Files
PS_ProserveEditor/Unreal/Plugins/PS_Editor
j.foucher 50087e5dfb Add runtime property editing, scene outliner, and spawned-only selection
Property Editing:
- New EditableComponent with two-step dropdown (Select Component → Add Property)
  to declare which properties are exposed in the runtime editor
- Dynamic property panel below Transform: supports float, bool, string, FVector,
  FRotator, FLinearColor with per-tick refresh and keyboard focus guard
- PropertyAction undo/redo via ExportText/ImportText reflection
- Custom properties serialized to JSON (TMap in ActorData, version 2)
- Copy/paste/duplicate propagate custom property values

Scene Outliner:
- Scrollable list of spawned actors in the right panel
- Click to select, selected actor highlighted in blue
- Auto-refreshes when actors are added/removed

Selection Filter:
- Only actors spawned by the editor (catalogue, duplicate, paste, load)
  are selectable — static scene geometry is no longer clickable

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 21:15:07 +02:00
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