V1 : session detail redesign, computed success logic, UI improvements

- Redesign session header: title on top, badge + date/map/scenario below, participants aligned
- Add 3-column layout for standard sessions: KPIs | Global+Personal Stats | BarChart
- FireRange/LongRange: per-variant target sizing (human=320px, longRange=480px)
- Challenge: hide target and objectives, show reaction time chart
- Add TargetVisualization component with SVG hit markers
- Compute success/failed from debrief data (civilKilled, policeKilled, hitsReceived)
- Apply computed success across Dashboard, Sessions list, UserDetail, SessionDetail
- Add useComputedSuccess hook for batch debrief loading
- Unified participant combo box in session header with auto-select for single player
- Dark theme: lighter dropdown arrows, brighter muted text, larger ScoreBadge
- Add i18n keys for new stats labels (FR/EN)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-14 10:52:43 +01:00
parent bfc63e4847
commit 2b9d532627
16 changed files with 644 additions and 223 deletions

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<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Proserve Report</title>
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<link rel="stylesheet" crossorigin href="/ProserveReport/assets/index-BJVnQUvh.css">
</head>
<body>
<div id="root"></div>

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