This website requires JavaScript.
Explore
Help
Register
Sign In
j.foucher
/
PS_ProserveEditor
Watch
1
Star
0
Fork
0
You've already forked PS_ProserveEditor
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
67ac3ffab7e5fbceb980cbe59fd7e9b9b3bd2cb0
PS_ProserveEditor
/
Unreal
/
Plugins
/
PS_Editor
/
Content
History
j.foucher
8f7476d2db
Mandatory actors auto-spawn + navmesh surface overlay (custom material)
...
Co-Authored-By: Claude Opus 4.7 (1M context) <
noreply@anthropic.com
>
2026-04-30 16:14:27 +02:00
..
UI
hud
2026-04-18 20:20:57 +02:00
M_PS_Editor_Gizmo.uasset
Refactor spline system with IPS_Editor_PointPlaceable interface
2026-04-12 09:44:26 +02:00
M_PS_Editor_NavMeshSurface.uasset
Mandatory actors auto-spawn + navmesh surface overlay (custom material)
2026-04-30 16:14:27 +02:00
M_PS_Editor_SelectionOutline.uasset
Add auto-generated selection outline post-process and gizmo polish
2026-04-11 10:36:53 +02:00
M_PS_Editor_SplineLine.uasset
Refactor spline system with IPS_Editor_PointPlaceable interface
2026-04-12 09:44:26 +02:00
M_PS_Editor_SplineOccluded.uasset
temp for later
2026-04-14 20:40:06 +02:00
PS_Editor_GameMode.uasset
hud
2026-04-18 20:13:33 +02:00
PS_Editor_Pawn.uasset
Add PS_Editor plugin Phase 1: GameMode + Camera navigation
2026-04-10 12:33:55 +02:00
PS_Editor_PlayerController.uasset
template demo
2026-04-24 10:44:44 +02:00