Files
PS_ProserveEditor/Unreal
j.foucher 6eca4fc94b Add editor-only floor cut to hide primitives above the MandatoryAnchor
Per-component visibility/collision toggle gated on bounds-min Z vs
(AnchorZ + Height). Snapshotted before mutation and restored on
disable, so the feature is non-destructive. Wired into the toolbars of
both Slate widgets and exposed as Blueprint methods on the UMG widget.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 12:07:28 +02:00
..
2026-04-10 11:40:15 +02:00
2026-04-24 10:44:44 +02:00
2026-04-10 11:40:15 +02:00
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2026-04-10 11:40:15 +02:00
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