Files
PS_ProserveEditor/Unreal/Build/Windows/Manifest_DebugFiles_Win64.txt
j.foucher 7a008c7e60 Fix packaged build: weak ptr timing, factory module, hard refs, brace fix
Critical fixes for packaged builds:
- Widget weak ptrs (SpawnManager/SceneSerializer) are null in packaged due to
  HUD deferred init. All button lambdas now get references fresh from
  PlayerController via GetOwningPlayer() cast instead of cached weak ptrs.
- HUD BeginPlay deferred by one tick (SetTimerForNextTick) to ensure
  PlayerController has initialized SpawnManager before wiring.

Module split:
- Factories moved to separate PS_EditorTools module (Type: Editor)
  to fix UHT error with UFactory in packaging builds.
- PS_Editor module no longer depends on UnrealEd for factories.

Asset references:
- TSoftObjectPtr/TSoftClassPtr changed to TObjectPtr/TSubclassOf for
  MasterCatalog, SpawnCatalogs, and ActorClass entries. Hard references
  ensure assets are cooked in packaged builds.

Other fixes:
- GetActorLabel() replaced with GetClass()->GetName() (editor-only API)
- Missing brace in Browse dialog BaseLevel sync code
- BaseLevel sync only when scenario specifies a LevelName (no more clearing on empty)
- Save As dialog with native Windows file picker
- Debug info in catalog UI when empty (shows chain: Master→Catalogs→Entries)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 18:17:52 +02:00

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PS_ProserveEditor/Binaries/Win64/PS_ProserveEditor.pdb 2026-04-12T16:10:34.169Z
PS_ProserveEditor/Binaries/Win64/tbb.pdb 2024-11-16T08:24:56.090Z
PS_ProserveEditor/Binaries/Win64/tbbmalloc.pdb 2024-11-16T08:24:56.095Z
Engine/Content/SlateDebug/Fonts/LastResort.tps 2024-11-16T08:31:35.685Z
Engine/Content/SlateDebug/Fonts/LastResort.ttf 2024-11-16T08:31:35.689Z
Engine/Extras/GPUDumpViewer/GPUDumpViewer.html 2024-11-16T08:37:30.603Z
Engine/Extras/GPUDumpViewer/OpenGPUDumpViewer.bat 2024-11-16T08:37:30.603Z
Engine/Extras/GPUDumpViewer/OpenGPUDumpViewer.sh 2024-11-16T08:37:30.603Z