Files
PS_ProserveEditor/.claude/memory/feedback_build_workflow.md
j.foucher b089a20512 Add PS_Editor plugin Phase 1: GameMode + Camera navigation
Runtime editor plugin with UE viewport-style camera controls:
- ZQSD/Arrows movement (always active), E/A for up/down
- LMB: pan (horizontal move + yaw), RMB: free fly look
- Alt+LMB / MMB: orbit around focal point, scroll: zoom
- HUD with controls help, cursor auto-hide during camera ops

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 12:33:55 +02:00

759 B

name, description, type
name description type
Build workflow preference User prefers Live Coding (Ctrl+Alt+F11) over CLI build when UE editor is open feedback

When UE editor is open, ask the user to do a Live Coding compile (Ctrl+Alt+F11) instead of trying CLI build. Only ask to close UE for a full rebuild when Live Coding is not sufficient (e.g., header changes that require UHT, new .generated.h files, Build.cs changes).

Why: User finds Live Coding simpler and faster for iteration. CLI build fails when Live Coding is active.

How to apply: After code changes, tell the user to press Ctrl+Alt+F11. If changes involve new UCLASS/USTRUCT/UENUM declarations, new files, or Build.cs modifications, warn that a full restart of UE + CLI build is needed instead.