V0 : initial import

This commit is contained in:
2026-03-09 07:12:13 +01:00
commit b86ebf9ae4
7810 changed files with 1274400 additions and 0 deletions

View File

@@ -0,0 +1,352 @@
import { useState, useEffect } from 'react';
import { useParams, Link } from 'react-router-dom';
import Row from 'react-bootstrap/Row';
import Col from 'react-bootstrap/Col';
import Card from 'react-bootstrap/Card';
import Table from 'react-bootstrap/Table';
import Badge from 'react-bootstrap/Badge';
import ProgressBar from 'react-bootstrap/ProgressBar';
import { getSession, getUsersInSession, getDebrief, getObjectives, getSessionStats } from '../api/client';
import type { Session, User, DebriefRow, Participation, ObjectiveResults, SessionDebriefRow } from '../types';
import { REACT_EVENT_TYPE_LABELS, SessionType } from '../types';
import SessionTypeBadge from '../components/SessionTypeBadge';
import ScoreBadge from '../components/ScoreBadge';
import StatCard from '../components/StatCard';
import LoadingSpinner from '../components/LoadingSpinner';
import PrintHeader from '../components/PrintHeader';
import { PieChart, Pie, Cell, Tooltip, ResponsiveContainer, Legend } from 'recharts';
import { useI18n } from '../i18n/context';
import type { TranslationKey } from '../i18n/translations';
function formatDuration(seconds: number): string {
const m = Math.floor(seconds / 60);
const s = Math.floor(seconds % 60);
return `${m}m ${s}s`;
}
function formatDate(dateStr: string, lang: string): string {
if (!dateStr) return '-';
const d = new Date(dateStr);
return d.toLocaleDateString(lang === 'fr' ? 'fr-FR' : 'en-US', { day: '2-digit', month: '2-digit', year: 'numeric', hour: '2-digit', minute: '2-digit' });
}
const HIT_TYPE_COLORS: Record<string, string> = {
'enemy': '#27ae60',
'civilian': '#e74c3c',
'police': '#f39c12',
'object': '#6c757d',
'target': '#4a90d9',
'paperTarget': '#2980b9',
'deadBody': '#95a5a6',
};
/** Maps French REACT_EVENT_TYPE_LABELS values to internal hit-type keys */
const FRENCH_LABEL_TO_HIT_KEY: Record<string, string> = {
'Ennemi': 'enemy',
'Civil': 'civilian',
'Police': 'police',
'Objet': 'object',
'Cible': 'target',
'Cible Papier': 'paperTarget',
'Corps': 'deadBody',
};
/** Maps internal hit-type keys to TranslationKey */
const HIT_KEY_TO_TRANSLATION: Record<string, TranslationKey> = {
'enemy': 'hitType.enemy',
'civilian': 'hitType.civilian',
'police': 'hitType.police',
'object': 'hitType.object',
'target': 'hitType.target',
'paperTarget': 'hitType.paperTarget',
'deadBody': 'hitType.deadBody',
};
function SessionDetail() {
const { id } = useParams<{ id: string }>();
const sessionId = Number(id);
const { t, lang } = useI18n();
const [session, setSession] = useState<Session | null>(null);
const [users, setUsers] = useState<User[]>([]);
const [debrief, setDebrief] = useState<DebriefRow[]>([]);
const [objectives, setObjectives] = useState<Participation | null>(null);
const [shotDetails, setShotDetails] = useState<SessionDebriefRow[]>([]);
const [loading, setLoading] = useState(true);
useEffect(() => {
if (!sessionId) return;
Promise.all([
getSession(sessionId).catch(() => null),
getUsersInSession(sessionId).catch(() => []),
getDebrief(sessionId).catch(() => []),
getObjectives(sessionId).catch(() => null),
])
.then(([sessionData, usersData, debriefData, objectivesData]) => {
setSession(sessionData as Session | null);
setUsers(usersData as User[]);
setDebrief(debriefData as DebriefRow[]);
setObjectives(objectivesData as Participation | null);
// Load shot details for firerange/challenge types
if (sessionData) {
const st = sessionData.sessionTypeAsInt;
if (st === SessionType.FireRange || st === SessionType.Challenge || st === SessionType.LongRange) {
getSessionStats(sessionId, -1, st).then(setShotDetails);
}
}
})
.finally(() => setLoading(false));
}, [sessionId]);
if (loading) return <LoadingSpinner />;
if (!session) return <p className="text-center text-muted-custom py-5">{t('session.notFound')}</p>;
