}.Shipping|Android-x64.Build.0 = Development|Any CPU + {2C6AA198-F16F-3522-9549-25F151E6FB32}.Shipping|Win64.ActiveCfg = Development|Any CPU + {2C6AA198-F16F-3522-9549-25F151E6FB32}.Shipping|Win64.Build.0 = Development|Any CPU + {2C6AA198-F16F-3522-9549-25F151E6FB32}.Shipping|Win64-arm64.ActiveCfg = Development|Any CPU + {2C6AA198-F16F-3522-9549-25F151E6FB32}.Shipping|Win64-arm64.Build.0 = Development|Any CPU + {2C6AA198-F16F-3522-9549-25F151E6FB32}.Shipping|Win64-arm64ec.ActiveCfg = Development|Any CPU + {2C6AA198-F16F-3522-9549-25F151E6FB32}.Shipping|Win64-arm64ec.Build.0 = Development|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(NestedProjects) = preSolution + {6D29B8F1-3A63-3555-8668-DE7CF355FCE2} = {233774A8-CC9D-3FA9-86D1-90573E92B704} + {873E0276-B8AA-358F-8371-8C9AFB300952} = {DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6} + {A3884547-FB88-37FC-A261-2632F33820A6} = {A338B9E2-A559-34BE-A46D-F789DD488FAD} + {2C6AA198-F16F-3522-9549-25F151E6FB32} = {A338B9E2-A559-34BE-A46D-F789DD488FAD} + {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} = {A338B9E2-A559-34BE-A46D-F789DD488FAD} + {57713676-9DBE-331C-AD10-26632AC9EE0C} = {A338B9E2-A559-34BE-A46D-F789DD488FAD} + {7B5CFB44-F0FB-31DF-AE62-C3C096A29A7B} = {A338B9E2-A559-34BE-A46D-F789DD488FAD} + {25EBCDCE-AB98-3BCB-B235-F8D161B3A304} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {77B9875B-A3D9-3CCB-9C72-2FB6C557501A} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {EDF49C44-19E2-3D2C-B5AF-559F7938BBEF} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {9E40DBCF-DE56-3CDE-AB4F-A250BB6F8F25} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {C26EED54-ACAF-32C4-8B1B-21A456BD148D} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {36EA6DB7-6C07-3E41-8D91-612C69A0DB09} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {7F7C0C17-2C0F-3151-80DC-A3E76ED5F0A5} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {1E1175B7-6A1E-35DA-A287-4B52809484D2} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {45588A98-86D6-36A5-A76E-6AFC28606C61} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {53F05735-2263-3BA3-B517-AF4C655ED195} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {2B114F6F-E5BB-30DD-BEE2-05EF174FDD5B} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {F25794B7-13DF-3204-9730-E60C424D6C61} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {5A6B5921-D353-37F0-AD29-A2DDFEAE2445} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {908C119C-94DE-35D9-869E-FB6A932F510B} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {635093B5-E883-3532-AD80-F86B5B44B1D1} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {002D5AC9-C253-3202-998D-5072D205D59D} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {B4A2FC89-41C9-37CF-9024-46AAE8140FAA} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {6AAA880D-831C-34C7-B4B1-7EAC505C6685} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {E8B369CA-770B-3526-8AAD-5FEA95A554E7} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {21602AE7-6D68-3390-81EA-99F30537AFE5} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {8A1628F5-D9F7-391B-9C9B-18A0C48D650D} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {7733FFEA-07CD-3515-99F8-1491E547D338} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {B5BA33E2-D079-33C4-BFAB-E6C3FB46C683} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {1A1A503E-2F1A-370A-A610-C87844D10755} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {35181FE2-AFD1-3950-B3FB-3755CA60F03B} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {BFE5EF84-5599-34AC-8258-8D1364B538FE} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {FDACF885-54B8-3AF7-B0BA-C9D7C21921C4} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {8CB2926B-E1FD-3E4E-AB0E-442CC232F750} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {A311EABD-791B-3B3D-8AC3-F2E5F5D3A527} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {3561086D-9C30-3A1F-A9FE-B970019445E8} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {95F6DDAF-FA45-32E6-B66E-EDBEA3EA18EA} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {DA1D4836-FD62-346D-A5BB-94F2087372AD} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {5ED2C66D-F226-33A5-98BB-B7782DE9549D} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {2FB651BC-6B21-358B-A799-1979661418BC} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {3400C2C9-7E1F-338B-AD46-602F23DC628B} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {90E594BB-BFB8-33B3-94D9-02668CE6E1C3} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {3544808A-AD8C-3A1E-A160-690176B99BCB} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {B782D7C4-7C87-31E5-B573-0C1E8A009D6F} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {A7BDFE2B-50D9-3697-A4FF-56CF6544CE67} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {211AA489-F463-3B31-A767-D58CABEC08C8} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {1CD8088F-D81F-33B5-8A2F-0C2A3EF259C5} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {EB44729A-609D-3B32-A3F5-ADDE8208D8A3} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {0E6977FF-F33C-3F91-ADE9-90D875B39A5A} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {40E97530-F866-3B3F-8278-A4FF731E6378} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {6FDA034E-5649-32F5-BE3D-F86EBCA74CE2} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {8EEC9766-720F-36CF-A965-9BF2FDDD43C7} = {7B5CFB44-F0FB-31DF-AE62-C3C096A29A7B} + {AF37B8A7-1A68-3F63-BB08-84961205D2DB} = {C2F57ECE-B26F-39D8-BDA7-C1D40BD8F180} + {436A8ABF-8AFA-3884-9530-30A86F73E095} = {C2F57ECE-B26F-39D8-BDA7-C1D40BD8F180} + {D5E55057-974E-3732-8057-41F4D7DAB7EE} = {C2F57ECE-B26F-39D8-BDA7-C1D40BD8F180} + {59ED41D2-B726-37B3-93FD-95CBB473F508} = {C2F57ECE-B26F-39D8-BDA7-C1D40BD8F180} + EndGlobalSection +EndGlobal diff --git a/PS_Replay.uproject b/PS_Replay.uproject new file mode 100644 index 0000000..e82e401 --- /dev/null +++ b/PS_Replay.uproject @@ -0,0 +1,22 @@ +{ + "FileVersion": 3, + "EngineAssociation": "5.7", + "Category": "", + "Description": "", + "Modules": [ + { + "Name": "PS_Replay", + "Type": "Runtime", + "LoadingPhase": "Default" + } + ], + "Plugins": [ + { + "Name": "ModelingToolsEditorMode", + "Enabled": true, + "TargetAllowList": [ + "Editor" + ] + } + ] +} \ No newline at end of file diff --git a/Plugins/PS_ReplaySystem/ReplaySystem.uplugin b/Plugins/PS_ReplaySystem/ReplaySystem.uplugin new file mode 100644 index 0000000..05c84c7 --- /dev/null +++ b/Plugins/PS_ReplaySystem/ReplaySystem.uplugin @@ -0,0 +1,28 @@ +{ + "FileVersion": 3, + "Version": 1, + "VersionName": "1.0", + "FriendlyName": "ReplaySystem", + "Description": "Exposes the Unreal replay system to blueprints", + "Category": "Replay", + "CreatedBy": "TareE", + "CreatedByURL": "https://www.oyintare.dev/", + "DocsURL": "https://replay.oyintare.dev/", + "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/1b0cbe31111d482baaf531d187651e7f", + "SupportURL": "", + "CanContainContent": true, + "Installed": true, + "Modules": [ + { + "Name": "ReplaySystem", + "Type": "Runtime", + "LoadingPhase": "EarliestPossible", + "PlatformAllowList": [ + "Win64", + "Mac", + "Linux", + "Android" + ] + } + ] +} \ No newline at end of file diff --git a/Plugins/PS_ReplaySystem/Resources/Icon128.png b/Plugins/PS_ReplaySystem/Resources/Icon128.png new file mode 100644 index 0000000000000000000000000000000000000000..cffa6445b089396140b66e397b84ef6071452a25 GIT binary patch literal 3520 zcmV;x4L|aUP) z3$#^58OQ%u0g;y)Vu?zDm1stiVj2nvsg9U7uS}U`a&lFNC?V*ucW)LPO zQPTBMgk+^yAmM{b)DRU#c_<=^-78;f^nYkOb9@Be=QUIVZZz>5H0 z0I(9kGXRzYSi%3lk%Rk6g_f4LtG!d9@8m5^MeYe;Fo6943}U6f8^Bg6Tz?%!@F;)> z0Q>{MLjaynqwvk9s4YN003!e#2H-#d12X>oH2@X^xEsJ9`S13O%TP1H7NAH1*crel z0gMB15P)7eC{qWI0B8j;3&4VW6v<7|1TY-H$pA(J=$(V|gkc`u{Q#x`m_H>+(*TB2BvBY4+yLNv zY>}Eq-UMKVZkN))i^9C+w*Z*UCO!}BN+Fn*>tG5b4AV7S24G6FMh-y%Y=IF#Mn`uM z`L>8`lyKIG$PFSgG{dshdh9DASBuE%hn?mk=jfhMrs{l-2_gKiyKPn=}l(6FMW2A^Y5b+XB zDw_bti^$6%H++qV>`;Nq?>M@$lG{U`$qX9Fg%`k?AiB64hnD&9UuvE_3yk2XYM z1#m&g&CL~&0Tr(Nj-!u=%nEr8%+|(2i>EbK@9mk}Q=e1Zwb}5no!ruII 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zrLu{Fxi`b|m6ALOpo5_l!Y5*UcOk`ay^lAjjXVmV1CxU08(i2K#e7DDeleteFinishedStream(ReplayName, OnDeleteFinishedStreamCompleteDel); + } +} + +void UDeleteReplayObject::OnDeleteFinishedStreamComplete(const FDeleteFinishedStreamResult& Result) +{ + const bool WasSuccessful = Result.WasSuccessful(); + OnDeleteComplete.Broadcast(WasSuccessful); +} diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/GetSavedReplaysObject.cpp b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/GetSavedReplaysObject.cpp new file mode 100644 index 0000000..a27b730 --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/GetSavedReplaysObject.cpp @@ -0,0 +1,45 @@ +// Copyright 2020-Present Oyintare Ebelo. All Rights Reserved. + + +#include "GetSavedReplaysObject.h" +#include "ReplayStructs.h" +#include "ReplayObject.h" +#include "NetworkReplayStreaming.h" + + +void UGetSavedReplaysObject::GetSavedReplays() +{ + EnumerateStreamsPtr = FNetworkReplayStreaming::Get().GetFactory().CreateReplayStreamer(); + + EnumerateStreamsCallbackDel = FEnumerateStreamsCallback::CreateUObject(this, &UGetSavedReplaysObject::OnEnumerateStreamsComplete); + + if (EnumerateStreamsPtr.Get()) + { + EnumerateStreamsPtr.Get()->EnumerateStreams(FNetworkReplayVersion(), INDEX_NONE, FString(), TArray(), EnumerateStreamsCallbackDel); + } +} + +void UGetSavedReplaysObject::OnEnumerateStreamsComplete(const FEnumerateStreamsResult& Result) +{ + + TArray Replays; + + TArray StreamInfos = Result.FoundStreams; + + for (FNetworkReplayStreamInfo StreamInfo : StreamInfos) + { + FReplayInfo ReplayInfoTemp; + ReplayInfoTemp.FriendlyName = StreamInfo.FriendlyName; + ReplayInfoTemp.ActualName = StreamInfo.Name; + ReplayInfoTemp.RecordDate = StreamInfo.Timestamp; + ReplayInfoTemp.LengthInMS = StreamInfo.LengthInMS; + const float SizeInKb = StreamInfo.SizeInBytes / 1024.0f; + ReplayInfoTemp.SizeInMb = SizeInKb / 1024.0f; + + UReplayObject* ReplayObj = NewObject(); + ReplayObj->ReplayInfo = ReplayInfoTemp; + Replays.Add(ReplayObj); + } + + OnGetReplaysComplete.Broadcast(Replays); +} \ No newline at end of file diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/GoToTimeObject.cpp b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/GoToTimeObject.cpp new file mode 100644 index 0000000..4e7e1fc --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/GoToTimeObject.cpp @@ -0,0 +1,118 @@ +// Copyright 2020-Present Oyintare Ebelo. All Rights Reserved. + + +#include "GoToTimeObject.h" +#include "Engine.h" +#include "ReplayPlayerController.h" +#include "ReplaySystemBPLibrary.h" +#include "Engine/DemoNetDriver.h" +#include "Kismet/GameplayStatics.h" +#include "Kismet/KismetMathLibrary.h" + +// Sets default values +UGoToTimeObject::UGoToTimeObject() +{ + + +} + +void UGoToTimeObject::GoToTime(UObject* WorldContextObject, float TimeToGoTo,bool bRetainPauseState) +{ + if (const UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (const AWorldSettings* WorldSettings = World->GetWorldSettings()) + { + // clamp time just in case + const float ClampedTime = UKismetMathLibrary::FClamp(TimeToGoTo,0.0f,UReplaySystemBPLibrary::GetReplayLength(WorldContextObject)); + + if (UDemoNetDriver* DemoDriver = UReplaySystemBPLibrary::GetDemoDriver(World)) + { + if (DemoDriver && DemoDriver->ServerConnection && DemoDriver->ServerConnection->PlayerController && DemoDriver->ServerConnection->PlayerController->PlayerState) + { + if(const AReplayPlayerController * ReplayPC = Cast(DemoDriver->ServerConnection->PlayerController)) + { + if(ReplayPC->bIsSpectating) + { + if(const AActor* ActorBeingSpectated = Cast(ReplayPC->GetViewTarget())) + { + const FNetworkGUID ActorBeingSpectatedGUID = DemoDriver->GetGUIDForActor(ActorBeingSpectated); + DemoDriver->AddNonQueuedGUIDForScrubbing(ActorBeingSpectatedGUID); + + } + } + + if(const AActor* ActorPossessed = Cast(ReplayPC->GetPawn())) + { + const FNetworkGUID SpectatorPawnGUID = DemoDriver->GetGUIDForActor(ActorPossessed); + DemoDriver->AddNonQueuedGUIDForScrubbing(SpectatorPawnGUID); + } + } + else + { + if(const APlayerController * PC = Cast(DemoDriver->ServerConnection->PlayerController)) + { + if(const AActor* ActorPossessed = Cast(PC->GetPawn())) + { + const FNetworkGUID SpectatorPawnGUID = DemoDriver->GetGUIDForActor(ActorPossessed); + DemoDriver->AddNonQueuedGUIDForScrubbing(SpectatorPawnGUID); + } + } + } + + for ( FActorIterator It( World->GetWorld()); It; ++It ) + { + if ( It->bAlwaysRelevant ) + { + const FNetworkGUID ActorGUID = DemoDriver->GetGUIDForActor(*It); + DemoDriver->AddNonQueuedGUIDForScrubbing(ActorGUID); + } + } + + bRetainPauseStateBeforeMove = bRetainPauseState; + WCO = WorldContextObject; + + if(WorldSettings->GetPauserPlayerState()) + { + bPauseStateBeforeMove = true; + } + + OnGoToTimeDelegate = FOnGotoTimeDelegate::CreateUObject(this,&UGoToTimeObject::OnGoToTimeProcessed); + + DemoDriver->GotoTimeInSeconds(ClampedTime,OnGoToTimeDelegate); + + } + } + } + } +} + +void UGoToTimeObject::OnGoToTimeProcessed(bool bWasSuccessful) +{ + const UObject* WorldContext = WCO; + if (const UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContext)) + { + if (AWorldSettings* WorldSettings = World->GetWorldSettings()) + { + if (UDemoNetDriver* DemoDriver = UReplaySystemBPLibrary::GetDemoDriver(World)) + { + if(OnGotoTimeComplete.IsBound()) + { + OnGotoTimeComplete.Broadcast(bWasSuccessful); + } + + if(bRetainPauseStateBeforeMove && !bPauseStateBeforeMove == false) + { + UReplaySystemBPLibrary::PausePlayback(WCO); + } + + if( AReplayPlayerController* ReplayPC = Cast(UGameplayStatics::GetPlayerController(World,0))) + { + ReplayPC->OnGoToTime(UReplaySystemBPLibrary::GetCurrentReplayTime(WCO)); + ReplayPC->OnStopSpectateActor(); + } + } + } + } +} + + diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ModifyReplayObject.cpp b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ModifyReplayObject.cpp new file mode 100644 index 0000000..6617087 --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ModifyReplayObject.cpp @@ -0,0 +1,32 @@ +// Copyright 2020-Present Oyintare Ebelo. All Rights Reserved. + + +#include "ModifyReplayObject.h" +#include "NetworkReplayStreaming.h" + + +void UModifyReplayObject::RenameReplay(const FString& ReplayName, const FString& NewName, const int32 UserIndex,bool bIsNormalName) +{ + EnumerateStreamsPtr = FNetworkReplayStreaming::Get().GetFactory().CreateReplayStreamer(); + + OnRenameReplayCompleteDel = FRenameReplayCallback::CreateUObject(this, &UModifyReplayObject::OnRenameReplayComplete); + + if (EnumerateStreamsPtr.Get()) + { + if (bIsNormalName) + { + EnumerateStreamsPtr.Get()->RenameReplay(ReplayName,NewName,UserIndex, OnRenameReplayCompleteDel); + + } + else + { + EnumerateStreamsPtr.Get()->RenameReplayFriendlyName(ReplayName, NewName,UserIndex, OnRenameReplayCompleteDel); + } + } +} + +void UModifyReplayObject::OnRenameReplayComplete(const FRenameReplayResult& Result) +{ + bool WasSuccessful = Result.WasSuccessful(); + //OnRenameComplete.Broadcast(WasSuccessful); +} diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/RenameReplayObject.cpp b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/RenameReplayObject.cpp new file mode 100644 index 0000000..d87a474 --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/RenameReplayObject.cpp @@ -0,0 +1,32 @@ +// Copyright 2020-Present Oyintare Ebelo. All Rights Reserved. + + +#include "RenameReplayObject.h" +#include "NetworkReplayStreaming.h" + + +void URenameReplayObject::RenameReplay(const FString& ReplayName, const FString& NewName, const int32 UserIndex,bool bIsNormalName) +{ + EnumerateStreamsPtr = FNetworkReplayStreaming::Get().GetFactory().CreateReplayStreamer(); + + OnRenameReplayCompleteDel = FRenameReplayCallback::CreateUObject(this, &URenameReplayObject::OnRenameReplayComplete); + + if (EnumerateStreamsPtr.Get()) + { + if (bIsNormalName) + { + EnumerateStreamsPtr.Get()->RenameReplay(ReplayName,NewName,UserIndex, OnRenameReplayCompleteDel); + + } + else + { + EnumerateStreamsPtr.Get()->RenameReplayFriendlyName(ReplayName, NewName,UserIndex, OnRenameReplayCompleteDel); + } + } +} + +void URenameReplayObject::OnRenameReplayComplete(const FRenameReplayResult& Result) +{ + bool