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PS_ProserveEditor/CLAUDE.md
2026-04-10 22:31:08 +02:00

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PS_ProserveEditor - Project Guidelines

Project Overview

Unreal Engine 5.5 project with runtime editor plugin (PS_Editor). The plugin enables runtime scene editing in packaged builds: object placement, property editing, scenario definition, splines, lighting, and JSON scene save/load.

Architecture

  • Plugin: PS_Editor (runtime plugin, must work in packaged builds)
  • UI: UMG driven by C++ (Slate)
  • Gizmos: Custom actor with BasicShapes + unlit material (InteractiveToolsFramework is editor-only)
  • Serialization: JSON via Json/JsonUtilities modules (FJsonObjectConverter)
  • Input: Enhanced Input system (AZERTY: arrows + A/Q movement, E/R/T modes)

Naming Conventions

  • All plugin files and classes use the PS_Editor_ prefix (e.g., PS_Editor_GameMode, PS_Editor_Pawn)
  • Code and comments in English
  • Standard UE5 prefixes: A for Actors, U for UObjects, F for structs, E for enums, I for interfaces

Code Quality

  • Prefer correct, complete implementations over minimal ones.
  • Use appropriate data structures and algorithms — don't brute-force what has a known better solution.
  • When fixing a bug, fix the root cause, not the symptom.
  • If something requires error handling or validation to work reliably, include it without asking.

Build

  • Engine: Unreal Engine 5.5
  • Plugin location: Unreal/Plugins/PS_Editor/
  • Game module: PS_ProserveEditor (in Unreal/Source/PS_ProserveEditor/)
  • CLI build command (Editor, Development):
    "<UE_INSTALL>/Engine/Build/BatchFiles/Build.bat" PS_ProserveEditorEditor Win64 Development -Project="<REPO>/Unreal/PS_ProserveEditor.uproject" -WaitMutex -FromMsBuild
    
    UE install path can be found via registry: HKLM\SOFTWARE\EpicGames\Unreal Engine\5.5 > InstalledDirectory

Project Memory

Shared project memory is stored in .claude/memory/ (versioned in the repository). When starting a new session on any machine, read these files to restore context:

  • MEMORY.md — Index of all memory files with one-line summaries
  • project_ps_editor.md — Project scope, technical decisions, current phase
  • feedback_naming.md — Naming conventions and user preferences
  • reference_build.md — Full build command and UE install path details