suppr external world partition
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16
.claude/settings.local.json
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.claude/settings.local.json
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{
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"permissions": {
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"allow": [
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"Bash(reg query:*)",
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"Bash(\"C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/Build.bat\" PS_ProserveEditorEditor Win64 Development -Project=\"C:/ASTERION/GIT/PS_ProserveEditor/Unreal/PS_ProserveEditor.uproject\" -WaitMutex -FromMsBuild)",
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"Bash(cp \"C:/Users/j_foucher/.claude/projects/C--ASTERION-GIT-PS-ProserveEditor/memory/MEMORY.md\" \"C:/ASTERION/GIT/PS_ProserveEditor/.claude/memory/MEMORY.md\")",
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"Bash(cp \"C:/Users/j_foucher/.claude/projects/C--ASTERION-GIT-PS-ProserveEditor/memory/project_ps_editor.md\" \"C:/ASTERION/GIT/PS_ProserveEditor/.claude/memory/project_ps_editor.md\")",
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"Bash(cp \"C:/Users/j_foucher/.claude/projects/C--ASTERION-GIT-PS-ProserveEditor/memory/feedback_naming.md\" \"C:/ASTERION/GIT/PS_ProserveEditor/.claude/memory/feedback_naming.md\")",
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"Bash(cp \"C:/Users/j_foucher/.claude/projects/C--ASTERION-GIT-PS-ProserveEditor/memory/reference_build.md\" \"C:/ASTERION/GIT/PS_ProserveEditor/.claude/memory/reference_build.md\")",
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"Bash(cp \"C:/Users/j_foucher/.claude/projects/C--ASTERION-GIT-PS-ProserveEditor/memory/feedback_build_workflow.md\" \"C:/ASTERION/GIT/PS_ProserveEditor/.claude/memory/feedback_build_workflow.md\")",
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"Bash(powershell -Command \"\\(Get-ItemProperty 'HKLM:\\\\SOFTWARE\\\\EpicGames\\\\Unreal Engine\\\\5.5' -Name 'InstalledDirectory'\\).InstalledDirectory\")",
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"Bash(\"C:\\\\Program Files\\\\Epic Games\\\\UE_5.5\\\\Engine\\\\Build\\\\BatchFiles\\\\Build.bat\" PS_ProserveEditorEditor Win64 Development -Project=\"C:\\\\ASTERION\\\\GIT\\\\PS_ProserveEditor\\\\Unreal\\\\PS_ProserveEditor.uproject\" -WaitMutex -FromMsBuild)",
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"Bash(tasklist)"
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]
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}
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}
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23
plan.txt
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plan.txt
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Phase 2 - Selection + Transform (prochaine etape recommandee)
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Clic gauche sur un objet = selection (raycast)
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Highlight visuel de l'objet selectionne (outline/couleur)
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Gizmo de transformation (move/rotate/scale) via InteractiveToolsFramework
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Snap au sol
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Panneau UI affichant le transform de l'objet selectionne
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Phase 3 - Spawn d'objets
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Catalogue/liste d'objets a placer (panneau UI lateral)
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Drag & drop ou clic pour placer un objet dans la scene
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Duplication d'objets existants
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Phase 4 - Serialisation JSON
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Sauvegarde de la scene (objets places, transforms, proprietes)
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Chargement d'une scene sauvegardee
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Gestion de fichiers (nouveau, ouvrir, sauvegarder)
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Phase 5 - Edition avancee
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Edition des proprietes des objets (panneau details)
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Splines
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Modification de l'eclairage
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Definition de scenarios / personnages IA
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