WasSuccessful = Result.WasSuccessful(); + OnRenameComplete.Broadcast(WasSuccessful); +} diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ReplayDataObject.cpp b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ReplayDataObject.cpp new file mode 100644 index 0000000..a57b35b --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ReplayDataObject.cpp @@ -0,0 +1,984 @@ +// Copyright 2020-Present Oyintare Ebelo. All Rights Reserved. + + + +#include "ReplayDataObject.h" +#include "Kismet/KismetStringLibrary.h" +#include "HAL/FileManagerGeneric.h" +#include "ReplayStructs.h" +#include "Kismet/KismetTextLibrary.h" + + +void UReplayDataObject::AddBooleanData(FString Name,bool Data) +{ + FReplayBoolData StructVar; + StructVar.Name = Name; + StructVar.Value = Data; + + if(const int Index = DoesBooleanDataExist(Name) != -1) + { + boolData[Index] = StructVar; + } + else + { + boolData.Add(StructVar); + } + +} + + +void UReplayDataObject::AddByteData(FString Name,TArray Data) +{ + FReplayByteData StructVar; + StructVar.Name = Name; + StructVar.Value = Data; + + if(const int Index = DoesByteDataExist(Name) != -1) + { + byteData[Index] = StructVar; + } + else + { + byteData.Add(StructVar); + } +} + + +void UReplayDataObject::AddIntegerData(FString Name,int Data) +{ + FReplayIntData StructVar; + StructVar.Name = Name; + StructVar.Value = Data; + + + if(const int Index = DoesIntegerDataExist(Name) != -1) + { + intData[Index] = StructVar; + } + else + { + intData.Add(StructVar); + } +} + + +void UReplayDataObject::AddInteger64Data(FString Name,int64 Data) +{ + FReplayInt64Data StructVar; + StructVar.Name = Name; + StructVar.Value = Data; + + if(const int Index = DoesInteger64DataExist(Name) != -1) + { + int64Data[Index] = StructVar; + } + else + { + int64Data.Add(StructVar); + } +} + + +void UReplayDataObject::AddFloatData(FString Name,float Data) +{ + FReplayFloatData StructVar; + StructVar.Name = Name; + StructVar.Value = Data; + + if(const int Index = DoesFloatDataExist(Name) != -1) + { + floatData[Index] = StructVar; + } + else + { + floatData.Add(StructVar); + } +} + + +void UReplayDataObject::AddNameData(FString Name,FName Data) +{ + FReplayNameData StructVar; + StructVar.Name = Name; + StructVar.Value = Data; + + if(const int Index = DoesNameDataExist(Name) != -1) + { + nameData[Index] = StructVar; + } + else + { + nameData.Add(StructVar); + } +} + + +void UReplayDataObject::AddStringData(FString Name,FString Data) +{ + FReplayStringData StructVar; + StructVar.Name = Name; + StructVar.Value = Data; + + if(const int Index = DoesStringDataExist(Name) != -1) + { + stringData[Index] = StructVar; + } + else + { + stringData.Add(StructVar); + } +} + + +void UReplayDataObject::AddTextData(FString Name,FText Data) +{ + FReplayTextData StructVar; + StructVar.Name = Name; + StructVar.Value = Data; + + if(const int Index = DoesTextDataExist(Name) != -1) + { + textData[Index] = StructVar; + } + else + { + textData.Add(StructVar); + } +} + + +void UReplayDataObject::AddVectorData(FString Name,FVector Data) +{ + FReplayVectorData StructVar; + StructVar.Name = Name; + StructVar.Value = Data; + + if(const int Index = DoesVectorDataExist(Name) != -1) + { + vectorData[Index] = StructVar; + } + else + { + vectorData.Add(StructVar); + } +} + + +void UReplayDataObject::AddRotatorData(FString Name,FRotator Data) +{ + FReplayRotatorData StructVar; + StructVar.Name = Name; + StructVar.Value = Data; + + if(const int Index = DoesRotatorDataExist(Name) != -1) + { + rotatorData[Index] = StructVar; + } + else + { + rotatorData.Add(StructVar); + } +} + + +void UReplayDataObject::AddTransformData(FString Name,FTransform Data) +{ + FReplayTransformData StructVar; + StructVar.Name = Name; + StructVar.Value = Data; + + if(const int Index = DoesTransformDataExist(Name) != -1) + { + transformData[Index] = StructVar; + } + else + { + transformData.Add(StructVar); + } +} + + + +int UReplayDataObject::DoesBooleanDataExist (FString Name) +{ + for (int i = 0; i < boolData.Num(); ++i) + { + if (boolData[i].Name == Name) + { + return i; + } + } + return -1; +} + + +int UReplayDataObject::DoesByteDataExist (FString Name) +{ + for (int i = 0; i < byteData.Num(); ++i) + { + if (byteData[i].Name == Name) + { + return i; + } + } + return -1; +} + + +int UReplayDataObject::DoesIntegerDataExist (FString Name) +{ + for (int i = 0; i < intData.Num(); ++i) + { + if (intData[i].Name == Name) + { + return i; + } + } + return -1; +} + + +int UReplayDataObject::DoesInteger64DataExist (FString Name) +{ + for (int i = 0; i < int64Data.Num(); ++i) + { + if (int64Data[i].Name == Name) + { + return i; + } + } + return -1; +} + + +int UReplayDataObject::DoesFloatDataExist (FString Name) +{ + for (int i = 0; i < floatData.Num(); ++i) + { + if (floatData[i].Name == Name) + { + return i; + } + } + return -1; +} + + +int UReplayDataObject::DoesNameDataExist (FString Name) +{ + for (int i = 0; i < nameData.Num(); ++i) + { + if (nameData[i].Name == Name) + { + return i; + } + } + return -1; +} + + +int UReplayDataObject::DoesStringDataExist (FString Name) +{ + for (int i = 0; i < stringData.Num(); ++i) + { + if (stringData[i].Name == Name) + { + return i; + } + } + return -1; +} + + +int UReplayDataObject::DoesTextDataExist (FString Name) +{ + for (int i = 0; i < textData.Num(); ++i) + { + if (textData[i].Name == Name) + { + return i; + } + } + return -1; +} + + +int UReplayDataObject::DoesVectorDataExist (FString Name) +{ + for (int i = 0; i < vectorData.Num(); ++i) + { + if (vectorData[i].Name == Name) + { + return i; + } + } + return -1; +} + + +int UReplayDataObject::DoesRotatorDataExist (FString Name) +{ + for (int i = 0; i < stringData.Num(); ++i) + { + if (stringData[i].Name == Name) + { + return i; + } + } + return -1; +} + + +int UReplayDataObject::DoesTransformDataExist (FString Name) +{ + for (int i = 0; i < transformData.Num(); ++i) + { + if (transformData[i].Name == Name) + { + return i; + } + } + return -1; +} + + +void UReplayDataObject::RemoveBooleanData(FString Name) +{ + if (const int Index = DoesBooleanDataExist(Name) != -1) + { + boolData.RemoveAt(Index); + } +} + + +void UReplayDataObject::RemoveByteData(FString Name) +{ + if (const int Index = DoesByteDataExist(Name) != -1) + { + byteData.RemoveAt(Index); + } +} + + +void UReplayDataObject::RemoveIntegerData(FString Name) +{ + if (const int Index = DoesIntegerDataExist(Name) != -1) + { + intData.RemoveAt(Index); + } +} + + +void UReplayDataObject::RemoveInteger64Data(FString Name) +{ + if (const int Index = DoesInteger64DataExist(Name) != -1) + { + int64Data.RemoveAt(Index); + } +} + + +void UReplayDataObject::RemoveFloatData(FString Name) +{ + if (const int Index = DoesFloatDataExist(Name) != -1) + { + floatData.RemoveAt(Index); + } +} + + +void UReplayDataObject::RemoveNameData(FString Name) +{ + if (const int Index = DoesNameDataExist(Name) != -1) + { + nameData.RemoveAt(Index); + } +} + + +void UReplayDataObject::RemoveStringData(FString Name) +{ + if (const int Index = DoesStringDataExist(Name) != -1) + { + stringData.RemoveAt(Index); + } +} + + +void UReplayDataObject::RemoveTextData(FString Name) +{ + if (const int Index = DoesTextDataExist(Name) != -1) + { + textData.RemoveAt(Index); + } +} + + +void UReplayDataObject::RemoveVectorData(FString Name) +{ + if (const int Index = DoesVectorDataExist(Name) != -1) + { + vectorData.RemoveAt(Index); + } +} + + +void UReplayDataObject::RemoveRotatorData(FString Name) +{ + if (const int Index = DoesRotatorDataExist(Name) != -1) + { + rotatorData.RemoveAt(Index); + } +} + + +void UReplayDataObject::RemoveTransformData(FString Name) +{ + if (const int Index = DoesTransformDataExist(Name) != -1) + { + transformData.RemoveAt(Index); + } +} + +bool UReplayDataObject::GetBooleanData(FString Name) +{ + bool bReturnValue = false; + + for (FReplayBoolData Data : boolData) + { + if (Data.Name == Name) + { + return Data.Value; + } + } + + return bReturnValue; +} + + +TArray UReplayDataObject::GetByteData(FString Name) +{ + TArray ReturnValue; + + for (FReplayByteData Data : byteData) + { + if (Data.Name == Name) + { + return Data.Value; + } + } + + return ReturnValue; +} + + +int UReplayDataObject::GetIntegerData(FString Name) +{ + int ReturnValue = 0; + + for (FReplayIntData Data : intData) + { + if (Data.Name == Name) + { + return Data.Value; + } + } + + return ReturnValue; +} + + +int64 UReplayDataObject::GetInteger64Data(FString Name) +{ + int64 ReturnValue = 0; + + for (FReplayInt64Data Data : int64Data) + { + if (Data.Name == Name) + { + return Data.Value; + } + } + + return ReturnValue; +} + + +float UReplayDataObject::GetFloatData(FString Name) +{ + float ReturnValue = 0.0; + + for (FReplayFloatData Data : floatData) + { + if (Data.Name == Name) + { + return Data.Value; + } + } + + return ReturnValue; +} + + +FName UReplayDataObject::GetNameData(FString Name) +{ + FName ReturnValue = ""; + + for (FReplayNameData Data : nameData) + { + if (Data.Name == Name) + { + return Data.Value; + } + } + + return ReturnValue; +} + + +FString UReplayDataObject::GetStringData(FString Name) +{ + FString ReturnValue = ""; + + for (FReplayStringData Data : stringData) + { + if (Data.Name == Name) + { + return Data.Value; + } + } + + return ReturnValue; +} + + +FText UReplayDataObject::GetTextData(FString Name) +{ + FText ReturnValue; + + for (FReplayTextData Data : textData) + { + if (Data.Name == Name) + { + return Data.Value; + } + } + + return ReturnValue; +} + + +FVector UReplayDataObject::GetVectorData(FString Name) +{ + FVector ReturnValue = FVector(); + + for (FReplayVectorData Data : vectorData) + { + if (Data.Name == Name) + { + return Data.Value; + } + } + + return ReturnValue; +} + + +FRotator UReplayDataObject::GetRotatorData(FString Name) +{ + FRotator ReturnValue = FRotator(); + + for (FReplayRotatorData Data : rotatorData) + { + if (Data.Name == Name) + { + return Data.Value; + } + } + + return ReturnValue; +} + + +FTransform UReplayDataObject::GetTransformData(FString Name) +{ + FTransform ReturnValue = FTransform(); + + for (FReplayTransformData Data : transformData) + { + if (Data.Name == Name) + { + return Data.Value; + } + } + + return ReturnValue; +} + + +FString UReplayDataObject::SaveReplayMetaDataToString() +{ + //First Write all structs into strings + + TArray BoolArray; + + for (FReplayBoolData Data : boolData) + { + FString DataName = Data.Name; + FString DataValue = UKismetStringLibrary::Conv_BoolToString(Data.Value); + + BoolArray.Add(DataName + DataValuesSeperator + DataValue); + } + + + TArray ByteArray; + + for (FReplayByteData Data : byteData) + { + FString DataName = Data.Name; + FString DataValue; + + FUTF8ToTCHAR Src = FUTF8ToTCHAR((const ANSICHAR*) (Data.Value.GetData() + 0), Data.Value.Num()); + DataValue.AppendChars(Src.Get(), Src.Length()); + + ByteArray.Add(DataName + DataValuesSeperator + DataValue); + } + + + TArray IntArray; + + for (FReplayIntData Data : intData) + { + FString DataName = Data.Name; + FString DataValue = UKismetStringLibrary::Conv_IntToString(Data.Value); + + IntArray.Add(DataName + DataValuesSeperator + DataValue); + } + + TArray Int64Array; + + for (FReplayInt64Data Data : int64Data) + { + FString DataName = Data.Name; + FString DataValue = UKismetStringLibrary::Conv_IntToString(Data.Value); + + Int64Array.Add(DataName + DataValuesSeperator + DataValue); + } + + TArray FloatArray; + + for (FReplayFloatData Data : floatData) + { + FString DataName = Data.Name; + +#if ENGINE_MAJOR_VERSION <= 4 + FString DataValue = UKismetStringLibrary::Conv_FloatToString(Data.Value); +#else + FString DataValue = FString::SanitizeFloat(Data.Value); +#endif + + + FloatArray.Add(DataName + DataValuesSeperator + DataValue); + } + + TArray NameArray; + + for (FReplayNameData Data : nameData) + { + FString DataName = Data.Name; + FString DataValue = UKismetStringLibrary::Conv_NameToString(Data.Value); + + NameArray.Add(DataName + DataValuesSeperator + DataValue); + } + + TArray StringArray; + + for (FReplayStringData Data : stringData) + { + FString DataName = Data.Name; + FString DataValue = Data.Value; + + StringArray.Add(DataName + DataValuesSeperator + DataValue); + } + + TArray TextArray; + + for (FReplayTextData Data : textData) + { + FString DataName = Data.Name; + FString DataValue = UKismetTextLibrary::Conv_TextToString(Data.Value); + + TextArray.Add(DataName + DataValuesSeperator + DataValue); + } + + TArray VectorArray; + + for (FReplayVectorData Data : vectorData) + { + FString DataName = Data.Name; + FString DataValue = UKismetStringLibrary::Conv_VectorToString(Data.Value); + + VectorArray.Add(DataName + DataValuesSeperator + DataValue); + } + + TArray RotatorArray; + + for (FReplayRotatorData Data : rotatorData) + { + FString DataName = Data.Name; + FString DataValue = UKismetStringLibrary::Conv_RotatorToString(Data.Value); + + RotatorArray.Add(DataName + DataValuesSeperator + DataValue); + } + + TArray TransformArray; + + for (FReplayTransformData Data : transformData) + { + FString DataName = Data.Name; + FString DataVectorPart = UKismetStringLibrary::Conv_VectorToString(Data.Value.GetLocation()); + FString DataRotatorPart = UKismetStringLibrary::Conv_RotatorToString(Data.Value.GetRotation().Rotator()); + FString DataScalePart = UKismetStringLibrary::Conv_VectorToString(Data.Value.GetScale3D()); + + TArray DataValues; + DataValues.Add(DataVectorPart); + DataValues.Add(DataRotatorPart); + DataValues.Add(DataScalePart); + + FString DataValue = UKismetStringLibrary::JoinStringArray(DataValues,transformDataSeperator); + + TransformArray.Add(DataName + DataValuesSeperator + DataValue); + } + + + + + FString BoolArrayAsSingleString = UKismetStringLibrary::JoinStringArray(BoolArray, DataArraySeperator); + FString ByteArrayAsSingleString = UKismetStringLibrary::JoinStringArray(ByteArray, DataArraySeperator); + FString IntArrayAsSingleString = UKismetStringLibrary::JoinStringArray(IntArray, DataArraySeperator); + FString Int64ArrayAsSingleString = UKismetStringLibrary::JoinStringArray(Int64Array, DataArraySeperator); + FString FloatArrayAsSingleString = UKismetStringLibrary::JoinStringArray(FloatArray, DataArraySeperator); + FString NameArrayAsSingleString = UKismetStringLibrary::JoinStringArray(NameArray, DataArraySeperator); + FString StringArrayAsSingleString = UKismetStringLibrary::JoinStringArray(StringArray, DataArraySeperator); + FString TextArrayAsSingleString = UKismetStringLibrary::JoinStringArray(TextArray, DataArraySeperator); + FString VectorArrayAsSingleString = UKismetStringLibrary::JoinStringArray(VectorArray, DataArraySeperator); + FString RotatorArrayAsSingleString = UKismetStringLibrary::JoinStringArray(RotatorArray, DataArraySeperator); + FString TransformArrayAsSingleString = UKismetStringLibrary::JoinStringArray(TransformArray, DataArraySeperator); + + TArray FinalStringArray; + FinalStringArray.Add(boolDataIdentifier + DataIdentifierSeperator + BoolArrayAsSingleString); + FinalStringArray.Add(byteDataIdentifier + DataIdentifierSeperator + ByteArrayAsSingleString); + FinalStringArray.Add(intDataIdentifier + DataIdentifierSeperator + IntArrayAsSingleString); + FinalStringArray.Add(int64DataIdentifier + DataIdentifierSeperator + Int64ArrayAsSingleString); + FinalStringArray.Add(floatDataIdentifier + DataIdentifierSeperator + FloatArrayAsSingleString); + FinalStringArray.Add(nameDataIdentifier + DataIdentifierSeperator + NameArrayAsSingleString); + FinalStringArray.Add(stringDataIdentifier + DataIdentifierSeperator + StringArrayAsSingleString); + FinalStringArray.Add(textDataIdentifier + DataIdentifierSeperator + TextArrayAsSingleString); + FinalStringArray.Add(vectorDataIdentifier + DataIdentifierSeperator + VectorArrayAsSingleString); + FinalStringArray.Add(rotatorDataIdentifier + DataIdentifierSeperator + RotatorArrayAsSingleString); + FinalStringArray.Add(transformDataIdentifier + DataIdentifierSeperator + TransformArrayAsSingleString); + + FString FinalString = UKismetStringLibrary::JoinStringArray(FinalStringArray, FinalArraySeperator); + + return FinalString; +} + +bool UReplayDataObject::LoadReplayMetaDataFromString(FString StringDataToParse) +{ + boolData.Empty(); + byteData.Empty(); + intData.Empty(); + int64Data.Empty(); + floatData.Empty(); + nameData.Empty(); + stringData.Empty(); + textData.Empty(); + vectorData.Empty(); + rotatorData.Empty(); + transformData.Empty(); + + + + TArray LoadedStringArray = UKismetStringLibrary::ParseIntoArray(StringDataToParse, FinalArraySeperator); + + for (FString Field : LoadedStringArray) + { + + + FString DataIdentifier; + FString DataPart; + + UKismetStringLibrary::Split(Field,DataIdentifierSeperator,DataIdentifier,DataPart); + + TArray DataArray = UKismetStringLibrary::ParseIntoArray(DataPart,DataArraySeperator); + + for (FString DataItem : DataArray) + { + if (DataIdentifier == boolDataIdentifier) + { + FReplayBoolData LoadedData; + FString Name; + FString Value; + UKismetStringLibrary::Split(DataItem,DataValuesSeperator,Name, Value); + LoadedData.Name = Name; + if(Value == "true") + { + LoadedData.Value = true; + } + AddBooleanData(LoadedData.Name,LoadedData.Value); + } + + if (DataIdentifier == byteDataIdentifier) + { + FReplayByteData LoadedData; + FString Name; + FString Value; + UKismetStringLibrary::Split(DataItem,DataValuesSeperator,Name, Value); + LoadedData.Name = Name; + TArray ByteArray; + + if(!