--- name: PS_Editor plugin project description: Runtime editor plugin for UE 5.5 - object placement, scene editing, JSON save/load in packaged builds type: project --- PS_Editor is a runtime editor plugin for Unreal Engine 5.5 that will be integrated into the PROSERVE project. **Why:** Enable runtime scene editing in packaged builds - place objects, configure properties, define scenarios, manipulate splines, modify lighting, and save/load scenes as JSON. **How to apply:** All development is incremental, phase by phase. Phase 1 = GameMode + Camera (completed). Future phases: object spawning/transform, JSON serialization, splines, lighting, AI characters. Key decisions: - UI: UMG driven by C++ (not Blueprints) - Gizmos: InteractiveToolsFramework (UE5 built-in) - Serialization: JSON via Json/JsonUtilities modules - Naming: PS_Editor_ prefix on all files/classes - Plugin path: Unreal/Plugins/PS_Editor/