V0 : initial import
This commit is contained in:
352
PS_Report/src/pages/SessionDetail.tsx
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352
PS_Report/src/pages/SessionDetail.tsx
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import { useState, useEffect } from 'react';
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import { useParams, Link } from 'react-router-dom';
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import Row from 'react-bootstrap/Row';
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import Col from 'react-bootstrap/Col';
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import Card from 'react-bootstrap/Card';
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import Table from 'react-bootstrap/Table';
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import Badge from 'react-bootstrap/Badge';
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import ProgressBar from 'react-bootstrap/ProgressBar';
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import { getSession, getUsersInSession, getDebrief, getObjectives, getSessionStats } from '../api/client';
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import type { Session, User, DebriefRow, Participation, ObjectiveResults, SessionDebriefRow } from '../types';
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import { REACT_EVENT_TYPE_LABELS, SessionType } from '../types';
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import SessionTypeBadge from '../components/SessionTypeBadge';
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import ScoreBadge from '../components/ScoreBadge';
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import StatCard from '../components/StatCard';
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import LoadingSpinner from '../components/LoadingSpinner';
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import PrintHeader from '../components/PrintHeader';
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import { PieChart, Pie, Cell, Tooltip, ResponsiveContainer, Legend } from 'recharts';
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import { useI18n } from '../i18n/context';
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import type { TranslationKey } from '../i18n/translations';
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function formatDuration(seconds: number): string {
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const m = Math.floor(seconds / 60);
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const s = Math.floor(seconds % 60);
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return `${m}m ${s}s`;
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}
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function formatDate(dateStr: string, lang: string): string {
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if (!dateStr) return '-';
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const d = new Date(dateStr);
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return d.toLocaleDateString(lang === 'fr' ? 'fr-FR' : 'en-US', { day: '2-digit', month: '2-digit', year: 'numeric', hour: '2-digit', minute: '2-digit' });
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}
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const HIT_TYPE_COLORS: Record<string, string> = {
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'enemy': '#27ae60',
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'civilian': '#e74c3c',
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'police': '#f39c12',
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'object': '#6c757d',
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'target': '#4a90d9',
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'paperTarget': '#2980b9',
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'deadBody': '#95a5a6',
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};
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/** Maps French REACT_EVENT_TYPE_LABELS values to internal hit-type keys */
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const FRENCH_LABEL_TO_HIT_KEY: Record<string, string> = {
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'Ennemi': 'enemy',
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'Civil': 'civilian',
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'Police': 'police',
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'Objet': 'object',
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'Cible': 'target',
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'Cible Papier': 'paperTarget',
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'Corps': 'deadBody',
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};
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/** Maps internal hit-type keys to TranslationKey */
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const HIT_KEY_TO_TRANSLATION: Record<string, TranslationKey> = {
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'enemy': 'hitType.enemy',
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'civilian': 'hitType.civilian',
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'police': 'hitType.police',
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'object': 'hitType.object',
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'target': 'hitType.target',
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'paperTarget': 'hitType.paperTarget',
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'deadBody': 'hitType.deadBody',
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};
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function SessionDetail() {
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const { id } = useParams<{ id: string }>();
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const sessionId = Number(id);
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const { t, lang } = useI18n();
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const [session, setSession] = useState<Session | null>(null);
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const [users, setUsers] = useState<User[]>([]);
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const [debrief, setDebrief] = useState<DebriefRow[]>([]);
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const [objectives, setObjectives] = useState<Participation | null>(null);
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const [shotDetails, setShotDetails] = useState<SessionDebriefRow[]>([]);
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const [loading, setLoading] = useState(true);
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useEffect(() => {
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if (!sessionId) return;
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Promise.all([
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getSession(sessionId).catch(() => null),
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getUsersInSession(sessionId).catch(() => []),
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getDebrief(sessionId).catch(() => []),
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getObjectives(sessionId).catch(() => null),
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])
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.then(([sessionData, usersData, debriefData, objectivesData]) => {
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setSession(sessionData as Session | null);
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setUsers(usersData as User[]);
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setDebrief(debriefData as DebriefRow[]);
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setObjectives(objectivesData as Participation | null);
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// Load shot details for firerange/challenge types
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if (sessionData) {
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const st = sessionData.sessionTypeAsInt;
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if (st === SessionType.FireRange || st === SessionType.Challenge || st === SessionType.LongRange) {
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getSessionStats(sessionId, -1, st).then(setShotDetails);
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}
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}
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})
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.finally(() => setLoading(false));
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}, [sessionId]);
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if (loading) return <LoadingSpinner />;
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if (!session) return <p className="text-center text-muted-custom py-5">{t('session.notFound')}</p>;
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// Parse objectives
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let parsedObjectives: ObjectiveResults | null = null;
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if (objectives?.resultsAsString) {
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try {
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parsedObjectives = JSON.parse(objectives.resultsAsString);
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} catch {
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// ignore parse errors
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}
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}
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// Build hit distribution data from debrief
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const hitDistribution: Record<string, number> = {};