(Value.Len() <= 0)) + { + FTCHARToUTF8 Src = FTCHARToUTF8(Value.GetCharArray().GetData()); + ByteArray.Append((uint8*) Src.Get(), Src.Length()); + } + + LoadedData.Value = ByteArray; + AddByteData(LoadedData.Name,LoadedData.Value); + } + + if (DataIdentifier == intDataIdentifier) + { + FReplayIntData LoadedData; + FString Name; + FString Value; + UKismetStringLibrary::Split(DataItem,DataValuesSeperator,Name, Value); + LoadedData.Name = Name; + LoadedData.Value = UKismetStringLibrary::Conv_StringToInt(Value); + + AddIntegerData(LoadedData.Name,LoadedData.Value); + } + + if (DataIdentifier == int64DataIdentifier) + { + FReplayInt64Data LoadedData; + FString Name; + FString Value; + UKismetStringLibrary::Split(DataItem,DataValuesSeperator,Name, Value); + LoadedData.Name = Name; + LoadedData.Value = UKismetStringLibrary::Conv_StringToInt(Value); + + AddInteger64Data(LoadedData.Name,LoadedData.Value); + } + + if (DataIdentifier == floatDataIdentifier) + { + FReplayFloatData LoadedData; + FString Name; + FString Value; + UKismetStringLibrary::Split(DataItem,DataValuesSeperator,Name, Value); + LoadedData.Name = Name; + +#if ENGINE_MAJOR_VERSION <= 4 + LoadedData.Value = UKismetStringLibrary::Conv_StringToFloat(Value); +#else + LexFromString(LoadedData.Value,*Value); +#endif + + + AddFloatData(LoadedData.Name,LoadedData.Value); + } + + if (DataIdentifier == nameDataIdentifier) + { + FReplayNameData LoadedData; + FString Name; + FString Value; + UKismetStringLibrary::Split(DataItem,DataValuesSeperator,Name, Value); + LoadedData.Name = Name; + LoadedData.Value = UKismetStringLibrary::Conv_StringToName(Value); + + AddNameData(LoadedData.Name,LoadedData.Value); + } + + if (DataIdentifier == stringDataIdentifier) + { + FReplayStringData LoadedData; + FString Name; + FString Value; + UKismetStringLibrary::Split(DataItem,DataValuesSeperator,Name, Value); + LoadedData.Name = Name; + LoadedData.Value = Value; + + AddStringData(LoadedData.Name,LoadedData.Value); + } + + if (DataIdentifier == textDataIdentifier) + { + FReplayTextData LoadedData; + FString Name; + FString Value; + UKismetStringLibrary::Split(DataItem,DataValuesSeperator,Name, Value); + LoadedData.Name = Name; + LoadedData.Value = UKismetTextLibrary::Conv_StringToText(Value); + + AddTextData(LoadedData.Name,LoadedData.Value); + } + + if (DataIdentifier == vectorDataIdentifier) + { + FReplayVectorData LoadedData; + FString Name; + FString Value; + UKismetStringLibrary::Split(DataItem,DataValuesSeperator,Name, Value); + LoadedData.Name = Name; + FVector ConvertedValue; + bool bWasSuccessful; + UKismetStringLibrary::Conv_StringToVector(Value,ConvertedValue,bWasSuccessful); + LoadedData.Value = ConvertedValue; + + AddVectorData(LoadedData.Name,LoadedData.Value); + } + + if (DataIdentifier == rotatorDataIdentifier) + { + FReplayRotatorData LoadedData; + FString Name; + FString Value; + UKismetStringLibrary::Split(DataItem,DataValuesSeperator,Name, Value); + LoadedData.Name = Name; + FRotator ConvertedValue; + bool bWasSuccessful; + UKismetStringLibrary::Conv_StringToRotator(Value,ConvertedValue,bWasSuccessful); + LoadedData.Value = ConvertedValue; + + AddRotatorData(LoadedData.Name,LoadedData.Value); + } + + if (DataIdentifier == transformDataIdentifier) + { + FReplayTransformData LoadedData; + FString Name; + FString Value; + UKismetStringLibrary::Split(DataItem,DataValuesSeperator,Name, Value); + LoadedData.Name = Name; + + TArray DataComponents = UKismetStringLibrary::ParseIntoArray(Value,transformDataSeperator); + + FVector ConvertedVectorValue; + bool bWasSuccessful; + UKismetStringLibrary::Conv_StringToVector(DataComponents[0],ConvertedVectorValue,bWasSuccessful); + + FRotator ConvertedRotatorValue; + UKismetStringLibrary::Conv_StringToRotator(DataComponents[1],ConvertedRotatorValue,bWasSuccessful); + + FVector ConvertedScaleValue; + UKismetStringLibrary::Conv_StringToVector(DataComponents[2],ConvertedScaleValue,bWasSuccessful); + LoadedData.Value = FTransform(ConvertedRotatorValue,ConvertedVectorValue,ConvertedScaleValue); + + AddTransformData(LoadedData.Name,LoadedData.Value); + } + } + } + return true; +} \ No newline at end of file diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ReplayObject.cpp b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ReplayObject.cpp new file mode 100644 index 0000000..de639d8 --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ReplayObject.cpp @@ -0,0 +1,48 @@ +// Copyright 2020-Present Oyintare Ebelo. All Rights Reserved. + + +#include "ReplayObject.h" +#include "ReplayDataObject.h" +#include "NetworkReplayStreaming.h" +#include "HAL/FileManagerGeneric.h" +#include "Engine/DemoNetDriver.h" + +void UReplayObject::RequestEvents(FString Group,int UserIndex) +{ + const TSharedPtr EnumerateStreamsPtr = FNetworkReplayStreaming::Get().GetFactory().CreateReplayStreamer(); + + EnumerateEventsDel = FEnumerateEventsCallback::CreateUObject(this, &UReplayObject::OnEnumerateEventsComplete); + + if (EnumerateStreamsPtr.Get()) + { + EnumerateStreamsPtr.Get()->EnumerateEvents(ReplayInfo.ActualName,Group,UserIndex, EnumerateEventsDel); + } +} + +void UReplayObject::OnEnumerateEventsComplete(const FEnumerateEventsResult& Results) +{ + TArray ReplayEvents; + if(Results.WasSuccessful()) + { + for(FReplayEventListItem EventItem : Results.ReplayEventList.ReplayEvents) + { + FReplayEvent ReplayEventTemp; + ReplayEventTemp.EventID = EventItem.ID; + + ReplayEventTemp.Group = EventItem.Group; + ReplayEventTemp.TimeInMs = (int32)EventItem.Time1; + + UReplayDataObject* DataObject = NewObject(); + DataObject->LoadReplayMetaDataFromString(EventItem.Metadata); + ReplayEventTemp.Data = DataObject; + + ReplayEvents.Add(ReplayEventTemp); + + + + } + } + + OnRequestEventsComplete.Broadcast(ReplayEvents); +} + diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ReplayPlayerController.cpp b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ReplayPlayerController.cpp new file mode 100644 index 0000000..4b557f4 --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ReplayPlayerController.cpp @@ -0,0 +1,10 @@ +// Copyright 2020-Present Oyintare Ebelo. All Rights Reserved. + + +#include "ReplayPlayerController.h" + +AReplayPlayerController::AReplayPlayerController() +{ + bShouldPerformFullTickWhenPaused = true; + SetTickableWhenPaused(true); +} diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ReplaySystem.cpp b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ReplaySystem.cpp new file mode 100644 index 0000000..272ca67 --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ReplaySystem.cpp @@ -0,0 +1,24 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "ReplaySystem.h" + +DEFINE_LOG_CATEGORY(LogReplaySystem); + +#define LOCTEXT_NAMESPACE "FReplaySystemModule" + +void FReplaySystemModule::StartupModule() +{ + // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module + +} + +void FReplaySystemModule::ShutdownModule() +{ + // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, + // we call this function before unloading the module. + +} + +#undef LOCTEXT_NAMESPACE + +IMPLEMENT_MODULE(FReplaySystemModule, ReplaySystem) \ No newline at end of file diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ReplaySystemBPLibrary.cpp b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ReplaySystemBPLibrary.cpp new file mode 100644 index 0000000..70a9532 --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/ReplaySystemBPLibrary.cpp @@ -0,0 +1,490 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "ReplaySystemBPLibrary.h" +#include "Engine/World.h" +#include "GameFramework/WorldSettings.h" +#include "Engine/DemoNetDriver.h" +#include "NetworkReplayStreaming.h" +#include "Engine/GameInstance.h" +#include "Engine/Engine.h" +#include "DeleteReplayObject.h" +#include "GetSavedReplaysObject.h" +#include "GoToTimeObject.h" +#include "RenameReplayObject.h" +#include "ReplayDataObject.h" +#include "ReplayPlayerController.h" +#include "Containers/UnrealString.h" +#include "RequestEventsObject.h" +#include "Kismet/GameplayStatics.h" +#include "Kismet/KismetMathLibrary.h" + + +UReplaySystemBPLibrary::UReplaySystemBPLibrary(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void UReplaySystemBPLibrary::SetReplaySavePath(UObject* WorldContextObject, const FString& Path) +{ + if (UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (const TSharedPtr EnumerateStreamsPtr = FNetworkReplayStreaming::Get().GetFactory(). + CreateReplayStreamer()) + { + EnumerateStreamsPtr->SetDemoPath(Path); + } + } +} + +FString UReplaySystemBPLibrary::GetReplaySavePath(UObject* WorldContextObject) +{ + FString Path = ""; + if (UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (const TSharedPtr EnumerateStreamsPtr = FNetworkReplayStreaming::Get().GetFactory(). + CreateReplayStreamer()) + { + EnumerateStreamsPtr->GetDemoPath(Path); + } + } + return Path; +} + +void UReplaySystemBPLibrary::RecordReplay(UObject* WorldContextObject, const FString& ReplayName, + const FString& ReplayFriendlyName) +{ + if (const UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (UGameInstance* GI = Cast(World->GetGameInstance())) + { + const TArray Options; + + GI->StartRecordingReplay(ReplayName, ReplayFriendlyName, Options); + } + } +} + +void UReplaySystemBPLibrary::StopRecordingReplay(UObject* WorldContextObject) +{ + if (const UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (IsRecordingReplay(WorldContextObject)) + { + if (UGameInstance* GI = Cast(World->GetGameInstance())) + { + GI->StopRecordingReplay(); + } + } + } +} + +bool UReplaySystemBPLibrary::IsRecordingReplay(UObject* WorldContextObject) +{ + if (UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (World != nullptr && GetDemoDriver(World) != nullptr) + { + return GetDemoDriver(World)->IsRecording(); + } + } + return false; +} + +UDeleteReplayObject* UReplaySystemBPLibrary::DeleteReplay(UObject* WorldContextObject, const FString& ReplayName) +{ + if (UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (UDeleteReplayObject* ReplayDeleteObj = NewObject()) + { + ReplayDeleteObj->DeleteReplay(ReplayName); + return ReplayDeleteObj; + } + } + return nullptr; +} + +URenameReplayObject* UReplaySystemBPLibrary::RenameReplay(UObject* WorldContextObject, const FString& ReplayName, + const FString& NewReplayName, const int32 UserIndex) +{ + if (UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (URenameReplayObject* ReplayRenameObj = NewObject()) + { + ReplayRenameObj->RenameReplay(ReplayName, NewReplayName, UserIndex, true); + return ReplayRenameObj; + } + } + return nullptr; +} + +URenameReplayObject* UReplaySystemBPLibrary::RenameReplayFriendly(UObject* WorldContextObject, + const FString& ReplayName, + const FString& NewFriendlyReplayName, + const int32 UserIndex) +{ + if (UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (URenameReplayObject* ReplayRenameObj = NewObject()) + { + ReplayRenameObj->RenameReplay(ReplayName, NewFriendlyReplayName, UserIndex, false); + return ReplayRenameObj; + } + } + return nullptr; +} + +UGetSavedReplaysObject* UReplaySystemBPLibrary::GetSavedReplays(UObject* WorldContextObject) +{ + if (UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (UGetSavedReplaysObject* SavedReplaysObj = NewObject()) + { + SavedReplaysObj->GetSavedReplays(); + return SavedReplaysObj; + } + } + return nullptr; +} + +bool UReplaySystemBPLibrary::PlayRecordedReplay(UObject* WorldContextObject, const FString& ReplayName) +{ + if (const UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (UGameInstance* GI = Cast(World->GetGameInstance())) + { + const TArray Options; + + return GI->PlayReplay(ReplayName, nullptr, Options); + } + } + + return false; +} + +UGoToTimeObject* UReplaySystemBPLibrary::RestartReplayPlayback(UObject* WorldContextObject) +{ + UGoToTimeObject* GoToTimeObject = NewObject(); + if (!GoToTimeObject) + { + return nullptr; + } + + GoToTimeObject->GoToTime(WorldContextObject, 0.0f, false); + + return GoToTimeObject; +} + +UGoToTimeObject* UReplaySystemBPLibrary::GoToSpecificTime(UObject* WorldContextObject, float TimeToGoTo, + bool bRetainCurrentPauseState) +{ + UGoToTimeObject* GoToTimeObject = NewObject(); + if (!GoToTimeObject) + { + return nullptr; + } + + GoToTimeObject->GoToTime(WorldContextObject, TimeToGoTo, bRetainCurrentPauseState); + + return GoToTimeObject; +} + +void UReplaySystemBPLibrary::PausePlayback(UObject* WorldContextObject) +{ + if (UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (AWorldSettings* WorldSettings = World->GetWorldSettings()) + { + if (const UDemoNetDriver* DemoDriver = GetDemoDriver(World)) + { + if (DemoDriver && DemoDriver->ServerConnection && DemoDriver->ServerConnection->PlayerController && DemoDriver->ServerConnection->PlayerController->PlayerState) + { + World->bIsCameraMoveableWhenPaused = true; + WorldSettings->SetPauserPlayerState(DemoDriver->ServerConnection->PlayerController->PlayerState); + if (AReplayPlayerController* ReplayPC = Cast( + UGameplayStatics::GetPlayerController(World, 0))) + { + ReplayPC->OnTogglePause(true); + } + } + } + } + } +} + +void UReplaySystemBPLibrary::ResumePlayback(UObject* WorldContextObject) +{ + if (const UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (AWorldSettings* WorldSettings = World->GetWorldSettings()) + { + WorldSettings->SetPauserPlayerState(nullptr); + if (AReplayPlayerController* ReplayPC = Cast( + UGameplayStatics::GetPlayerController(World, 0))) + { + ReplayPC->OnTogglePause(false); + } + } + } +} + +void UReplaySystemBPLibrary::SetPlaybackSpeed(UObject* WorldContextObject, float Speed) +{ + if (const UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (AWorldSettings* WorldSettings = World->GetWorldSettings()) + { + WorldSettings->DemoPlayTimeDilation = Speed; + } + } +} + +float UReplaySystemBPLibrary::GetPlaybackSpeed(UObject* WorldContextObject) +{ + if (const UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (const AWorldSettings* WorldSettings = World->GetWorldSettings()) + { + return WorldSettings->DemoPlayTimeDilation; + } + } + return 1.0f; +} + +float UReplaySystemBPLibrary::GetCurrentReplayTime(UObject* WorldContextObject) +{ + if (UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (const UDemoNetDriver* DemoDriver = GetDemoDriver(World)) + { + return DemoDriver->GetDemoCurrentTime(); + } + else + { + return 0.0f; + } + } + return 0.0f; +} + +float UReplaySystemBPLibrary::GetReplayLength(UObject* WorldContextObject) +{ + if (UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (const UDemoNetDriver* DemoDriver = GetDemoDriver(World)) + { + if (IsRecordingReplay(WorldContextObject)) + { + return DemoDriver->AccumulatedRecordTime; + } + + if (IsPlayingReplay(WorldContextObject)) + { + return DemoDriver->GetDemoTotalTime(); + } + } + } + return 0.0f; +} + +bool UReplaySystemBPLibrary::IsPlayingReplay(UObject* WorldContextObject) +{ + if (UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (const UDemoNetDriver* DemoDriver = GetDemoDriver(World)) + { + return DemoDriver->IsPlaying(); + } + } + return false; +} + +bool UReplaySystemBPLibrary::IsReplayPlaybackPaused(UObject* WorldContextObject) +{ + if (const UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (IsPlayingReplay(WorldContextObject)) + { + if (const