- BDD (migrations 1.6.0 + 1.7.0, idempotentes) :
* 4 nouveaux index composites sur reactevents, triggerevents, sessions
* vue sessiondebriefs reecrite (sous-requetes correlees -> JOINs)
puis materialisee dans table session_debriefs_cache via procedure
stockee rebuild_debrief_cache, recalculee uniquement aux changements
* fix bug double JOIN participates : TargetRole = "IA" pour les hits
NPC/objets (au lieu d'un role aleatoire de participant)
- API PHP :
* connexion PDO en singleton + ATTR_PERSISTENT
* cache disque par session (cache/sess_<id>/) pour debrief, get, userhistory
avec invalidation ciblee sur events et lifecycle
* pagination opt-in (limit/offset) sur lists/sessions_for_user
* helpers ensure_/rebuild_/invalidate_session_debrief_cache_db
* debug/benchmark.php pour mesurer la latence des 6 endpoints cles
- Endpoints HTTP : signatures inchangees, compat Unreal preservee
- Gain mesure : -58% a -83% sur les 5 endpoints cles
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
71 lines
2.2 KiB
PHP
71 lines
2.2 KiB
PHP
<?php
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// include database and object files
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include_once '../config/init.php'; // contains $db
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include_once '../config/error.php';
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include_once '../objects/db_participates.php';
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// prepare user object
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$participation = new UserInGameSession($db);
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// read mandatory $_POST properties : ensure sessionId and userId are passed in POST parameters
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if (isset($_POST['sessionId']))
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$participation->sessionId = $_POST['sessionId'];
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else trigger_error( missing_parameter_error("sessionId") );
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if (isset($_POST['userId']))
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$participation->userId = $_POST['userId'];
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else trigger_error( missing_parameter_error("userId") );
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// get overall objectives for all users in session
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if ($participation->userId == -1)
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{
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$users = $participation->getAllUsersInSession();
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if (count($users) >= 1)
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$participation->userId = $users[0];
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//else
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//{
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// foreach ($users as $userId)
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// {
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// $participation->userId = $userId;
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// $participation->load();
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// $participation->results = $results;
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// }
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//}
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}
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// load from database
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if ($participation->load())
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{
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// read other $_POST properties
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$participation->results = $_POST['results'] ?? "";
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// update objectives of user in the game session
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if ($participation->updateObjectives())
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{
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cache_invalidate_session($participation->sessionId);
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rebuild_session_debrief_cache_db($db, $participation->sessionId);
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$participation_arr = $participation->getResultArray(true, "Results_Saved_OK");
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print_r(json_encode($participation_arr)); // OK
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}
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else trigger_error("User_Results_Not_Saved");
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}
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else trigger_error("Couldn't find user with id " . $participation->userId . " in session with id " . $participation->sessionId . ".");
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//function loadObjectivesForParticipation ()
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//{
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// if ($participation->load())
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// {
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// // read other $_POST properties
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// $participation->results = $results;
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//
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// // register user to the game session
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// if ($participation->updateObjectives())
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// {
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// $participation_arr = $participation->getResultArray(true, "Results_Saved_OK");
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// print_r(json_encode($participation_arr)); // OK
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// }
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// else trigger_error("User_Results_Not_Saved");
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// }
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// else trigger_error("Couldn't find user with id " . $participation->userId . " in session with id " . $participation->sessionId . ".");
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//}
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?>
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