Fix packaged build: weak ptr timing, factory module, hard refs, brace fix
Critical fixes for packaged builds: - Widget weak ptrs (SpawnManager/SceneSerializer) are null in packaged due to HUD deferred init. All button lambdas now get references fresh from PlayerController via GetOwningPlayer() cast instead of cached weak ptrs. - HUD BeginPlay deferred by one tick (SetTimerForNextTick) to ensure PlayerController has initialized SpawnManager before wiring. Module split: - Factories moved to separate PS_EditorTools module (Type: Editor) to fix UHT error with UFactory in packaging builds. - PS_Editor module no longer depends on UnrealEd for factories. Asset references: - TSoftObjectPtr/TSoftClassPtr changed to TObjectPtr/TSubclassOf for MasterCatalog, SpawnCatalogs, and ActorClass entries. Hard references ensure assets are cooked in packaged builds. Other fixes: - GetActorLabel() replaced with GetClass()->GetName() (editor-only API) - Missing brace in Browse dialog BaseLevel sync code - BaseLevel sync only when scenario specifies a LevelName (no more clearing on empty) - Save As dialog with native Windows file picker - Debug info in catalog UI when empty (shows chain: Master→Catalogs→Entries) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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<?xml version="1.0" encoding="utf-8"?>
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<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Name>Last Resort Font</Name>
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<Location>/Engine/Content/SlateDebug/Fonts/LastResort.ttf</Location>
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<Date>2016-06-10T14:17:31.3888811-04:00</Date>
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<Function>The Last Resort font is a collection of glyphs to represent types of Unicode characters</Function>
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<Justification>These glyphs are designed to allow users to recognize an encoded value in scenarios where the desired font doesn’t provide a character</Justification>
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<Eula>http://www.unicode.org/policies/lastresortfont_eula.html</Eula>
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<RedistributeTo>
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<EndUserGroup>Licensees</EndUserGroup>
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<EndUserGroup>Git</EndUserGroup>
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<EndUserGroup>P4</EndUserGroup>
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</RedistributeTo>
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<LicenseFolder>/Engine/Source/ThirdParty/Licenses/LastResortFont_License.txt</LicenseFolder>
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</TpsData>
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