AWorldSettings* WorldSettings = World->GetWorldSettings()) + { + return WorldSettings->GetPauserPlayerState() != nullptr; + } + } + } + return false; +} + +FString UReplaySystemBPLibrary::GetActiveReplayName(UObject* WorldContextObject) +{ + if (UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (World != nullptr && GetDemoDriver(World) != nullptr) + { + return GetDemoDriver(World)->GetActiveReplayName(); + } + } + return "None"; +} + +bool UReplaySystemBPLibrary::AddEventToActiveReplay(UObject* WorldContextObject, const FString& EventName, + const FString& Group, UReplayDataObject* DataObject) +{ + if (UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (IsRecordingReplay(WorldContextObject)) + { + if (World != nullptr && GetDemoDriver(World) != nullptr) + { + FString EmptyString = ""; + const TArray Data; + if (DataObject) + { + FString ReplayDataString = DataObject->SaveReplayMetaDataToString(); + EmptyString = ReplayDataString; + } + + GetDemoDriver(World)->AddOrUpdateEvent(EventName, Group, EmptyString, Data); + + return true; + } + } + } + return false; +} + +URequestEventsObject* UReplaySystemBPLibrary::RequestActiveReplayEvents(UObject* WorldContextObject, FString Group, + int UserIndex) +{ + if (UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (!IsRecordingReplay(WorldContextObject) && IsPlayingReplay(WorldContextObject)) + { + if (URequestEventsObject* RequestEventsObject = NewObject()) + { + RequestEventsObject->RequestEvents(GetActiveReplayName(WorldContextObject), Group, UserIndex); + return RequestEventsObject; + } + } + } + return nullptr; +} + +UReplayDataObject* UReplaySystemBPLibrary::CreateReplayDataObject() +{ + UReplayDataObject* DataObject = NewObject(); + return DataObject; +} + +float UReplaySystemBPLibrary::MsToSeconds(const int32 MS) +{ +#if ENGINE_MAJOR_VERSION <= 4 + const float MsAsFloat = UKismetMathLibrary::Conv_IntToFloat(MS); +#else + const float MsAsFloat = UKismetMathLibrary::Conv_IntToDouble(MS); +#endif + + const float MsAsSeconds = MsAsFloat / 1000; + return MsAsSeconds; +} + +void UReplaySystemBPLibrary::SpectateActor(UObject* WorldContextObject, AActor* Actor, FBlendSettings BlendSettings) +{ + if (const UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (!Actor) + { + return; + } + + if (UGameplayStatics::GetPlayerController(World, 0)) + { + if (APlayerController* PC = UGameplayStatics::GetPlayerController(World, 0)) + { + if (!PC->IsLocalController()) + { + return; + } + + //Everything from here is happening only locally/on the client + PC->SetViewTargetWithBlend(Actor, BlendSettings.BlendTime, BlendSettings.BlendFunction, + BlendSettings.BlendExponent, BlendSettings.bLockOutgoing); + if (AReplayPlayerController* ReplayPC = Cast( + UGameplayStatics::GetPlayerController(World, 0))) + { + ReplayPC->OnSpectateActor(Actor); + ReplayPC->bIsSpectating = true; + } + } + } + } +} + +void UReplaySystemBPLibrary::StopSpectating(UObject* WorldContextObject, FBlendSettings BlendSettings) +{ + if (const UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (UGameplayStatics::GetPlayerController(World, 0)) + { + if (APlayerController* PC = UGameplayStatics::GetPlayerController(World, 0)) + { + if (!PC->IsLocalController()) + { + return; + } + + //Everything from here is happening only locally/on the client + + PC->SetViewTargetWithBlend(PC->GetPawn(), BlendSettings.BlendTime, BlendSettings.BlendFunction, + BlendSettings.BlendExponent, BlendSettings.bLockOutgoing); + + if (AReplayPlayerController* ReplayPC = Cast( + UGameplayStatics::GetPlayerController(World, 0))) + { + ReplayPC->OnStopSpectateActor(); + ReplayPC->bIsSpectating = false; + } + } + } + } +} + +UDemoNetDriver* UReplaySystemBPLibrary::GetDemoDriver(const UObject* WorldContextObject) +{ + if (UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { +#if ENGINE_MAJOR_VERSION > 4 + return World->GetDemoNetDriver(); +#elif ENGINE_MINOR_VERSION >= 26 + return World->GetDemoNetDriver(); +#elif ENGINE_MINOR_VERSION < 26 + return World->DemoNetDriver; +#endif + } + + return nullptr; +} + +void UReplaySystemBPLibrary::SetMaxRecordHz(UObject* WorldContextObject, float Hz) +{ + if (const UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) + { + if (UGameplayStatics::GetPlayerController(World, 0)) + { +#if ENGINE_MAJOR_VERSION <= 4 + FString Command = "demo.recordhz " + UKismetStringLibrary::Conv_FloatToString(Hz); +#else + FString Command = "demo.recordhz " + FString::SanitizeFloat(Hz); +#endif + + + UGameplayStatics::GetPlayerController(World, 0)->ConsoleCommand(Command); + } + } +} + + +float UReplaySystemBPLibrary::GetMaxRecordHz() +{ + static const auto CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("demo.recordhz")); + const float value = CVar->GetFloat(); + return value; +} diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/RequestEventsObject.cpp b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/RequestEventsObject.cpp new file mode 100644 index 0000000..9a224e8 --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Private/RequestEventsObject.cpp @@ -0,0 +1,47 @@ +// Copyright 2020-Present Oyintare Ebelo. All Rights Reserved. + + +#include "RequestEventsObject.h" +#include "ReplayStructs.h" +#include "ReplayObject.h" +#include "NetworkReplayStreaming.h" +#include "ReplayDataObject.h" + + +void URequestEventsObject::RequestEvents(FString ReplayName,FString Group, int UserIndex) +{ + const TSharedPtr EnumerateStreamsPtr = FNetworkReplayStreaming::Get().GetFactory().CreateReplayStreamer(); + + EnumerateEventsDel = FEnumerateEventsCallback::CreateUObject(this, &URequestEventsObject::OnEnumerateEventsComplete); + + if (EnumerateStreamsPtr.Get()) + { + EnumerateStreamsPtr.Get()->EnumerateEvents(ReplayName,Group,UserIndex, EnumerateEventsDel); + } +} + +void URequestEventsObject::OnEnumerateEventsComplete(const FEnumerateEventsResult& Results) +{ + TArray ReplayEvents; + if(Results.WasSuccessful()) + { + for(FReplayEventListItem EventItem : Results.ReplayEventList.ReplayEvents) + { + FReplayEvent ReplayEventTemp; + ReplayEventTemp.EventID = EventItem.ID; + + ReplayEventTemp.Group = EventItem.Group; + ReplayEventTemp.TimeInMs = static_cast(EventItem.Time1); + UReplayDataObject* DataObject = NewObject(); + DataObject->LoadReplayMetaDataFromString(EventItem.Metadata); + ReplayEventTemp.Data = DataObject; + + ReplayEvents.Add(ReplayEventTemp); + + + + } + } + + OnRequestEventsComplete.Broadcast(ReplayEvents); +} diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/DeleteReplayObject.h b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/DeleteReplayObject.h new file mode 100644 index 0000000..03ca2bb --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/DeleteReplayObject.h @@ -0,0 +1,35 @@ +// Copyright 2020-Present Oyintare Ebelo. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "NetworkReplayStreaming.h" +#include "ReplayDelegates.h" +#include "DeleteReplayObject.generated.h" + + + +/** + * + */ + +UCLASS(BlueprintType, Blueprintable) +class REPLAYSYSTEM_API UDeleteReplayObject : public UObject +{ + + GENERATED_BODY() + +public: + + UPROPERTY(BlueprintAssignable, Category = "Replay") + FOnDeleteComplete OnDeleteComplete; + + void DeleteReplay(const FString& ReplayName); + + + TSharedPtr EnumerateStreamsPtr; + + FDeleteFinishedStreamCallback OnDeleteFinishedStreamCompleteDel; + + void OnDeleteFinishedStreamComplete(const FDeleteFinishedStreamResult& Result); +}; diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/GetSavedReplaysObject.h b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/GetSavedReplaysObject.h new file mode 100644 index 0000000..c2aea57 --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/GetSavedReplaysObject.h @@ -0,0 +1,37 @@ +// Copyright 2020-Present Oyintare Ebelo. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "ReplayObject.h" +#include "NetworkReplayStreaming.h" +#include "GetSavedReplaysObject.generated.h" + + + +/** + * + */ + + + +UCLASS(BlueprintType, Blueprintable) +class REPLAYSYSTEM_API UGetSavedReplaysObject : public UObject +{ + + GENERATED_BODY() + +public: + + UPROPERTY(BlueprintAssignable, Category = "Replay") + FOnGetReplaysComplete OnGetReplaysComplete; + + void GetSavedReplays(); + + TSharedPtr EnumerateStreamsPtr; + + FEnumerateStreamsCallback EnumerateStreamsCallbackDel; + + /** Called when we get results from the replay streaming interface */ + void OnEnumerateStreamsComplete(const FEnumerateStreamsResult& Result); +}; diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/GoToTimeObject.h b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/GoToTimeObject.h new file mode 100644 index 0000000..2ff9a09 --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/GoToTimeObject.h @@ -0,0 +1,43 @@ +// Copyright 2020-Present Oyintare Ebelo. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "ReplayDelegates.h" +#include "Engine.h" +#include "Engine/DemoNetDriver.h" +#include "GoToTimeObject.generated.h" + +UCLASS() +class REPLAYSYSTEM_API UGoToTimeObject : public UObject +{ + GENERATED_BODY() + +public: + // Sets default values for this actor's properties + UGoToTimeObject(); + +protected: + + +public: + + UPROPERTY(BlueprintAssignable) + FOnGotoTimeComplete OnGotoTimeComplete; + + void GoToTime(UObject* WorldContextObject,float TimeToGoTo,bool bRetainPauseState); + + UPROPERTY() + UObject* WCO; + + bool bPauseStateBeforeMove = false; + + bool bRetainPauseStateBeforeMove = false; + + + + FOnGotoTimeDelegate OnGoToTimeDelegate; + + void OnGoToTimeProcessed(bool bWasSuccessful); + +}; diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ModifyReplayObject.h b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ModifyReplayObject.h new file mode 100644 index 0000000..530c2b0 --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ModifyReplayObject.h @@ -0,0 +1,35 @@ +// Copyright 2020-Present Oyintare Ebelo. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "NetworkReplayStreaming.h" +#include "ReplayDelegates.h" +#include "ModifyReplayObject.generated.h" + + + +/** + * + */ + +UCLASS(BlueprintType, Blueprintable) +class REPLAYSYSTEM_API UModifyReplayObject : public UObject +{ + + GENERATED_BODY() + +public: + + //UPROPERTY(BlueprintAssignable, Category = "Replay") + //FOnModifyReplayComplete OnRenameComplete; + + void RenameReplay(const FString& ReplayName, const FString& NewName, const int32 UserIndex, bool bIsNormalName); + + + TSharedPtr EnumerateStreamsPtr; + + FRenameReplayCallback OnRenameReplayCompleteDel; + + void OnRenameReplayComplete(const FRenameReplayResult& Result); +}; diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/RenameReplayObject.h b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/RenameReplayObject.h new file mode 100644 index 0000000..8811fd5 --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/RenameReplayObject.h @@ -0,0 +1,35 @@ +// Copyright 2020-Present Oyintare Ebelo. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "NetworkReplayStreaming.h" +#include "ReplayDelegates.h" +#include "RenameReplayObject.generated.h" + + + +/** + * + */ + +UCLASS(BlueprintType, Blueprintable) +class REPLAYSYSTEM_API URenameReplayObject : public UObject +{ + + GENERATED_BODY() + +public: + + UPROPERTY(BlueprintAssignable, Category = "Replay") + FOnRenameReplayComplete OnRenameComplete; + + void RenameReplay(const FString& ReplayName, const FString& NewName, const int32 UserIndex, bool bIsNormalName); + + + TSharedPtr EnumerateStreamsPtr; + + FRenameReplayCallback OnRenameReplayCompleteDel; + + void OnRenameReplayComplete(const FRenameReplayResult& Result); +}; diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplayDataObject.h b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplayDataObject.h new file mode 100644 index 0000000..e8894cd --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplayDataObject.h @@ -0,0 +1,242 @@ + + +#pragma once + +#include "CoreMinimal.h" +#include "ReplayStructs.h" +#include "ReplayDataObject.generated.h" + + +/** + * + */ + + +UCLASS(BlueprintType, Blueprintable) +class REPLAYSYSTEM_API UReplayDataObject : public UObject +{ + + GENERATED_BODY() + +public: + + FString DataPlaceHolder = "---PlaceHolderValue---"; + + FString DataArraySeperator = "---DataArray---"; + + FString DataValuesSeperator = "---DataValue---"; + + FString FinalArraySeperator = "---FinalArraySep---"; + + FString NewLineReplacer = " ---NewLineRep--- "; + + FString NewLineReplacerR = " ---NEWLINE-R--- "; + + FString boolDataIdentifier = "---BoolI---"; + + FString byteDataIdentifier = "---ByteI---"; + + FString intDataIdentifier = "---IntI---"; + + FString int64DataIdentifier = "---Int64I---"; + + FString floatDataIdentifier = "---FloatI---"; + + FString nameDataIdentifier = "---NameI---"; + + FString stringDataIdentifier = "---StringI---"; + + FString textDataIdentifier = "---TextI---"; + + FString vectorDataIdentifier = "---VectorI---"; + + FString rotatorDataIdentifier = "---RotatorI---"; + + FString transformDataIdentifier = "---TransformI---"; + + FString DataIdentifierSeperator = "---IdentifierSep---"; + + FString transformDataSeperator = "---TransformDataSep---"; + + + UPROPERTY(BlueprintReadOnly, Category = "DataObject") + TArray boolData; + + UPROPERTY(BlueprintReadOnly, Category = "DataObject") + TArray byteData; + + UPROPERTY(BlueprintReadOnly, Category = "DataObject") + TArray intData; + + UPROPERTY(BlueprintReadOnly, Category = "DataObject") + TArray int64Data; + + UPROPERTY(BlueprintReadOnly, Category = "DataObject") + TArray floatData; + + UPROPERTY(BlueprintReadOnly, Category = "DataObject") + TArray nameData; + + UPROPERTY(BlueprintReadOnly, Category = "DataObject") + TArray stringData; + + UPROPERTY(BlueprintReadOnly, Category = "DataObject") + TArray textData; + + UPROPERTY(BlueprintReadOnly, Category = "DataObject") + TArray vectorData; + + UPROPERTY(BlueprintReadOnly, Category = "DataObject") + TArray rotatorData; + + UPROPERTY(BlueprintReadOnly, Category = "DataObject") + TArray transformData; + + + UFUNCTION(BlueprintCallable,BlueprintPure, Category = "DataObject") + int DoesBooleanDataExist (FString Name); + + UFUNCTION(BlueprintCallable,BlueprintPure, Category = "DataObject") + int DoesByteDataExist (FString Name); + + UFUNCTION(BlueprintCallable,BlueprintPure, Category = "DataObject") + int DoesIntegerDataExist (FString Name); + + UFUNCTION(BlueprintCallable,BlueprintPure, Category = "DataObject") + int DoesInteger64DataExist (FString Name); + + UFUNCTION(BlueprintCallable,BlueprintPure, Category = "DataObject") + int DoesFloatDataExist (FString Name); + + UFUNCTION(BlueprintCallable,BlueprintPure, Category = "DataObject") + int DoesNameDataExist (FString Name); + + UFUNCTION(BlueprintCallable,BlueprintPure, Category = "DataObject") + int DoesStringDataExist (FString Name); + + UFUNCTION(BlueprintCallable,BlueprintPure, Category = "DataObject") + int DoesTextDataExist (FString Name); + + UFUNCTION(BlueprintCallable,BlueprintPure, Category = "DataObject") + int DoesVectorDataExist (FString Name); + + UFUNCTION(BlueprintCallable,BlueprintPure, Category = "DataObject") + int DoesRotatorDataExist (FString Name); + + UFUNCTION(BlueprintCallable,BlueprintPure, Category = "DataObject") + int DoesTransformDataExist (FString Name); + + + // Adds or updates data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void AddBooleanData(FString Name,bool Data); + // Adds or updates data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void AddByteData(FString Name,TArray Data); + // Adds or updates data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void AddIntegerData(FString Name,int Data); + // Adds or updates data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void AddInteger64Data(FString Name,int64 Data); + // Adds or updates data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void AddFloatData(FString Name,float Data); + // Adds or updates data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void AddNameData(FString Name,FName Data); + // Adds or updates data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void AddStringData(FString Name,FString Data); + // Adds or updates data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void AddTextData(FString Name,FText Data); + // Adds or updates data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void