--- name: PS_Editor plugin project description: Runtime editor plugin for UE 5.5 - object placement, scene editing, JSON save/load in packaged builds type: project --- PS_Editor is a runtime editor plugin for Unreal Engine 5.5 for the PROSERVE project. Key decisions: - UI: UMG driven by C++ (Slate) - Gizmos: Custom actor (BasicShapes + ProceduralMeshComponent for arcs) - Serialization: JSON via Json/JsonUtilities (FJsonObjectConverter) - Naming: PS_Editor_ prefix on all files/classes - Plugin path: Unreal/Plugins/PS_Editor/ - AZERTY keyboard: arrows + A/Q movement, Z/E/R for translate/rotate/scale - Selection outline: auto-generated post-process material (C++), 8-neighbor edge detection on CustomStencil ## Completed Phases ### Phase 1 - GameMode + Camera - Camera: Fly (RMB), Pan (LMB drag), Orbit (Alt+LMB / MMB) - Movement: arrows + A (up) / Q (down) ### Phase 2 - Selection + Transform + Undo - Click-to-select (Movable actors only), Ctrl+click multi-select - Gizmo modes: - Translate (Z): arrows + cones, world or local space - Rotate (E): quarter-arc rings (ProceduralMesh), dynamic octant facing, local orientation during drag - Scale (R): arrows + cubes + center cube (uniform), always local space - World/Local space toggle (UI button), Scale always local - Snap system: configurable translation/rotation/scale snapping (UI toggle + value field) - Snap to ground (End), soft-delete (Delete + in-game confirmation dialog) - Undo/Redo (Ctrl+Z/Y, 50 action stack) - Properties panel + toolbar UI - Selection outline: auto-generated PP material, BL_SceneColorAfterDOF, color AF1500, 1px - Rotation: screen-space direction with magnitude speed, fixed axis during drag ### Phase 3 - Object Spawning - SpawnableComponent: marker on BPs (name, category, thumbnail) - SpawnCatalog DataAsset + Factory - CaptureAllThumbnails on DataAsset - Catalogue UI: thumbnail cards (80x80), grouped by category ### Phase 4 - JSON Serialization - SceneSerializer: Save/Load/Clear/GetSavedSceneNames - Files in Saved/PS_Editor/Scenes/{name}.json - UI: Save field + button, New Scene, saved scenes list ## Materials (plugin Content/) - M_PS_Editor_Gizmo: Unlit, "Color" Vector Parameter, Translucent, Disable Depth Test - M_PS_Editor_SelectionOutline: auto-generated via C++ OnPostEngineInit ## Next: Phase 5 - Advanced Editing - Splines, lighting, AI characters, property editing, duplication (Ctrl+D)