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debrief.forEach((row) => {
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if (row.nbEnemyHitsByUser > 0) hitDistribution['enemy'] = (hitDistribution['enemy'] || 0) + row.nbEnemyHitsByUser;
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if (row.nbCivilHitsByUser > 0) hitDistribution['civilian'] = (hitDistribution['civilian'] || 0) + row.nbCivilHitsByUser;
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if (row.nbPoliceHitsByUser > 0) hitDistribution['police'] = (hitDistribution['police'] || 0) + row.nbPoliceHitsByUser;
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if (row.nbObjectHitsByUser > 0) hitDistribution['object'] = (hitDistribution['object'] || 0) + row.nbObjectHitsByUser;
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});
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const hitChartData = Object.entries(hitDistribution).map(([key, value]) => ({
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name: t(HIT_KEY_TO_TRANSLATION[key]),
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value,
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color: HIT_TYPE_COLORS[key] || '#6c757d',
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}));
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// Map userId to username
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const userMap = new Map(users.map((u) => [u.id, u]));
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return (
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<>
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<PrintHeader subtitle={session.sessionName || session.scenarioName || `Session #${session.id}`} />
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<div className="d-flex justify-content-between align-items-center mb-3">
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<Link to="/sessions" className="text-muted-custom no-print">← {t('session.backToSessions')}</Link>
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<button className="print-btn no-print" onClick={() => window.print()}>
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{t('print.btn')}
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</button>
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</div>
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{/* Session Header */}
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<Card className="data-card mb-4">
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<Card.Body>
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<Row className="align-items-center">
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<Col>
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<h3 className="mb-1">
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{session.sessionName || session.scenarioName || `Session #${session.id}`}
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</h3>
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<div className="d-flex gap-3 align-items-center flex-wrap">
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<SessionTypeBadge typeId={session.sessionTypeAsInt} />
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<span className="text-muted-custom">{formatDate(session.sessionDateAsString, lang)}</span>
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<span className="text-muted-custom">Map: {session.mapName || '-'}</span>
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<span className="text-muted-custom">Scenario: {session.scenarioName || '-'}</span>
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</div>
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</Col>
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<Col xs="auto">
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<ScoreBadge success={session.success} score={session.score} />
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</Col>
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</Row>
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</Card.Body>
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</Card>
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{/* KPI Cards */}
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<Row className="mb-4 g-3">
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<Col xs={6} md={2}>
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<StatCard title={t('session.score')} value={session.score} color="#4a90d9" />
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</Col>
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<Col xs={6} md={2}>
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<StatCard title={t('session.duration')} value={formatDuration(session.timeToFinish)} color="#9b59b6" />
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</Col>
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<Col xs={6} md={2}>
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<StatCard title={t('session.enemiesHit')} value={session.nbEnemyHit} color="#27ae60" />
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</Col>
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<Col xs={6} md={2}>
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<StatCard title={t('session.civiliansHit')} value={session.nbCivilsHit} color={session.nbCivilsHit > 0 ? '#e74c3c' : '#27ae60'} />
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</Col>
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<Col xs={6} md={2}>
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<StatCard title={t('session.damageTaken')} value={Math.round(session.damageTaken)} color="#f39c12" />
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</Col>
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<Col xs={6} md={2}>
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<StatCard title={t('session.participants')} value={users.length} color="#1abc9c" />
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</Col>
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</Row>
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{/* Participants */}
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<Card className="data-card mb-4">
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<Card.Body>
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<Card.Title>{t('session.participants')}</Card.Title>
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<Table hover responsive className="data-table mb-0">
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<thead>
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<tr>
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<th>{t('table.user')}</th>
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<th>{t('table.shotsFired')}</th>
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<th>{t('table.shotsMissed')}</th>
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<th>{t('table.enemiesHit')}</th>
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<th>{t('table.civiliansHit')}</th>
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<th>{t('table.avgPrecision')}</th>
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<th>{t('table.reactionTime')}</th>
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<th>{t('table.hitsReceivedIA')}</th>
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<th>{t('table.enemiesKilled')}</th>
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<th>{t('table.civiliansKilled')}</th>
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</tr>
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</thead>
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<tbody>
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{debrief.map((row, i) => {
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const user = userMap.get(row.userId);
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return (
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<tr key={i}>
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<td>
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<Link to={`/users/${row.userId}`} className="table-link">
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{user ? (user.firstName && user.lastName ? `${user.firstName} ${user.lastName}` : user.username) : `User #${row.userId}`}
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</Link>
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</td>
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<td>{row.nbFiredShotsByUser}</td>
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<td>{row.nbMissedShotsByUser}</td>
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<td>{row.nbEnemyHitsByUser}</td>
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<td className={row.nbCivilHitsByUser > 0 ? 'text-danger' : ''}>{row.nbCivilHitsByUser}</td>
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<td>{row.averagePrecision != null ? `${(row.averagePrecision * 100).toFixed(1)}%` : '-'}</td>
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<td>{row.averageReactionTime != null && row.averageReactionTime > 0 ? `${row.averageReactionTime.toFixed(0)} ms` : '-'}</td>
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<td>{row.nbReceivedHitsFromEnemyIA ?? 0}</td>
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<td>{row.totalEnemyKilled ?? 0}</td>
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<td className={(row.totalCivilKilled ?? 0) > 0 ? 'text-danger' : ''}>{row.totalCivilKilled ?? 0}</td>
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</tr>
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);
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})}
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{debrief.length === 0 && (
