Files
PS_ProserveEditor/Unreal/Source/PS_ProserveEditorEditor.Target.cs
2026-04-10 11:40:15 +02:00

16 lines
434 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class PS_ProserveEditorEditorTarget : TargetRules
{
public PS_ProserveEditorEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
ExtraModuleNames.Add("PS_ProserveEditor");
}
}