# Unreal 9-slice pack — BLUE variant Same geometry as the default pack: - Atlas **192 × 192 px**, 3×3 tiles of **64 × 64 px** - UE `Draw As = Box`, **Margin = 0.3333** on all sides - Big radius **24 px**, Small radius **12 px** Accent blue = **#4aa8ff** (Z-axis / prototype accent). ## Files | File | Radius | Use | | --------------------------------- | ------ | ------------------------------------ | | `panel_rounded_big.png` | 24 px | Panel — rounded (blue-tinted stroke) | | `panel_rounded_small.png` | 12 px | Panel — half-rounded | | `button_big_normal.png` | 24 px | Button — normal | | `button_big_hover.png` | 24 px | Button — hover (brighter blue edge) | | `button_big_pressed.png` | 24 px | Button — pressed (deep, inverted) | | `button_small_normal.png` | 12 px | Half-rounded button — normal | | `button_small_hover.png` | 12 px | Half-rounded button — hover | | `button_small_pressed.png` | 12 px | Half-rounded button — pressed | `*_guide.png` files include the dashed cut lines for reference — do not ship. ## Import settings (UMG) 1. Texture2D → **Compression = UserInterface2D (RGBA)**, **sRGB = true**, **NoMipmaps**. 2. Slate Brush → **Draw As = Box**, **Margin = 0.3333** on all four sides. 3. On a `Button` widget, map the three button PNGs to Normal / Hovered / Pressed.