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<tr><td colSpan={10} className="text-center text-muted-custom">{t('noData')}</td></tr>
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)}
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</tbody>
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</Table>
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</Card.Body>
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</Card>
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<Row className="mb-4 g-3">
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{/* Objectives */}
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{parsedObjectives && (
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<Col md={6}>
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<Card className="data-card h-100">
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<Card.Body>
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<Card.Title>{t('session.objectives')}</Card.Title>
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{Object.entries(parsedObjectives).map(([key, obj]) => {
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if (!obj || typeof obj !== 'object') return null;
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const pct = obj.maxScore > 0 ? (obj.score / obj.maxScore) * 100 : 0;
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return (
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<div key={key} className="mb-3">
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<div className="d-flex justify-content-between mb-1">
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<span>{t(`obj.${key}` as TranslationKey)}</span>
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<span>
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{obj.score}/{obj.maxScore}
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{obj.success !== undefined && (
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<Badge bg={obj.success ? 'success' : 'danger'} className="ms-2">
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{obj.success ? 'OK' : 'X'}
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</Badge>
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)}
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</span>
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</div>
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<ProgressBar
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now={pct}
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variant={obj.success ? 'success' : 'danger'}
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className="objective-bar"
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/>
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</div>
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);
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})}
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</Card.Body>
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</Card>
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</Col>
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)}
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{/* Hit Distribution Chart */}
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{hitChartData.length > 0 && (
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<Col md={parsedObjectives ? 6 : 12}>
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<Card className="chart-card h-100">
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<Card.Body>
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<Card.Title>{t('session.hitDistribution')}</Card.Title>
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<ResponsiveContainer width="100%" height={250}>
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<PieChart>
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<Pie data={hitChartData} dataKey="value" nameKey="name" cx="50%" cy="50%" outerRadius={80} label>
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{hitChartData.map((entry, index) => (
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<Cell key={index} fill={entry.color} />
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))}
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</Pie>
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<Tooltip contentStyle={{ backgroundColor: '#1a1a2e', border: '1px solid #333' }} />
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<Legend />
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</PieChart>
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</ResponsiveContainer>
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</Card.Body>
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</Card>
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</Col>
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)}
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</Row>
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{/* Shot Details for FireRange/Challenge */}
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{shotDetails.length > 0 && (
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<Card className="data-card mb-4">
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<Card.Body>
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<Card.Title>{t('session.shotDetails')}</Card.Title>
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<Table hover responsive className="data-table mb-0" size="sm">
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<thead>
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<tr>
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<th>{t('shot.index')}</th>
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<th>{t('shot.shooter')}</th>
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<th>{t('shot.impactType')}</th>
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<th>{t('shot.target')}</th>
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<th>{t('shot.boneZone')}</th>
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<th>{t('shot.precision')}</th>
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<th>{t('shot.distance')}</th>
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<th>{t('shot.reaction')}</th>
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<th>{t('shot.killed')}</th>
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<th>{t('shot.time')}</th>
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</tr>
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</thead>
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<tbody>
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{shotDetails.map((shot, i) => {
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const frenchLabel = REACT_EVENT_TYPE_LABELS[shot.reactTypeId] || '';
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const hitKey = FRENCH_LABEL_TO_HIT_KEY[frenchLabel] || '';
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const translatedLabel = hitKey && HIT_KEY_TO_TRANSLATION[hitKey]
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? t(HIT_KEY_TO_TRANSLATION[hitKey])
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: shot.reactType || '-';
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const badgeColor = HIT_TYPE_COLORS[hitKey] || '#6c757d';
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return (
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<tr key={i}>
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<td>{shot.shotIndex}</td>
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<td>{shot.shooterName || `#${shot.shooterId}`}</td>
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<td>
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<Badge bg="secondary" style={{ backgroundColor: badgeColor }}>
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{translatedLabel}
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</Badge>
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</td>
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<td>{shot.targetName || shot.targetUserName || '-'}</td>
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<td>{shot.targetBoneName || shot.hitLocationTag || '-'}</td>
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<td>{shot.hitPrecision != null ? `${(shot.hitPrecision * 100).toFixed(1)}%` : '-'}</td>
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<td>{shot.hitTargetDistance != null && shot.hitTargetDistance > 0 ? `${shot.hitTargetDistance.toFixed(1)}m` : '-'}</td>
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<td>{shot.reactionTime != null && shot.reactionTime > 0 ? `${shot.reactionTime.toFixed(0)}ms` : '-'}</td>
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<td>{shot.targetKilled ? <Badge bg="danger">{t('badge.killed')}</Badge> : '-'}</td>
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<td>{shot.timeStamp != null ? `${shot.timeStamp.toFixed(1)}s` : '-'}</td>
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</tr>
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);
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})}
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</tbody>
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</Table>
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</Card.Body>
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</Card>
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)}
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</>
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);
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}
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export default SessionDetail;
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Reference in New Issue
Block a user