suppr external world partition

This commit is contained in:
2026-04-12 18:43:15 +02:00
parent ea20f1c279
commit 7a8eb7f827
70 changed files with 39 additions and 0 deletions

View File

@@ -0,0 +1,16 @@
{
"permissions": {
"allow": [
"Bash(reg query:*)",
"Bash(\"C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/Build.bat\" PS_ProserveEditorEditor Win64 Development -Project=\"C:/ASTERION/GIT/PS_ProserveEditor/Unreal/PS_ProserveEditor.uproject\" -WaitMutex -FromMsBuild)",
"Bash(cp \"C:/Users/j_foucher/.claude/projects/C--ASTERION-GIT-PS-ProserveEditor/memory/MEMORY.md\" \"C:/ASTERION/GIT/PS_ProserveEditor/.claude/memory/MEMORY.md\")",
"Bash(cp \"C:/Users/j_foucher/.claude/projects/C--ASTERION-GIT-PS-ProserveEditor/memory/project_ps_editor.md\" \"C:/ASTERION/GIT/PS_ProserveEditor/.claude/memory/project_ps_editor.md\")",
"Bash(cp \"C:/Users/j_foucher/.claude/projects/C--ASTERION-GIT-PS-ProserveEditor/memory/feedback_naming.md\" \"C:/ASTERION/GIT/PS_ProserveEditor/.claude/memory/feedback_naming.md\")",
"Bash(cp \"C:/Users/j_foucher/.claude/projects/C--ASTERION-GIT-PS-ProserveEditor/memory/reference_build.md\" \"C:/ASTERION/GIT/PS_ProserveEditor/.claude/memory/reference_build.md\")",
"Bash(cp \"C:/Users/j_foucher/.claude/projects/C--ASTERION-GIT-PS-ProserveEditor/memory/feedback_build_workflow.md\" \"C:/ASTERION/GIT/PS_ProserveEditor/.claude/memory/feedback_build_workflow.md\")",
"Bash(powershell -Command \"\\(Get-ItemProperty 'HKLM:\\\\SOFTWARE\\\\EpicGames\\\\Unreal Engine\\\\5.5' -Name 'InstalledDirectory'\\).InstalledDirectory\")",
"Bash(\"C:\\\\Program Files\\\\Epic Games\\\\UE_5.5\\\\Engine\\\\Build\\\\BatchFiles\\\\Build.bat\" PS_ProserveEditorEditor Win64 Development -Project=\"C:\\\\ASTERION\\\\GIT\\\\PS_ProserveEditor\\\\Unreal\\\\PS_ProserveEditor.uproject\" -WaitMutex -FromMsBuild)",
"Bash(tasklist)"
]
}
}

23
plan.txt Normal file
View File

@@ -0,0 +1,23 @@
Phase 2 - Selection + Transform (prochaine etape recommandee)
Clic gauche sur un objet = selection (raycast)
Highlight visuel de l'objet selectionne (outline/couleur)
Gizmo de transformation (move/rotate/scale) via InteractiveToolsFramework
Snap au sol
Panneau UI affichant le transform de l'objet selectionne
Phase 3 - Spawn d'objets
Catalogue/liste d'objets a placer (panneau UI lateral)
Drag & drop ou clic pour placer un objet dans la scene
Duplication d'objets existants
Phase 4 - Serialisation JSON
Sauvegarde de la scene (objets places, transforms, proprietes)
Chargement d'une scene sauvegardee
Gestion de fichiers (nouveau, ouvrir, sauvegarder)
Phase 5 - Edition avancee
Edition des proprietes des objets (panneau details)
Splines
Modification de l'eclairage
Definition de scenarios / personnages IA