AddVectorData(FString Name,FVector Data); + // Adds or updates data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void AddRotatorData(FString Name,FRotator Data); + // Adds or updates data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void AddTransformData(FString Name,FTransform Data); + + // Removes data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void RemoveBooleanData(FString Name); + // Removes data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void RemoveByteData(FString Name); + // Removes data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void RemoveIntegerData(FString Name); + // Removes data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void RemoveInteger64Data(FString Name); + // Removes data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void RemoveFloatData(FString Name); + // Removes data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void RemoveNameData(FString Name); + // Removes data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void RemoveStringData(FString Name); + // Removes data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void RemoveTextData(FString Name); + // Removes data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void RemoveVectorData(FString Name); + // Removes data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void RemoveRotatorData(FString Name); + // Removes data of the specified type (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + void RemoveTransformData(FString Name); + + // Returns the stored value if it exists (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + bool GetBooleanData(FString Name); + // Returns the stored value if it exists (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + TArray GetByteData(FString Name); + // Returns the stored value if it exists (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + int GetIntegerData(FString Name); + // Returns the stored value if it exists (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + int64 GetInteger64Data(FString Name); + // Returns the stored value if it exists (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + float GetFloatData(FString Name); + // Returns the stored value if it exists (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + FName GetNameData(FString Name); + // Returns the stored value if it exists (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + FString GetStringData(FString Name); + // Returns the stored value if it exists (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + FText GetTextData(FString Name); + // Returns the stored value if it exists (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + FVector GetVectorData(FString Name); + // Returns the stored value if it exists (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + FRotator GetRotatorData(FString Name); + // Returns the stored value if it exists (Case Sensitive) + UFUNCTION(BlueprintCallable, Category = "DataObject") + FTransform GetTransformData(FString Name); + + /*Used Internaly to Create/Save meta data for a replay*/ + UFUNCTION(Category = "DataObject") + FString SaveReplayMetaDataToString(); + + /*Used Internaly to Load a meta data for a replay*/ + UFUNCTION(Category = "DataObject") + bool LoadReplayMetaDataFromString(FString StringDataToParse); + + + +}; diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplayDelegates.h b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplayDelegates.h new file mode 100644 index 0000000..b5b3c7b --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplayDelegates.h @@ -0,0 +1,27 @@ +// Copyright 2020-Present Oyintare Ebelo. All Rights Reserved. +#pragma once + +#include "CoreMinimal.h" +#include "ReplayStructs.h" +#include "ReplayDelegates.generated.h" + +class UReplayObject; +class APawn; + +UDELEGATE() +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnRequestEventsComplete,const TArray&, Events); + +UDELEGATE() +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnRenameReplayComplete, bool, bWasSuccessful); + +UDELEGATE() +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnGetReplaysComplete,const TArray &, Replays); + +UDELEGATE() +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnDeleteComplete, bool, bWasSuccessful); + +UDELEGATE() +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnGotoTimeComplete, const bool ,bWasSuccessful); + +UDELEGATE() +DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnReplayComplete); diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplayObject.h b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplayObject.h new file mode 100644 index 0000000..9d26cd6 --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplayObject.h @@ -0,0 +1,51 @@ +// Copyright 2020-Present Oyintare Ebelo. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "NetworkReplayStreaming.h" +#include "ReplayDelegates.h" +#include "ReplayStructs.h" +#include "ReplayObject.generated.h" + +/** + * + */ + + + +class UReplayDataObject; + +UCLASS(BlueprintType, Blueprintable) +class REPLAYSYSTEM_API UReplayObject : public UObject +{ + + GENERATED_BODY() + +public: + + UPROPERTY() + UWorld* World = nullptr; + + UPROPERTY(BlueprintReadOnly, EditAnywhere, Category = Replay) + FReplayInfo ReplayInfo; + + + // called once the events have been gotten + UPROPERTY(BlueprintAssignable, Category = "Replay|Events") + FOnRequestEventsComplete OnRequestEventsComplete; + + + /** + * Gets the events of a loaded replay + * @param Group + * @param UserIndex + */ + UFUNCTION(BlueprintCallable, Category = "Replay") + void RequestEvents(FString Group,int UserIndex); + + FEnumerateEventsCallback EnumerateEventsDel; + + void OnEnumerateEventsComplete(const FEnumerateEventsResult& Results); + +}; diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplayPlayerController.h b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplayPlayerController.h new file mode 100644 index 0000000..14a107d --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplayPlayerController.h @@ -0,0 +1,39 @@ +// Copyright 2020-Present Oyintare Ebelo. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/PlayerController.h" +#include "ReplayPlayerController.generated.h" + + +/** + * + */ +UCLASS() +class REPLAYSYSTEM_API AReplayPlayerController : public APlayerController +{ + GENERATED_BODY() + AReplayPlayerController(); + +public: + UFUNCTION(BlueprintImplementableEvent,Category="Replay") + void OnGoToTime(float currentTime); + + /** + * true means paused + * @param PauseState + */ + UFUNCTION(BlueprintImplementableEvent,Category="Replay") + void OnTogglePause(bool PauseState); + + UFUNCTION(BlueprintImplementableEvent,Category="Replay") + void OnSpectateActor(AActor* Actor); + + UFUNCTION(BlueprintImplementableEvent,Category="Replay") + void OnStopSpectateActor(); + + + + bool bIsSpectating = false; +}; diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplayStructs.h b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplayStructs.h new file mode 100644 index 0000000..b71ff78 --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplayStructs.h @@ -0,0 +1,371 @@ +// Copyright 2020-Present Oyintare Ebelo. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Camera/PlayerCameraManager.h" +#include "Curves/CurveVector.h" +#include "ReplayStructs.generated.h" + + +class UReplayDataObject; +class UCurveVector; +class FNetworkGUID; + +USTRUCT(BlueprintType) +struct FReplayInfo +{ + GENERATED_USTRUCT_BODY() + +public: + //The UI name of the replay + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FString FriendlyName; + //The actual name of the replay on disk + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FString ActualName; + //The date the replay was recorded + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FDateTime RecordDate; + //The length of the replay in milliseconds + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + int32 LengthInMS = 0; + //The size of the replay in Mb + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + float SizeInMb = 0.0f; + +}; + + + +USTRUCT(BlueprintType) +struct FBlendSettings +{ + GENERATED_USTRUCT_BODY() + +public: + //The time taken to blend + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + float BlendTime = 0.2f; + //Cubic, Linear etc functions for blending + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + TEnumAsByte BlendFunction = EViewTargetBlendFunction::VTBlend_Linear; + ///Exponent used by certain blend functions to control the blend + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + float BlendExponent = 0; + //If true, lock outgoing view target to last frame's camera position for the remainder of the blend + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + bool bLockOutgoing = false; + +}; + +USTRUCT(BlueprintType) +struct FReplayEvent +{ + GENERATED_USTRUCT_BODY() + +public: + //The Event ID + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FString EventID; + //The group this event belongs to + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FString Group; + // The time the event was added at in milliseconds + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + int32 TimeInMs = 0; + //The event data + UPROPERTY(BlueprintReadOnly, EditAnywhere, Category = Replay) + UReplayDataObject* Data=nullptr; + +}; + +USTRUCT(BlueprintType) +struct FReplayBoolData +{ + GENERATED_USTRUCT_BODY() + +public: + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FString Name; + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + bool Value = true; + + FORCEINLINE bool operator<(const FReplayBoolData& Other) const + { + return Name < Other.Name; + } + + FORCEINLINE bool operator==(const FReplayBoolData& Other) const + { + return Name == Other.Name; + } +}; + +USTRUCT(BlueprintType) +struct FReplayByteData +{ + GENERATED_USTRUCT_BODY() + +public: + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FString Name; + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + TArray Value; + + FORCEINLINE bool operator<(const FReplayByteData& Other) const + { + return Name < Other.Name; + } + + FORCEINLINE bool operator==(const FReplayByteData& Other) const + { + return Name == Other.Name; + } +}; + +USTRUCT(BlueprintType) +struct FReplayIntData +{ + GENERATED_USTRUCT_BODY() + +public: + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FString Name; + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + int Value=0; + + FORCEINLINE bool operator<(const FReplayIntData& Other) const + { + return Name < Other.Name; + } + + FORCEINLINE bool operator==(const FReplayIntData& Other) const + { + return Name == Other.Name; + } +}; + +USTRUCT(BlueprintType) +struct FReplayInt64Data +{ + GENERATED_USTRUCT_BODY() + +public: + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FString Name; + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + int64 Value = 0; + + FORCEINLINE bool operator<(const FReplayInt64Data& Other) const + { + return Name < Other.Name; + } + + FORCEINLINE bool operator==(const FReplayInt64Data& Other) const + { + return Name == Other.Name; + } +}; + +USTRUCT(BlueprintType) +struct FReplayFloatData +{ + GENERATED_USTRUCT_BODY() + +public: + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FString Name; + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + float Value = 0.0f; + + FORCEINLINE bool operator<(const FReplayFloatData& Other) const + { + return Name < Other.Name; + } + + FORCEINLINE bool operator==(const FReplayFloatData& Other) const + { + return Name == Other.Name; + } +}; + +USTRUCT(BlueprintType) +struct FReplayNameData +{ + GENERATED_USTRUCT_BODY() + +public: + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FString Name; + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FName Value; + + FORCEINLINE bool operator<(const FReplayNameData& Other) const + { + return Name < Other.Name; + } + + FORCEINLINE bool operator==(const FReplayNameData& Other) const + { + return Name == Other.Name; + } +}; + +USTRUCT(BlueprintType) +struct FReplayStringData +{ + GENERATED_USTRUCT_BODY() + +public: + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FString Name; + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FString Value; + + FORCEINLINE bool operator<(const FReplayStringData& Other) const + { + return Name < Other.Name; + } + + FORCEINLINE bool operator==(const FReplayStringData& Other) const + { + return Name == Other.Name; + } +}; + +USTRUCT(BlueprintType) +struct FReplayTextData +{ + GENERATED_USTRUCT_BODY() + +public: + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FString Name; + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FText Value; + + FORCEINLINE bool operator<(const FReplayTextData& Other) const + { + return Name < Other.Name; + } + + FORCEINLINE bool operator==(const FReplayTextData& Other) const + { + return Name == Other.Name; + } +}; + +USTRUCT(BlueprintType) +struct FReplayVectorData +{ + GENERATED_USTRUCT_BODY() + +public: + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FString Name; + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FVector Value = FVector(0.0f, 0.0f, 0.0f); + + FORCEINLINE bool operator<(const FReplayVectorData& Other) const + { + return Name < Other.Name; + } + + FORCEINLINE bool operator==(const FReplayVectorData& Other) const + { + return Name == Other.Name; + } +}; + +USTRUCT(BlueprintType) +struct FReplayRotatorData +{ + GENERATED_USTRUCT_BODY() + +public: + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FString Name; + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FRotator Value = FRotator(0.0f, 0.0f, 0.0f); + + FORCEINLINE bool operator<(const FReplayRotatorData& Other) const + { + return Name < Other.Name; + } + + FORCEINLINE bool operator==(const FReplayRotatorData& Other) const + { + return Name == Other.Name; + } +}; + +USTRUCT(BlueprintType) +struct FReplayTransformData +{ + GENERATED_USTRUCT_BODY() + +public: + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FString Name; + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FTransform Value; + + FORCEINLINE bool operator<(const FReplayTransformData& Other) const + { + return Name < Other.Name; + } + + FORCEINLINE bool operator==(const FReplayTransformData& Other) const + { + return Name == Other.Name; + } + +}; + +USTRUCT(BlueprintType) +struct FReplayObjectData +{ + GENERATED_USTRUCT_BODY() + +public: + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + FString Name; + + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Replay) + UObject* Value=nullptr; + + FORCEINLINE bool operator<(const FReplayObjectData& Other) const + { + return Name < Other.Name; + } + + FORCEINLINE bool operator==(const FReplayObjectData& Other) const + { + return Name == Other.Name; + } + +}; \ No newline at end of file diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplaySystem.h b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplaySystem.h new file mode 100644 index 0000000..caa1196 --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplaySystem.h @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +DECLARE_LOG_CATEGORY_EXTERN(LogReplaySystem, Log, All); + + +class FReplaySystemModule : public IModuleInterface +{ +public: + + /** IModuleInterface implementation */ + virtual void StartupModule() override; + virtual void ShutdownModule() override; +}; diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplaySystemBPLibrary.h b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplaySystemBPLibrary.h new file mode 100644 index 0000000..ba71fec --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplaySystemBPLibrary.h @@ -0,0 +1,308 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "Kismet/BlueprintFunctionLibrary.h" +#include "CoreMinimal.h" +#include "NetworkReplayStreaming.h" +#include "ReplayStructs.h" +#include "ReplaySystemBPLibrary.generated.h" + +/* +* Function library class. +* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint. +* +* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable. +* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins. +* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins. +* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu. +* Its lets you name the node using characters not allowed in C++ function names. +* CompactNodeTitle - the word(s) that appear on the