Update project memory and CLAUDE.md to reflect Phases 1-4 completion
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -5,10 +5,10 @@ Unreal Engine 5.5 project with runtime editor plugin (PS_Editor). The plugin ena
|
||||
|
||||
## Architecture
|
||||
- **Plugin**: PS_Editor (runtime plugin, must work in packaged builds)
|
||||
- **UI**: UMG driven by C++
|
||||
- **Gizmos**: InteractiveToolsFramework (UE5 built-in)
|
||||
- **Serialization**: JSON via Json/JsonUtilities modules
|
||||
- **Input**: Enhanced Input system
|
||||
- **UI**: UMG driven by C++ (Slate)
|
||||
- **Gizmos**: Custom actor with BasicShapes + unlit material (InteractiveToolsFramework is editor-only)
|
||||
- **Serialization**: JSON via Json/JsonUtilities modules (FJsonObjectConverter)
|
||||
- **Input**: Enhanced Input system (AZERTY: arrows + A/Q movement, E/R/T modes)
|
||||
|
||||
## Naming Conventions
|
||||
- All plugin files and classes use the `PS_Editor_` prefix (e.g., `PS_Editor_GameMode`, `PS_Editor_Pawn`)
|
||||
|
||||
Reference in New Issue
Block a user