Files
PS_ProserveEditor/Unreal/Plugins/PS_BehaviorEditor
j.foucher 16fdcb55da Debounced SplineNetwork rebuild on spline point changes
- ScheduleNetworkRebuild() called after AddPoint, RemovePoint, SetAllPointLocations
- 0.5s debounce timer avoids redundant rebuilds during rapid editing
- AI NPCs now detect and follow splines placed in the editor immediately

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 20:07:22 +02:00
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