node. +* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. +* Good example is "Print String" node which you can find also by using keyword "log". +* Category - the category your node will be under in the Blueprint drop-down menu. +* +* For more info on custom blueprint nodes visit documentation: +* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation +*/ + +class UGoToTimeObject; +class UDeleteReplayObject; +class UGetSavedReplaysObject; +class URenameReplayObject; +class UReplayDataObject; +class UReplayObject; +class URequestEventsObject; +class UInstantReplayObject; + +UCLASS() +class UReplaySystemBPLibrary : public UBlueprintFunctionLibrary +{ + GENERATED_UCLASS_BODY() + +public: + + /** + * Sets the path for all replays (Does not copy existing replays over) + * @param WorldContextObject + * @param Path New path + */ + UFUNCTION(BlueprintCallable, Category = "ReplaySystem", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static void SetReplaySavePath(UObject* WorldContextObject, const FString& Path); + + /** + * Gets the current path where replays are stored + * @param WorldContextObject + * @return Path + */ + UFUNCTION(BlueprintCallable,BlueprintPure,Category = "ReplaySystem", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static FString GetReplaySavePath(UObject* WorldContextObject); + + + /** + * Starts recording a replay + * @param WorldContextObject + * @param ReplayName The name to save the replay as on disk (Used internally) + * @param ReplayFriendlyName The Ui friendly name of the replay (Used by you or users) + */ + UFUNCTION(BlueprintCallable, Category = "ReplaySystem|Recording", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static void RecordReplay(UObject* WorldContextObject, const FString& ReplayName, + const FString& ReplayFriendlyName); + + /** + * Stop recording a replay + * @param WorldContextObject + * @return + */ + UFUNCTION(BlueprintCallable, Category = "ReplaySystem|Recording", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static void StopRecordingReplay(UObject* WorldContextObject); + + + + /** + * Finds out if a replay is being recorded + * @param WorldContextObject + * @return + */ + UFUNCTION(BlueprintCallable,BlueprintPure, Category = "ReplaySystem", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static bool IsRecordingReplay(UObject* WorldContextObject); + + /** + * Delete a replay + * @param WorldContextObject + * @param ReplayName The name the replay is saved as on disk + * @return + */ + UFUNCTION(BlueprintCallable, Category = "ReplaySystem", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static UDeleteReplayObject* DeleteReplay(UObject* WorldContextObject, const FString& ReplayName); + + /** + * Changes the name a replay is saved as on the disk + * @param WorldContextObject + * @param ReplayName The current name on disk of this replay + * @param NewReplayName New name to save as on disk + * @param UserIndex + * @return + */ + UFUNCTION(BlueprintCallable, Category = "ReplaySystem", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static URenameReplayObject* RenameReplay(UObject* WorldContextObject, const FString& ReplayName, const FString& NewReplayName, const int32 UserIndex); + + /** + * Changes the friendly name of a replay + * @param WorldContextObject + * @param ReplayName The current name on disk of this replay + * @param NewFriendlyReplayName New friendly to give it + * @param UserIndex + * @return + */ + UFUNCTION(BlueprintCallable, Category = "ReplaySystem", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static URenameReplayObject* RenameReplayFriendly(UObject* WorldContextObject, const FString& ReplayName, const FString& NewFriendlyReplayName, const int32 UserIndex); + + /** + * Get all the saved replays + * @param WorldContextObject + * @return + */ + UFUNCTION(BlueprintCallable, Category = "ReplaySystem", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static UGetSavedReplaysObject* GetSavedReplays(UObject* WorldContextObject); + + /** + * Play a recorded replay + * @param WorldContextObject + * @param ReplayName + * @return + */ + UFUNCTION(BlueprintCallable, Category = "ReplaySystem|Playback", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static bool PlayRecordedReplay(UObject* WorldContextObject, const FString& ReplayName); + + /** + * Restart the currently playing replay + * @param WorldContextObject + */ + UFUNCTION(BlueprintCallable, Category = "ReplaySystem|Playback", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static UGoToTimeObject* RestartReplayPlayback(UObject* WorldContextObject); + + /** + * Goto a specific time in the replay + * @param WorldContextObject + * @param TimeToGoTo Time in seconds to goto + * @param bRetainCurrentPauseState Use this on a need basis as it can cause some physics issues + */ + UFUNCTION(BlueprintCallable, Category = "ReplaySystem|Playback", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static UGoToTimeObject* GoToSpecificTime(UObject* WorldContextObject, float TimeToGoTo, + bool bRetainCurrentPauseState); + + + /** + * Pause the replay playback + * @param WorldContextObject + */ + UFUNCTION(BlueprintCallable, Category = "ReplaySystem|Playback", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static void PausePlayback(UObject* WorldContextObject); + + /** + * Resume the replay playback + * @param WorldContextObject + */ + UFUNCTION(BlueprintCallable, Category = "ReplaySystem|Playback", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static void ResumePlayback(UObject* WorldContextObject); + + /** + * Sets the Playback speed of the replay + * @param WorldContextObject Set the playback speed of the replay + * @param Speed Like time dilation 0.1,1,10 + */ + UFUNCTION(BlueprintCallable, Category = "ReplaySystem|Playback", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static void SetPlaybackSpeed(UObject* WorldContextObject, float Speed); + + + /** + * Get the playback speed of the replay + * @param WorldContextObject + * @return + */ + UFUNCTION(BlueprintCallable,BlueprintPure, Category = "ReplaySystem|Playback", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static float GetPlaybackSpeed(UObject* WorldContextObject); + + + /** + * Get the current time in seconds of the replay + * @param WorldContextObject + * @return + */ + UFUNCTION(BlueprintCallable, BlueprintPure, Category = "ReplaySystem|Playback", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static float GetCurrentReplayTime(UObject* WorldContextObject); + + + /** + * Get the total length in seconds of the replay currently playing or being recorded + * @param WorldContextObject + * @return + */ + UFUNCTION(BlueprintCallable, BlueprintPure, Category = "ReplaySystem|Playback", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static float GetReplayLength(UObject* WorldContextObject); + + + /** + * returns true if a replay is being played + * @param WorldContextObject + * @return + */ + UFUNCTION(BlueprintCallable,BlueprintPure, Category = "ReplaySystem", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static bool IsPlayingReplay(UObject* WorldContextObject); + + /** + * Returns true of the replay has been paused + * @param WorldContextObject + * @return + */ + UFUNCTION(BlueprintCallable,BlueprintPure, Category = "ReplaySystem", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static bool IsReplayPlaybackPaused(UObject* WorldContextObject); + + /** + * Gets the name on disk/memory of the replay currently playing or being recorded + * @param WorldContextObject + * @return + */ + UFUNCTION(BlueprintCallable,BlueprintPure, Category = "ReplaySystem", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static FString GetActiveReplayName(UObject* WorldContextObject); + + + + /** + * Adds or Updates said event in the replay currently being recorded + * @param WorldContextObject + * @param EventName The name of the event + * @param Group The group this event belongs to + * @param DataObject optional object containing extra data + * @return + */ + UFUNCTION(BlueprintCallable, Category = "ReplaySystem", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static bool AddEventToActiveReplay(UObject* WorldContextObject,const FString& EventName, const FString& Group, UReplayDataObject* DataObject); + + /** + * Gets the Events of the replay currently playing + * @param WorldContextObject + * @param Group The group name + * @param UserIndex + * @return + */ + UFUNCTION(BlueprintCallable, Category = "ReplaySystem", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static URequestEventsObject* RequestActiveReplayEvents(UObject* WorldContextObject,FString Group,int UserIndex); + + + /** + * Creates a data object for storing event meta data for a replay + * @return + */ + UFUNCTION(BlueprintCallable, Category = "ReplaySystem") + static UReplayDataObject* CreateReplayDataObject(); + + static UReplayDataObject* LoadEventFromByteData(TArray Bytes); + + /** + * Helper function to convert milliseconds to seconds + * @param MS + * @return + */ + UFUNCTION(BlueprintCallable,BlueprintPure, Category = "ReplaySystem|Utilities") + static float MsToSeconds(const int32 MS); + + /** + * Just sets the view target of the controller to the specified actor + * @param WorldContextObject + * @param Actor The pawn to spectate + */ + UFUNCTION(BlueprintCallable,Category= "ReplaySystem",meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static void SpectateActor(UObject* WorldContextObject, AActor* Actor, FBlendSettings BlendSettings); + + /** + * Just sets the view target of the controller back to the possessed pawn + * @param WorldContextObject + * @param BlendSettings + */ + UFUNCTION(BlueprintCallable,Category= "ReplaySystem",meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static void StopSpectating(UObject* WorldContextObject,FBlendSettings BlendSettings); + + UFUNCTION(Category= "ReplaySystem",meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static UDemoNetDriver* GetDemoDriver(const UObject* WorldContextObject); + + /** + *Set the maximum number of frames recorded per second by the replay + */ + UFUNCTION(BlueprintCallable,Category= "ReplaySystem",meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static void SetMaxRecordHz(UObject* WorldContextObject,float Hz = 8.0f); + + + /** + * Get the maximum number of frames recorded per second by the replay + */ + UFUNCTION(BlueprintCallable,Category= "ReplaySystem") + static float GetMaxRecordHz(); + +}; + + + + + diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/RequestEventsObject.h b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/RequestEventsObject.h new file mode 100644 index 0000000..c91d2b4 --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/RequestEventsObject.h @@ -0,0 +1,33 @@ +// Copyright 2020-Present Oyintare Ebelo. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "NetworkReplayStreaming.h" +#include "ReplayDelegates.h" +#include "RequestEventsObject.generated.h" + +/** + * + */ + + + +UCLASS(BlueprintType, Blueprintable) +class REPLAYSYSTEM_API URequestEventsObject : public UObject +{ + + GENERATED_BODY() + +public: + + UPROPERTY(BlueprintAssignable, Category = "Replay|Events") + FOnRequestEventsComplete OnRequestEventsComplete; + + void RequestEvents(FString ReplayName,FString Group,int UserIndex); + + FEnumerateEventsCallback EnumerateEventsDel; + + void OnEnumerateEventsComplete(const FEnumerateEventsResult& Results); + +}; diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/ReplaySystem.Build.cs b/Plugins/PS_ReplaySystem/Source/ReplaySystem/ReplaySystem.Build.cs new file mode 100644 index 0000000..0397ae6 --- /dev/null +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/ReplaySystem.Build.cs @@ -0,0 +1,54 @@ +// Copyright 2020-Present Oyintare Ebelo. All Rights Reserved. + +using UnrealBuildTool; + +public class ReplaySystem : ModuleRules +{ + public ReplaySystem(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicIncludePaths.AddRange( + new string[] { + // ... add public include paths required here ... + } + ); + + + PrivateIncludePaths.AddRange( + new string[] { + // ... add other private include paths required here ... + } + ); + + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + "NetworkReplayStreaming", + "Json", + "JsonUtilities", + // ... add other public dependencies that you statically link with here ... + } + ); + + + PrivateDependencyModuleNames.AddRange( + new string[] + { + "CoreUObject", + "Engine", + "Slate", + "SlateCore", + // ... add private dependencies that you statically link with here ... + } + ); + + + DynamicallyLoadedModuleNames.AddRange( + new string[] { + } + ); + } +} diff --git a/Saved/Config/CrashReportClient/UECC-Windows-36F8C42B45F3F6FAC0605DBD9FB7DC47/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-36F8C42B45F3F6FAC0605DBD9FB7DC47/CrashReportClient.ini new file mode 100644 index 0000000..867344d --- /dev/null +++ b/Saved/Config/CrashReportClient/UECC-Windows-36F8C42B45F3F6FAC0605DBD9FB7DC47/CrashReportClient.ini @@ -0,0 +1,9 @@ +[CrashReportClient] +bHideLogFilesOption=false +bHideAllowToBeContactedOption=false +bIsAllowedToCloseWithoutSending=true +bIsAllowedToSendWithoutDetailedInfo=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/Saved/Logs/PS_Replay.log b/Saved/Logs/PS_Replay.log new file mode 100644 index 0000000..f97e0f0 --- /dev/null +++ b/Saved/Logs/PS_Replay.log @@ -0,0 +1,943 @@ +Log file open, 07/02/26 17:26:45 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=38828) +LogWindows: Enabling Tpause support +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: PS_Replay +LogCore: UTS: Unreal Trace Server launched successfully +LogTrace: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' +LogCore: No trace connection. Tracing to in-memory cache. +LogTrace: Display: Control listening on port 35583 +LogTrace: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.7-CL-51494982" +LogCsvProfiler: Display: Metadata set : engineversion="5.7.4-51494982+++UE5+Release-5.7" +LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.7.4" +LogCsvProfiler: Display: Metadata set : os="Windows 11 (25H2) [10.0.26200.7171] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|12th Gen Intel(R) Core(TM) i9-12900H" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" +LogCsvProfiler: Display: Metadata set : ltoenabled="0" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : mergedmodules="0" +LogCsvProfiler: Display: Metadata set : commandline="" C:\ASTERION\GIT\PS_ReplaySystem\PS_Replay\PS_Replay.