Update project memory and CLAUDE.md to reflect Phases 1-4 completion

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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2026-04-10 22:31:08 +02:00
parent 5be3a777f9
commit 88544c4c85
2 changed files with 5 additions and 5 deletions

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@@ -5,10 +5,10 @@ Unreal Engine 5.5 project with runtime editor plugin (PS_Editor). The plugin ena
## Architecture
- **Plugin**: PS_Editor (runtime plugin, must work in packaged builds)
- **UI**: UMG driven by C++
- **Gizmos**: InteractiveToolsFramework (UE5 built-in)
- **Serialization**: JSON via Json/JsonUtilities modules
- **Input**: Enhanced Input system
- **UI**: UMG driven by C++ (Slate)
- **Gizmos**: Custom actor with BasicShapes + unlit material (InteractiveToolsFramework is editor-only)
- **Serialization**: JSON via Json/JsonUtilities modules (FJsonObjectConverter)
- **Input**: Enhanced Input system (AZERTY: arrows + A/Q movement, E/R/T modes)
## Naming Conventions
- All plugin files and classes use the `PS_Editor_` prefix (e.g., `PS_Editor_GameMode`, `PS_Editor_Pawn`)