Files
PS_ProserveEditor/.claude/memory/reference_build.md
j.foucher b089a20512 Add PS_Editor plugin Phase 1: GameMode + Camera navigation
Runtime editor plugin with UE viewport-style camera controls:
- ZQSD/Arrows movement (always active), E/A for up/down
- LMB: pan (horizontal move + yaw), RMB: free fly look
- Alt+LMB / MMB: orbit around focal point, scroll: zoom
- HUD with controls help, cursor auto-hide during camera ops

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 12:33:55 +02:00

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name, description, type
name description type
UE5 build process How to build the PS_ProserveEditor UE 5.5 project from command line on Windows reference

UE 5.5 is installed at C:\Program Files\Epic Games\UE_5.5 (found via registry key HKLM\SOFTWARE\EpicGames\Unreal Engine\5.5).

Build command (Editor target, Development):

"C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/Build.bat" PS_ProserveEditorEditor Win64 Development -Project="C:/ASTERION/GIT/PS_ProserveEditor/Unreal/PS_ProserveEditor.uproject" -WaitMutex -FromMsBuild

How to apply: Use this command to compile after code changes. Timeout should be set to 600000ms (10 min) for safety. The target name is PS_ProserveEditorEditor (Editor suffix) for editor builds.