// Parse objectives
let parsedObjectives: ObjectiveResults | null = null;
if (objectives?.resultsAsString) {
try {
parsedObjectives = JSON.parse(objectives.resultsAsString);
} catch {
// ignore parse errors
}
}
// Build hit distribution data from debrief
const hitDistribution: Record<string, number> = {};
debrief.forEach((row) => {
if (row.nbEnemyHitsByUser > 0) hitDistribution['enemy'] = (hitDistribution['enemy'] || 0) + row.nbEnemyHitsByUser;
if (row.nbCivilHitsByUser > 0) hitDistribution['civilian'] = (hitDistribution['civilian'] || 0) + row.nbCivilHitsByUser;
if (row.nbPoliceHitsByUser > 0) hitDistribution['police'] = (hitDistribution['police'] || 0) + row.nbPoliceHitsByUser;
if (row.nbObjectHitsByUser > 0) hitDistribution['object'] = (hitDistribution['object'] || 0) + row.nbObjectHitsByUser;
});
const hitChartData = Object.entries(hitDistribution).map(([key, value]) => ({
name: t(HIT_KEY_TO_TRANSLATION[key]),
value,
color: HIT_TYPE_COLORS[key] || '#6c757d',
}));
// Map userId to username
const userMap = new Map(users.map((u) => [u.id, u]));
return (
<>
<PrintHeader subtitle={session.sessionName || session.scenarioName || `Session #${session.id}`} />
<div className="d-flex justify-content-between align-items-center mb-3">
<Link to="/sessions" className="text-muted-custom no-print">&larr; {t('session.backToSessions')}</Link>
<button className="print-btn no-print" onClick={() => window.print()}>
{t('print.btn')}
</button>
</div>
{/* Session Header */}
<Card className="data-card mb-4">
<Card.Body>
<Row className="align-items-center">
<Col>
<h3 className="mb-1">
{session.sessionName || session.scenarioName || `Session #${session.id}`}
</h3>
<div className="d-flex gap-3 align-items-center flex-wrap">
<SessionTypeBadge typeId={session.sessionTypeAsInt} />
<span className="text-muted-custom">{formatDate(session.sessionDateAsString, lang)}</span>
<span className="text-muted-custom">Map: {session.mapName || '-'}</span>
<span className="text-muted-custom">Scenario: {session.scenarioName || '-'}</span>
</div>
</Col>
<Col xs="auto">
<ScoreBadge success={session.success} score={session.score} />
</Col>
</Row>
</Card.Body>
</Card>
{/* KPI Cards */}
<Row className="mb-4 g-3">
<Col xs={6} md={2}>
<StatCard title={t('session.score')} value={session.score} color="#4a90d9" />
</Col>
<Col xs={6} md={2}>
<StatCard title={t('session.duration')} value={formatDuration(session.timeToFinish)} color="#9b59b6" />
</Col>
<Col xs={6} md={2}>
<StatCard title={t('session.enemiesHit')} value={session.nbEnemyHit} color="#27ae60" />
</Col>
<Col xs={6} md={2}>
<StatCard title={t('session.civiliansHit')} value={session.nbCivilsHit} color={session.nbCivilsHit > 0 ? '#e74c3c' : '#27ae60'} />
</Col>
<Col xs={6} md={2}>
<StatCard title={t('session.damageTaken')} value={Math.round(session.damageTaken)} color="#f39c12" />
</Col>
<Col xs={6} md={2}>
<StatCard title={t('session.participants')} value={users.length} color="#1abc9c" />
</Col>
</Row>
{/* Participants */}
<Card className="data-card mb-4">
<Card.Body>
<Card.Title>{t('session.participants')}</Card.Title>
<Table hover responsive className="data-table mb-0">
<thead>
<tr>
<th>{t('table.user')}</th>
<th>{t('table.shotsFired')}</th>
<th>{t('table.shotsMissed')}</th>
<th>{t('table.enemiesHit')}</th>
<th>{t('table.civiliansHit')}</th>
<th>{t('table.avgPrecision')}</th>
<th>{t('table.reactionTime')}</th>
<th>{t('table.hitsReceivedIA')}</th>
<th>{t('table.enemiesKilled')}</th>
<th>{t('table.civiliansKilled')}</th>
</tr>
</thead>
<tbody>
{debrief.map((row, i) => {
const user = userMap.get(row.userId);
return (
<tr key={i}>
<td>
<Link to={`/users/${row.userId}`} className="table-link">
{user ? (user.firstName && user.lastName ? `${user.firstName} ${user.lastName}` : user.username) : `User #${row.userId}`}
</Link>
</td>
<td>{row.nbFiredShotsByUser}</td>
<td>{row.nbMissedShotsByUser}</td>