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=9fa71e90c40a4dc88f1ea09d29826566 -AUTH_TYPE=exchangecode -epicapp=UE_5.7 -epicenv=Prod -EpicPortal -epicusername=Asterion_VR -epicuserid=2f7b7ff5607d4cd796afc096af9aba6f -epiclocale=fr -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : loginid="5440aecf4e36dfe9905193a4742566fb" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.433571 +LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280" +LogCsvProfiler: Display: Metadata set : systemresolution.resy="720" +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-36F8C42B45F3F6FAC0605DBD9FB7DC47 + Session CrashGUID >==================================================== +LogConfig: No local boot hotfix file found at: [../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] +LogAudio: Display: Pre-Initializing Audio Device Manager... +LogAudio: Display: AudioInfo: 'OPUS' Registered +LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +LogAudio: Display: AudioInfo: 'OGG' Registered +LogAudio: Display: AudioInfo: 'ADPCM' Registered +LogAudio: Display: AudioInfo: 'PCM' Registered +LogAudio: Display: AudioInfo: 'BINKA' Registered +LogAudio: Display: AudioInfo: 'RADA' Registered +LogAudio: Display: Audio Device Manager Pre-Initialized +LogPluginManager: Looking for build plugins target receipt +LogAssetRegistry: Display: No AssetDiscovery cache present at ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/CachedAssetRegistryDiscovery.bin. AssetRegistry discovery of files will be uncached. +LogPluginManager: Found matching target receipt: ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Binaries/Win64/PS_ReplayEditor.target +LogPluginManager: Looking for enabled plugins target receipt +LogPluginManager: Found matching target receipt: ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Binaries/Win64/PS_ReplayEditor.target +LogConfig: Display: Loading Android ini files took 0.09 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.10 seconds +LogConfig: Display: Loading Mac ini files took 0.10 seconds +LogConfig: Display: Loading IOS ini files took 0.11 seconds +LogConfig: Display: Loading Unix ini files took 0.11 seconds +LogPluginManager: Mounting Engine plugin AudioInsights +LogPluginManager: Mounting Engine plugin BaseMaterial +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosInsights +LogPluginManager: Mounting Engine plugin ChaosVD +LogPluginManager: Mounting Engine plugin CmdLinkServer +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Mounting Engine plugin Fab +LogPluginManager: Mounting Engine plugin IoStoreInsights +LogPluginManager: Mounting Engine plugin MassInsights +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin RenderGraphInsights +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin UbaController +LogPluginManager: Mounting Engine plugin WorldMetrics +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin EngineCameras +LogPluginManager: Mounting Engine plugin CompositeCore +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin ColorGrading +LogPluginManager: Mounting Engine plugin DataValidation +LogConfig: Display: Loading TVOS ini files took 0.13 seconds +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogConfig: Display: Loading Windows ini files took 0.13 seconds +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogConfig: Display: Loading VisionOS ini files took 0.13 seconds +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin GeometryMode +LogConfig: Display: Loading Linux ini files took 0.14 seconds +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin UMGWidgetPreview +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin AdvancedRenamer +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin EditorDataStorage +LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures +LogPluginManager: Mounting Engine plugin EditorPerformance +LogPluginManager: Mounting Engine plugin EditorTelemetry +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GlobalConfigurationData +LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin LowLevelNetTrace +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin GeometryDataflow +LogPluginManager: Mounting Engine plugin NFORDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin RuntimeTelemetry +LogPluginManager: Mounting Engine plugin SequenceNavigator +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ComputeFramework +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyBindingUtils +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin StateTree +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin GPUReshape +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin NamingTokens +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin ProjectLauncher +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin Cascade +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin NiagaraPreviewContent +LogPluginManager: Mounting Engine plugin NiagaraSimCaching +LogPluginManager: Mounting Engine plugin InterchangeAssets +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin MetaHumanSDK +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin EOSShared +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin ControlRigModules +LogPluginManager: Mounting Engine plugin DeformerGraph +LogPluginManager: Mounting Engine plugin EaseCurveTool +LogPluginManager: Mounting Engine plugin GameplayInsights +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin RigLogic +LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools +LogPluginManager: Mounting Engine plugin TweeningUtils +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin SequenceValidator +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin NNEDenoiser +LogPluginManager: Mounting Engine plugin NNERuntimeORT +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin XInputDevice +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Project plugin ReplaySystem +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine] +LogStudioTelemetry: Started StudioTelemetry Session +LogNFORDenoise: NFORDenoise function starting up +LogStudioTelemetry: Started StudioTelemetry Session +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogEOSShared: Loaded "C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll" +LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.19.0.3-49960398 +LogInit: Using libcurl 8.12.1 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1t +LogInit: - supports HTTP deflate (compression) using libz 1.3 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_TLSAUTH_SRP +LogInit: CURL_VERSION_HTTP2 +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - CVarHttpCurlReuseConnectionEnabled = true - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread +LogInit: Creating http thread with maximum 256 concurrent requests +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogInit: ExecutableName: UnrealEditor.exe +LogInit: Build: ++UE5+Release-5.7-CL-51494982 +LogInit: Platform=WindowsEditor +LogInit: MachineId=5440aecf4e36dfe9905193a4742566fb +LogInit: DeviceId= +LogInit: Engine Version: 5.7.4-51494982+++UE5+Release-5.7 +LogInit: Compatible Engine Version: 5.7.0-47537391+++UE5+Release-5.7 +LogInit: Net CL: 47537391 +LogInit: OS: Windows 11 (25H2) [10.0.26200.7171] (), CPU: 12th Gen Intel(R) Core(TM) i9-12900H, GPU: Intel(R) Iris(R) Xe Graphics +LogInit: CPU Model ID: 69a3, microcode revision: 43b +LogInit: Compiled (64-bit): Mar 6 2026 12:43:05 +LogInit: Architecture: x64 +LogInit: Compiled with Visual C++: 19.44.35223.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.7 +LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=9fa71e90c40a4dc88f1ea09d29826566 -AUTH_TYPE=exchangecode -epicapp=UE_5.7 -epicenv=Prod -EpicPortal -epicusername=Asterion_VR -epicuserid=2f7b7ff5607d4cd796afc096af9aba6f -epiclocale=fr -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no +LogDevObjectVersion: Number of dev versions registered: 36 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 225 +LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 +LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 61 +LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.setres:1280x720]] +[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created +[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate.SheenQuality:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.RayTracing:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Substrate.ProjectGBufferFormat:0]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2026.07.02-15.26.46:244][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2026.07.02-15.26.46:244][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2026.07.02-15.26.46:244][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2026.07.02-15.26.46:244][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2026.07.02-15.26.46:245][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] +[2026.07.02-15.26.46:245][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2026.07.02-15.26.46:245][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2026.07.02-15.26.46:246][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2026.07.02-15.26.46:246][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2026.07.02-15.26.46:246][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1536" +[2026.07.02-15.26.46:246][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="864" +[2026.07.02-15.26.46:247][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2026.07.02-15.26.46:247][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.DetailMode:3]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2026.07.02-15.26.46:248][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] +[2026.07.02-15.26.46:252][ 0]LogRHI: Using Default RHI: D3D12 +[2026.07.02-15.26.46:252][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2026.07.02-15.26.46:252][ 0]LogRHI: Loading RHI module D3D12RHI +[2026.07.02-15.26.46:255][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2026.07.02-15.26.46:255][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2026.07.02-15.26.46:740][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 Ti Laptop GPU (VendorId: 10de, DeviceId: 2460, SubSysId: b271028, Revision: 00a1 +[2026.07.02-15.26.46:740][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2026.07.02-15.26.46:740][ 0]LogD3D12RHI: Adapter has 16173MB of dedicated video memory, 0MB of dedicated system memory, and 16219MB of shared system memory, 1 output[s], UMA:false +[2026.07.02-15.26.46:740][ 0]LogD3D12RHI: Driver Version: 596.36 (internal:32.0.15.9636, unified:596.36) +[2026.07.02-15.26.46:740][ 0]LogD3D12RHI: Driver Date: 4-23-2026 +[2026.07.02-15.26.46:822][ 0]LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available. +[2026.07.02-15.26.46:841][ 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) Iris(R) Xe Graphics (VendorId: 8086, DeviceId: 46a6, SubSysId: b271028, Revision: 000c +[2026.07.02-15.26.46:841][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 unsupported +[2026.07.02-15.26.46:841][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 16219MB of shared system memory, 0 output[s], UMA:true +[2026.07.02-15.26.46:841][ 0]LogD3D12RHI: Driver Version: 32.0.101.7084 (internal:32.0.101.7084, unified:101.7084) +[2026.07.02-15.26.46:841][ 0]LogD3D12RHI: Driver Date: 1-15-2026 +[2026.07.02-15.26.46:849][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2026.07.02-15.26.46:849][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2026.07.02-15.26.46:849][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16219MB of shared system memory, 0 output[s], UMA:true +[2026.07.02-15.26.46:850][ 0]LogD3D12RHI: D3D10Warp Version: 10.0.26100.7019 +[2026.07.02-15.26.46:850][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2026.07.02-15.26.46:850][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2026.07.02-15.26.46:850][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2026.07.02-15.26.46:850][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2026.07.02-15.26.46:850][ 0]LogHAL: Display: Platform has ~ 32 GB [34015080448 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2026.07.02-15.26.46:851][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2026.07.02-15.26.46:851][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2026.07.02-15.26.46:851][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] +[2026.07.02-15.26.46:851][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] +[2026.07.02-15.26.46:851][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2026.07.02-15.26.46:851][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2026.07.02-15.26.46:851][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2026.07.02-15.26.46:851][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2026.07.02-15.26.46:851][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] +[2026.07.02-15.26.46:851][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2026.07.02-15.26.46:851][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]] +[2026.07.02-15.26.46:851][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Saved/Config/WindowsEditor/Editor.ini] +[2026.07.02-15.26.46:851][ 0]LogInit: Computer: ASTERION_VR_01 +[2026.07.02-15.26.46:851][ 0]LogInit: User: jfoucher +[2026.07.02-15.26.46:851][ 0]LogInit: CPU Page size=4096, Cores=14 +[2026.07.02-15.26.46:851][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2026.07.02-15.26.46:851][ 0]LogInit: Handheld Device: 0 +[2026.07.02-15.26.46:851][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits +[2026.07.02-15.26.46:851][ 0]LogMemory: Memory total: Physical=31.7GB (32GB approx) Virtual=65.2GB +[2026.07.02-15.26.46:851][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2026.07.02-15.26.46:851][ 0]LogMemory: Process Physical Memory: 583.54 MB used, 628.89 MB peak +[2026.07.02-15.26.46:851][ 0]LogMemory: Process Virtual Memory: 593.23 MB used, 593.23 MB peak +[2026.07.02-15.26.46:851][ 0]LogMemory: Physical Memory: 21035.20 MB used, 11404.11 MB free, 32439.31 MB total +[2026.07.02-15.26.46:851][ 0]LogMemory: Virtual Memory: 37920.27 MB used, 28839.77 MB free, 66760.05 MB total +[2026.07.02-15.26.46:851][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2026.07.02-15.26.46:854][ 0]LogWindows: WindowsPlatformFeatures enabled +[2026.07.02-15.26.46:856][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector +[2026.07.02-15.26.46:856][ 0]LogChaosDD: Chaos Debug Draw Startup +[2026.07.02-15.26.46:856][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2026.07.02-15.26.46:857][ 0]LogInit: Overriding language with editor language configuration option (en). +[2026.07.02-15.26.46:857][ 0]LogInit: Using OS detected locale (fr-FR). +[2026.07.02-15.26.46:867][ 0]LogInit: Setting process to per monitor DPI aware +[2026.07.02-15.26.47:606][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2026.07.02-15.26.47:606][ 0]LogWindowsTextInputMethodSystem: - Français (France) - (Keyboard). +[2026.07.02-15.26.47:606][ 0]LogWindowsTextInputMethodSystem: - Français (France) - Correction de l’entrée tactile (TSF IME). +[2026.07.02-15.26.47:606][ 0]LogWindowsTextInputMethodSystem: Activated input method: Français (France) - (Keyboard). +[2026.07.02-15.26.47:616][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity +[2026.07.02-15.26.47:624][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. +[2026.07.02-15.26.47:629][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2026.07.02-15.26.47:629][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2026.07.02-15.26.47:809][ 0]LogRHI: Using Default RHI: D3D12 +[2026.07.02-15.26.47:809][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2026.07.02-15.26.47:809][ 0]LogRHI: Loading RHI module D3D12RHI +[2026.07.02-15.26.47:809][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2026.07.02-15.26.47:809][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2026.07.02-15.26.47:809][ 0]LogD3D12RHI: Integrated GPU (iGPU): false +[2026.07.02-15.26.47:809][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2026.07.02-15.26.47:811][ 0]LogWindows: Attached monitors: +[2026.07.02-15.26.47:811][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1020), device: '\\.