Files
PS_ProserveEditor/Unreal
j.foucher a91aac1192 Fix Play button: unload sublevel + use full map path for OpenLevel
OpenLevel("test") was resolving to the streamed sublevel instance
(test_LevelInstance_5) instead of the actual map. Fix:
- Unload sublevel via LoadBaseLevelAsSublevel("None") before OpenLevel
- Use full path "/Game/{BaseLevel}" to avoid ambiguity

Also: all widget lambdas now get SpawnManager/SceneSerializer fresh from
PlayerController (critical fix for packaged builds where weak ptrs are null).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 18:35:52 +02:00
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