<td>{row.nbEnemyHitsByUser}</td>
<td className={row.nbCivilHitsByUser > 0 ? 'text-danger' : ''}>{row.nbCivilHitsByUser}</td>
<td>{row.averagePrecision != null ? `${(row.averagePrecision * 100).toFixed(1)}%` : '-'}</td>
<td>{row.averageReactionTime != null && row.averageReactionTime > 0 ? `${row.averageReactionTime.toFixed(0)} ms` : '-'}</td>
<td>{row.nbReceivedHitsFromEnemyIA ?? 0}</td>
<td>{row.totalEnemyKilled ?? 0}</td>
<td className={(row.totalCivilKilled ?? 0) > 0 ? 'text-danger' : ''}>{row.totalCivilKilled ?? 0}</td>
</tr>
);
})}
{debrief.length === 0 && (
<tr><td colSpan={10} className="text-center text-muted-custom">{t('noData')}</td></tr>
)}
</tbody>
</Table>
</Card.Body>
</Card>
<Row className="mb-4 g-3">
{/* Objectives */}
{parsedObjectives && (
<Col md={6}>
<Card className="data-card h-100">
<Card.Body>
<Card.Title>{t('session.objectives')}</Card.Title>
{Object.entries(parsedObjectives).map(([key, obj]) => {
if (!obj || typeof obj !== 'object') return null;
const pct = obj.maxScore > 0 ? (obj.score / obj.maxScore) * 100 : 0;
return (
<div key={key} className="mb-3">
<div className="d-flex justify-content-between mb-1">
<span>{t(`obj.${key}` as TranslationKey)}</span>
<span>
{obj.score}/{obj.maxScore}
{obj.success !== undefined && (
<Badge bg={obj.success ? 'success' : 'danger'} className="ms-2">
{obj.success ? 'OK' : 'X'}
</Badge>
)}
</span>
</div>
<ProgressBar
now={pct}
variant={obj.success ? 'success' : 'danger'}
className="objective-bar"
/>
</div>
);
})}
</Card.Body>
</Card>
</Col>
)}
{/* Hit Distribution Chart */}
{hitChartData.length > 0 && (
<Col md={parsedObjectives ? 6 : 12}>
<Card className="chart-card h-100">
<Card.Body>
<Card.Title>{t('session.hitDistribution')}</Card.Title>
<ResponsiveContainer width="100%" height={250}>
<PieChart>
<Pie data={hitChartData} dataKey="value" nameKey="name" cx="50%" cy="50%" outerRadius={80} label>
{hitChartData.map((entry, index) => (
<Cell key={index} fill={entry.color} />
))}
</Pie>
<Tooltip contentStyle={{ backgroundColor: '#1a1a2e', border: '1px solid #333' }} />
<Legend />
</PieChart>
</ResponsiveContainer>
</Card.Body>
</Card>
</Col>
)}
</Row>
{/* Shot Details for FireRange/Challenge */}
{shotDetails.length > 0 && (
<Card className="data-card mb-4">
<Card.Body>
<Card.Title>{t('session.shotDetails')}</Card.Title>
<Table hover responsive className="data-table mb-0" size="sm">
<thead>
<tr>
<th>{t('shot.index')}</th>
<th>{t('shot.shooter')}</th>
<th>{t('shot.impactType')}</th>
<th>{t('shot.target')}</th>
<th>{t('shot.boneZone')}</th>
<th>{t('shot.precision')}</th>
<th>{t('shot.distance')}</th>
<th>{t('shot.reaction')}</th>
<th>{t('shot.killed')}</th>
<th>{t('shot.time')}</th>
</tr>
</thead>
<tbody>
{shotDetails.map((shot, i) => {
const frenchLabel = REACT_EVENT_TYPE_LABELS[shot.reactTypeId] || '';
const hitKey = FRENCH_LABEL_TO_HIT_KEY[frenchLabel] || '';
const translatedLabel = hitKey && HIT_KEY_TO_TRANSLATION[hitKey]
? t(HIT_KEY_TO_TRANSLATION[hitKey])
: shot.reactType || '-';
const badgeColor = HIT_TYPE_COLORS[hitKey] || '#6c757d';
return (
<tr key={i}>
<td>{shot.shotIndex}</td>
<td>{shot.shooterName || `#${shot.shooterId}`}</td>
<td>
<Badge bg="secondary" style={{ backgroundColor: badgeColor }}>
{translatedLabel}
</Badge>
</td>
<td>{shot.targetName || shot.targetUserName || '-'}</td>
<td>{shot.targetBoneName || shot.hitLocationTag || '-'}</td>
<td>{shot.hitPrecision != null ? `${(shot.hitPrecision * 100).toFixed(1)}%` : '-'}</td>
<td>{shot.hitTargetDistance != null && shot.hitTargetDistance > 0 ? `${shot.hitTargetDistance.toFixed(1)}m` : '-'}</td>
<td>{shot.reactionTime != null && shot.reactionTime > 0 ? `${shot.reactionTime.toFixed(0)}ms` : '-'}</td>
<td>{shot.targetKilled ? <Badge bg="danger">{t('badge.killed')}</Badge> : '-'}</td>
<td>{shot.timeStamp != null ? `${shot.timeStamp.toFixed(1)}s` : '-'}</td>
</tr>
);
})}
</tbody>
</Table>
</Card.Body>
</Card>
)}
</>
);
}
export default SessionDetail;