\DISPLAY1' [PRIMARY] +[2026.07.02-15.26.47:811][ 0]LogWindows: Found 1 attached monitors. +[2026.07.02-15.26.47:811][ 0]LogWindows: Gathering driver information using Windows Setup API +[2026.07.02-15.26.47:811][ 0]LogRHI: RHI Adapter Info: +[2026.07.02-15.26.47:811][ 0]LogRHI: Name: NVIDIA GeForce RTX 3080 Ti Laptop GPU +[2026.07.02-15.26.47:811][ 0]LogRHI: Driver Version: 596.36 (internal:32.0.15.9636, unified:596.36) +[2026.07.02-15.26.47:811][ 0]LogRHI: Driver Date: 4-23-2026 +[2026.07.02-15.26.47:811][ 0]LogD3D12RHI: GPU DeviceId: 0x2460 (for the marketing name, search the web for "GPU Device Id") +[2026.07.02-15.26.47:811][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2026.07.02-15.26.47:949][ 0]LogNvidiaAftermath: Aftermath initialized +[2026.07.02-15.26.47:949][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2026.07.02-15.26.48:201][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: +[2026.07.02-15.26.48:201][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking +[2026.07.02-15.26.48:201][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2026.07.02-15.26.48:201][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Bindless is supported. MaxNonSamplerDescriptors: 1000000, MaxSamplerDescriptors: 2048 +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Raster order views are supported +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Legacy Barriers Present in Build: Yes +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Enhanced Barriers Present in Build: Yes +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Enhanced Barriers Driver Support: Yes +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Preferred Barrier Implementation Type: Legacy +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Chosen Barrier Implementation: D3D12LegacyBarriers +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Work Graphs are supported +[2026.07.02-15.26.48:202][ 0]LogD3D12RHI: Bindless is enabled (Configuration=RayTracing). Initializing allocators with 32768 Resource and 2048 Sampler descriptors +[2026.07.02-15.26.48:282][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002280F235380) +[2026.07.02-15.26.48:283][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002280F235640) +[2026.07.02-15.26.48:283][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002280F235900) +[2026.07.02-15.26.48:283][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2026.07.02-15.26.48:283][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2026.07.02-15.26.48:401][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering NOT supported! +[2026.07.02-15.26.48:401][ 0]LogD3D12RHI: NVIDIA Ray Tracing Cluster Operations supported and enabled +[2026.07.02-15.26.48:401][ 0]LogD3D12RHI: NVIDIA Extended ray tracing pipeline state applied. +[2026.07.02-15.26.48:401][ 0]LogRHI: Texture pool is 9705 MB (70% of 13864 MB) +[2026.07.02-15.26.48:401][ 0]LogD3D12RHI: Async texture creation enabled +[2026.07.02-15.26.48:401][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2026.07.02-15.26.48:421][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading +[2026.07.02-15.26.48:424][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12" +[2026.07.02-15.26.48:424][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12" +[2026.07.02-15.26.48:424][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6" +[2026.07.02-15.26.48:424][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6" +[2026.07.02-15.26.48:424][ 0]LogInit: Initializing FReadOnlyCVARCache +[2026.07.02-15.26.48:428][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyReport_0.log" -log="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyLog_0.log" -project="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" -platform=all' +[2026.07.02-15.26.48:428][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.7/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyReport_0.log" -log="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyLog_0.log" -project="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" -platform=all" ] +[2026.07.02-15.26.48:443][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded +[2026.07.02-15.26.48:443][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2026.07.02-15.26.48:443][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2026.07.02-15.26.48:443][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2026.07.02-15.26.48:443][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2026.07.02-15.26.48:443][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2026.07.02-15.26.48:443][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.14 +[2026.07.02-15.26.48:443][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.14.dll +[2026.07.02-15.26.48:444][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2026.07.02-15.26.48:444][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXR' +[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXRClient' +[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2026.07.02-15.26.48:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2026.07.02-15.26.48:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2026.07.02-15.26.48:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2026.07.02-15.26.48:527][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2026.07.02-15.26.48:527][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2026.07.02-15.26.48:527][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2026.07.02-15.26.48:527][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2026.07.02-15.26.48:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2026.07.02-15.26.48:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2026.07.02-15.26.48:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2026.07.02-15.26.48:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2026.07.02-15.26.48:570][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2026.07.02-15.26.48:570][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2026.07.02-15.26.48:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2026.07.02-15.26.48:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2026.07.02-15.26.48:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2026.07.02-15.26.48:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2026.07.02-15.26.48:592][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2026.07.02-15.26.48:636][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_IOS +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_SM5_IOS +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_TVOS +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_SM5_TVOS +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_METAL_ES3_1 +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: VVM_1_0 +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2026.07.02-15.26.48:644][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2026.07.02-15.26.48:644][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1. +[2026.07.02-15.26.48:644][ 0]LogRendererCore: Ray tracing shaders are enabled. +[2026.07.02-15.26.48:647][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2026.07.02-15.26.48:647][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2026.07.02-15.26.48:647][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2026.07.02-15.26.48:647][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2026.07.02-15.26.48:647][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2026.07.02-15.26.48:998][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1729 MiB) +[2026.07.02-15.26.48:998][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2026.07.02-15.26.48:998][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2026.07.02-15.26.48:998][ 0]LogZenServiceInstance: Found registry key GlobalDataCachePath UE-LocalDataCachePath=C:/TEMP/UE_DDC +[2026.07.02-15.26.48:998][ 0]LogZenServiceInstance: Found registry key GlobalDataCachePath UE-LocalDataCachePath=C:/TEMP/UE_DDC +[2026.07.02-15.26.48:998][ 0]LogZenServiceInstance: Found local data cache path=C:/TEMP/UE_DDC +[2026.07.02-15.26.48:999][ 0]LogZenServiceInstance: Display: Launching zen utility 'C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/zen.exe service status'. +[2026.07.02-15.26.49:153][ 0]LogZenServiceInstance: Display: Launching zen utility 'C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/zen.exe service status'. +[2026.07.02-15.26.49:359][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/j_foucher/AppData/Local/UnrealEngine/5.7/Saved/Zen/zen.version', version: '5.7.6-202510061608-windows-x64-release-9a1ebb9' +[2026.07.02-15.26.49:359][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/zenserver.exe' is '5.7.6-202510061608-windows-x64-release-9a1ebb9' +[2026.07.02-15.26.49:359][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/j_foucher/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' +[2026.07.02-15.26.49:359][ 0]LogZenServiceInstance: Installed version at 'C:/Users/j_foucher/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2' +[2026.07.02-15.26.49:359][ 0]LogZenServiceInstance: Display: Installed service at 'C:/Users/j_foucher/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date +[2026.07.02-15.26.49:360][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance +[2026.07.02-15.26.49:360][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/j_foucher/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/j_foucher/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/TEMP/UE_DDC/Zen', args '--port 8558 --data-dir C:\TEMP\UE_DDC\Zen --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --cache-bucket-limit-overwrites --quiet --http-forceloopback --owner-pid 65908 --child-id Zen_65908_Startup' +[2026.07.02-15.26.49:667][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!. +[2026.07.02-15.26.49:667][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.309 seconds +[2026.07.02-15.26.49:671][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc status: OK!. +[2026.07.02-15.26.49:671][ 0]LogDerivedDataCache: Local: Found registry key GlobalDataCachePath UE-LocalDataCachePath=C:/TEMP/UE_DDC +[2026.07.02-15.26.49:684][ 0]LogDerivedDataCache: C:/TEMP/UE_DDC: Speed tests took 0.01 seconds. +[2026.07.02-15.26.49:684][ 0]LogDerivedDataCache: Display: C:/TEMP/UE_DDC: Performance: Latency=0.03ms. RandomReadSpeed=745.60MBs, RandomWriteSpeed=83.60MBs. Assigned SpeedClass 'Local' +[2026.07.02-15.26.49:685][ 0]LogDerivedDataCache: Local: Using data cache path C:/TEMP/UE_DDC: DeleteOnly +[2026.07.02-15.26.49:685][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' +[2026.07.02-15.26.49:685][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. +[2026.07.02-15.26.49:686][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2026.07.02-15.26.49:686][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2026.07.02-15.26.49:686][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2026.07.02-15.26.49:686][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2026.07.02-15.26.49:687][ 0]LogShaderCompilers: Guid format shader working directory is -7 characters bigger than the processId version (../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/Shaders/WorkingDirectory/65908/). +[2026.07.02-15.26.49:687][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/j_foucher/AppData/Local/Temp/UnrealShaderWorkingDir/6C1F154C4299414049C699AC100A95B8/'. +[2026.07.02-15.26.49:688][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2026.07.02-15.26.49:688][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled +[2026.07.02-15.26.49:688][ 0]LogShaderCompilers: Display: No distributed shader compiler controller found +[2026.07.02-15.26.49:688][ 0]LogShaderCompilers: Display: Using 10 local workers for shader compilation +[2026.07.02-15.26.49:691][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2026.07.02-15.26.49:691][ 0]LogShaderCompilers: Display: Failed to delete old shader autogen file: ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2026.07.02-15.26.49:692][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2026.07.02-15.26.49:692][ 0]LogShaderCompilers: Display: Shader autogen file written: ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2026.07.02-15.26.52:775][ 0]LogSlate: Using FreeType 2.10.0 +[2026.07.02-15.26.52:775][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2026.07.02-15.26.52:790][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2026.07.02-15.26.52:790][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] +[2026.07.02-15.26.52:790][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2026.07.02-15.26.52:790][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] +[2026.07.02-15.26.52:824][ 0]LogAssetRegistry: FAssetRegistry took 0.0046 seconds to start up +[2026.07.02-15.26.52:827][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2026.07.02-15.26.52:917][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../../ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/CachedAssetRegistry_*.bin. +[2026.07.02-15.26.53:337][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2026.07.02-15.26.53:337][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2026.07.02-15.26.53:421][ 0]LogDeviceProfileManager: Active device profile: [00000228F31E1E00][00000228F3212800 82] WindowsEditor +[2026.07.02-15.26.53:421][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2026.07.02-15.26.53:428][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages +[2026.07.02-15.26.53:430][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2026.07.02-15.26.53:430][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2026.07.02-15.26.53:430][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2026.07.02-15.26.53:446][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Valid, MinAllowed_Sdk=r27c, MaxAllowed_Sdk=r28c, Current_Sdk=r27c, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Support_FullSdk, Sdk_HasBestVersion") +[2026.07.02-15.26.53:446][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") +[2026.07.02-15.26.53:448][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyReport_1.log" -log="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyLog_1.log" -project="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" -Device=Win64@ASTERION_VR_01' +[2026.07.02-15.26.53:448][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.7/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyReport_1.log" -log="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/Intermediate/TurnkeyLog_1.log" -project="C:/ASTERION/GIT/PS_ReplaySystem/PS_Replay/PS_Replay.uproject" -Device=Win64@ASTERION_VR_01" -nocompile -nocompileuat ] +[2026.07.02-15.26.53:498][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2026.07.02-15.26.53:498][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load +[2026.07.02-15.26.53:499][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2026.07.02-15.26.53:499][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2026.07.02-15.26.53:501][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load +[2026.07.02-15.26.53:501][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2026.07.02-15.26.53:502][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2026.07.02-15.26.53:508][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2026.07.02-15.26.53:510][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2026.07.02-15.26.53:511][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2026.07.02-15.26.53:515][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load +[2026.07.02-15.26.53:515][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2026.07.02-15.27.08:258][ 0]LogTurnkeySupport: Completed device detection: Code = 0 diff --git a/Saved/UnrealBuildTool/BuildConfiguration.xml b/Saved/UnrealBuildTool/BuildConfiguration.xml new file mode 100644 index 0000000..261cb7a --- /dev/null +++ b/Saved/UnrealBuildTool/BuildConfiguration.xml @@ -0,0 +1,3 @@ + + + diff --git a/Source/PS_Replay.Target.cs b/Source/PS_Replay.Target.cs new file mode 100644 index 0000000..b333c5a --- /dev/null +++ b/Source/PS_Replay.Target.cs @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class PS_ReplayTarget : TargetRules +{ + public PS_ReplayTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Game; + DefaultBuildSettings = BuildSettingsVersion.V6; + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; + ExtraModuleNames.Add("PS_Replay"); + } +} diff --git a/Source/PS_Replay/PS_Replay.Build.cs b/Source/PS_Replay/PS_Replay.Build.cs new file mode 100644 index 0000000..a03c1f7 --- /dev/null +++ b/Source/PS_Replay/PS_Replay.Build.cs @@ -0,0 +1,23 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class PS_Replay : ModuleRules +{ + public PS_Replay(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput" }); + + PrivateDependencyModuleNames.AddRange(new string[] { }); + + // Uncomment if you are using Slate UI + // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); + + // Uncomment if you are using online features + // PrivateDependencyModuleNames.Add("OnlineSubsystem"); + + // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true + } +} diff --git a/Source/PS_Replay/PS_Replay.cpp b/Source/PS_Replay/PS_Replay.cpp new file mode 100644 index 0000000..ab34bf9 --- /dev/null +++ b/Source/PS_Replay/PS_Replay.cpp @@ -0,0 +1,6 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "PS_Replay.h" +#include "Modules/ModuleManager.h" + +IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, PS_Replay, "PS_Replay" ); diff --git a/Source/PS_Replay/PS_Replay.h b/Source/PS_Replay/PS_Replay.h new file mode 100644 index 0000000..677c8e2 --- /dev/null +++ b/Source/PS_Replay/PS_Replay.h @@ -0,0 +1,6 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + diff --git a/Source/PS_ReplayEditor.Target.cs b/Source/PS_ReplayEditor.Target.cs new file mode 100644 index 0000000..c1e45cc --- /dev/null +++ b/Source/PS_ReplayEditor.Target.cs @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class PS_ReplayEditorTarget : TargetRules +{ + public PS_ReplayEditorTarget( TargetInfo Target) : base(Target) + { + Type = TargetType.Editor; + DefaultBuildSettings = BuildSettingsVersion.V6; + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; + ExtraModuleNames.Add("PS_Replay"); + } +}