Files
PS_ProserveReport/ProserveAPI/htdocs/proserve/session/get.php
j.foucher 68cea1eb4d V2 : optimisation API (cache, index, vue materialisee)
- BDD (migrations 1.6.0 + 1.7.0, idempotentes) :
  * 4 nouveaux index composites sur reactevents, triggerevents, sessions
  * vue sessiondebriefs reecrite (sous-requetes correlees -> JOINs)
    puis materialisee dans table session_debriefs_cache via procedure
    stockee rebuild_debrief_cache, recalculee uniquement aux changements
  * fix bug double JOIN participates : TargetRole = "IA" pour les hits
    NPC/objets (au lieu d'un role aleatoire de participant)
- API PHP :
  * connexion PDO en singleton + ATTR_PERSISTENT
  * cache disque par session (cache/sess_<id>/) pour debrief, get, userhistory
    avec invalidation ciblee sur events et lifecycle
  * pagination opt-in (limit/offset) sur lists/sessions_for_user
  * helpers ensure_/rebuild_/invalidate_session_debrief_cache_db
  * debug/benchmark.php pour mesurer la latence des 6 endpoints cles
- Endpoints HTTP : signatures inchangees, compat Unreal preservee
- Gain mesure : -58% a -83% sur les 5 endpoints cles

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 16:41:52 +02:00

28 lines
799 B
PHP

<?php
// include database and object files
include_once '../config/init.php'; // contains $db
include_once '../config/error.php';
include_once '../objects/db_session.php';
// prepare user object
$gameSession = new GameSession($db);
// read mandatory $_POST properties : ensure sessionId is passed in $_POST parameters
if (isset($_POST['sessionId']))
$gameSession->id = $_POST['sessionId'];
else trigger_error( missing_parameter_error("sessionId") );
$cached = cache_get($gameSession->id, "session");
if ($cached !== null)
{
print_r($cached);
}
else if ($gameSession->load())
{
$session_arr = $gameSession->getResultArray(true, "Session_Found");
$json = json_encode($session_arr);
cache_put($gameSession->id, "session", $json);
print_r($json); // OK
}
else trigger_error("Error_Occured");
?>