Files
PS_ProserveEditor/Unreal/Plugins
j.foucher 77f2da027e Add standalone SceneLoader for game runtime initialization
UPS_Editor_SceneLoader is a BlueprintFunctionLibrary that loads PS_Editor
JSON scenes without any editor infrastructure (no PlayerController, Gizmo,
SelectionManager, or UI required).

Usage from any GameMode:
  TArray<AActor*> Actors;
  UPS_Editor_SceneLoader::LoadScene(this, "MyScene", Actors);

Handles: class loading (BP + C++), transforms, custom editable properties
via reflection (ImportText), and spline point data. All functions are
BlueprintCallable for BP GameMode usage.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 11:32:09 +02:00
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